Search found 4 matches

by gregorit
Sun Jun 17, 2012 4:22 pm
Forum: Gary Grigsby's War in the East Series
Topic: HQ and supply distance
Replies: 13
Views: 392

RE: HQ and supply distance

<t> Nice citation, Baron. <br/>
<br/>
What this would imply is that:<br/>
* As long as you are within 5 MP of the supply source, you'll draw 100% of what you need.<br/>
* This would apply to HQs AND it's assigned units. My understanding is that supply goes to the HQ and then it is sent to its ...
by gregorit
Sun Jun 17, 2012 2:03 pm
Forum: Gary Grigsby's War in the East Series
Topic: HQ and supply distance
Replies: 13
Views: 392

RE: HQ and supply distance

<t> The question being asked is really about WHERE in the 5 hex range does one want the HQ, with the combat unit or on a railhead 5 hexes away. I myself have often wondered this; the quick test is to try it out by playing out both situations and see which HQ location results in the combat units ...
by gregorit
Mon Jun 04, 2012 1:11 am
Forum: After Action Reports
Topic: The Great Patriotic AAR II (No Michael T please)
Replies: 327
Views: 7718

RE: The Great Patriotic AAR II (No Michael T please)

<t> Given the changes to MP costs for regimental units, does Michael T's opening even work any more? If not, it seems like a moot point to try to debate counters to his style. I'm also curious -- is his opening in the north DELIBERATELY below par? (It doesn't capture Riga nor does it breach the ...
by gregorit
Sun Jan 08, 2012 4:03 pm
Forum: The War Room
Topic: AGS Turn 1 Moves
Replies: 202
Views: 5871

RE: AGS Turn 1 Moves

<t> If you build out the rail network from northern Romania, as many sharks do, you will need to OCCUPY those two rail hexes. (Next to the RCav units in the previous diagram.) German FBDs will lack the MPs to do this and, if you're trying to maximize supply network construction, you've just fallen ...

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