Search found 10 matches

by Anchovy
Fri Feb 10, 2012 8:43 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Mortars, Howitzers as part of another unit
Replies: 8
Views: 56

RE: Mortars, Howitzers as part of another unit

<r> My takes ...<br/>
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1. Equipments with ranged attack capabilities -- artillery and helicopters types -- included in maneuver units' (e.g., infantry, armor, cavalry, etc.) equipment list do <I><s>[i]</s>not<e>[/i]</e></I> provide ranged attacks. Exception: There is a unit type icon that is ...
by Anchovy
Fri Jan 06, 2012 9:23 pm
Forum: Scenario Design
Topic: TOAW TO&E files
Replies: 33
Views: 673

RE: TOAW TO&E files

<t> I, too, think the transport should be treated as 'transport asset', not as individual transport equipment. I have noticed that it is generally better to tinker around with the number of transports based on how much movement allowance I want to provide for a unit, then perhaps a bit of excess in ...
by Anchovy
Fri Jan 06, 2012 5:27 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Comprehensive Wishlist version 12
Replies: 38
Views: 420

RE: Comprehensive Wishlist version 3

<t> Some of my wish-list that I can think of right now. How about allow in-game HQ assignments and 'command radius'?<br/>
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1. For example, a player can transfer units between two HQs. If the two HQs are separated by a large distance, then the unit being transferred takes significant hit on ...
by Anchovy
Fri Jan 06, 2012 4:53 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: This game is still dreadful for beginners
Replies: 30
Views: 706

RE: This game is still dreadful for beginners

<t> I think TOAW series should not be purchased by casual gamers. Something like the Panzer General series should be more accomodating. Having said that, my takes ...<br/>
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1. TOAW seems to be just the right kind of application for those who are used to traditional turn- and hex-based ...
by Anchovy
Fri Oct 28, 2011 1:51 pm
Forum: TOAW III Support
Topic: Windows 7
Replies: 3
Views: 99

RE: Windows 7

<t> Which version of TOAW were you trying to install?<br/>
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I have a laptop that runs on Win7. It more than meets the system requirement. I bought TOAW III (v.3.0.0.17) downloadable version almost half a year ago and installed it without a glitch. I recently upgraded it to v.3.4.0.202. So far ...
by Anchovy
Thu Oct 27, 2011 8:07 pm
Forum: TOAW III Support
Topic: Annoying Pop-Up
Replies: 15
Views: 246

RE: Annoying Pop-Up

<t> That pop-up box ..... I read the 'What's New' documentation. I opened the file (I am away from my computer so I cannot spell out the actual file name right now, but it is an .INI file ... Opart3font.ini?) that sets TOAW fonts. I tweaked two of its parameters (they are located towards the bottom ...
by Anchovy
Fri Sep 30, 2011 1:52 pm
Forum: After Action Reports
Topic: SOVIET UNION 1941 AAR
Replies: 96
Views: 4410

RE: Turn 11

<r> Thanks for this after action report. I happened to browse through this one by chance yesterday. Since the units used in this scenario consist of corps and armies, I assume that the scale is at 50km/hex. I remember the Barbarossa scenario included in pre-TOAW III packages: A bit too much for me ...
by Anchovy
Thu Sep 29, 2011 6:30 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Divisional level and up ...
Replies: 7
Views: 51

RE: Divisional level and up ...

<t> Personally, I tend to feel that having division or smaller units as the basic maneuver units for operational-strategic campaigns like the Soviet-German War is an overkill as one can only take micromanagement so far. I grew up playing a few WW2 table-based wargames in which most of units ...
by Anchovy
Thu Sep 29, 2011 4:04 pm
Forum: TOAW III Support
Topic: Visibility of Damaged Rails
Replies: 5
Views: 124

RE: Visibility of Damaged Rails

<t> Thanks for the links that have graphic mods.<br/>
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I have noticed that the type of computer display makes a difference. For example, I used to run ACOW on my old PC. It has old, bulky CRT screen. Because it is quite bright, I can tolerate viewing the default graphics for the most part ...
by Anchovy
Thu Sep 29, 2011 2:26 pm
Forum: TOAW III Support
Topic: Annoying Pop-Up
Replies: 15
Views: 246

RE: Annoying Pop-Up

<t> First time poster here. Looks like that annoying pop-up has been bothering others as well. I started encountering this issue after I installed the latest patch. (I started out as v3.0.0.17 then patched to v3.4.0.202) I think this hex info popup is redundant as the same info is also shown on the ...

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