Search found 22 matches

by Remigius
Wed Dec 06, 2017 10:15 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 33278

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<t> I just tried to mod a race and change something in the tech tree, but encountered a problem.<br/>
While the game can be played, my changes only appear in a custom game, not in the startrek map. There, everything defaults back to the standart startrek mod values.<br/>
The readme sayd, that at ...
by Remigius
Sat Feb 25, 2017 2:42 pm
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 33278

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<t> First, even thought i am not much of a trekki, i still enjoy your mod. I started my first game with the tholians in the southwest. But now, I might be stuck. While the borg still are only on their homecolonie, the ferengi have vastly outgrown me. <br/>
They have 6,5million tax income(16mio gdp ...
by Remigius
Wed Aug 31, 2016 8:30 pm
Forum: Distant Worlds 1 Series
Topic: Distant World: Universe Version 1.9.5.12 is out!
Replies: 43
Views: 7904

RE: Distant World: Universe Version 1.9.5.12 is out!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Aerial<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Daniele<br/>
- now allow populations with colony population policy set to 'Exterminate' to be completely wiped out at colonies (do not stop at 1 million)
<e>[/quote]</e></QUOTE>
Holy shit, THANK YOU.
<e ...
by Remigius
Tue Aug 30, 2016 9:02 am
Forum: Tech Support
Topic: Game wont start at all
Replies: 3
Views: 357

RE: Game wont start at all

Thank you, I have found the error, an obsolete comma.
by Remigius
Sun Aug 28, 2016 7:04 pm
Forum: Tech Support
Topic: Game wont start at all
Replies: 3
Views: 357

Game wont start at all

<t> As of yesterday everything worked, but today, all I get is the startscreen with the butten play distant worlds. The button produces the klicking sound and the animation, but after that, nothing happens at all.<br/>
No error message are given. I have restored some txt. files from a mod, which I ...
by Remigius
Wed Aug 24, 2016 8:53 am
Forum: After Action Reports
Topic: Another RetreatUE AAR
Replies: 527
Views: 15169

RE: Second Battle of Daidalun 1

I enjoy reading about your efforts, could you tell me, what mods you are running? Thanks.
by Remigius
Mon Aug 08, 2016 11:29 pm
Forum: Distant Worlds 1 Series
Topic: Calculating military strenght
Replies: 1
Views: 128

Calculating military strenght

<t> How do I calculate the military strenght, that is shown in the diplomacy and empire comparison tabs? <br/>
I know that the number in the empire overview with the yellow lightning bolt is simply the firepower added up. But the two seem unrelated to me. <br/>
Adding a ship with 420 firepower ...
by Remigius
Wed May 11, 2016 7:25 am
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 27735

RE: Modding Tool

<t> From reading, this should make modding, especially the research file, much more bearable. <br/>
Still I would like to know, if i edit a file of a mod, I would corrupt any savegames from that mod, correct?<br/>
When editing a component in the research file, is there any way, to see the ...
by Remigius
Sat Feb 27, 2016 7:55 am
Forum: Design and Modding
Topic: Research Unleashed - Version 2.2
Replies: 195
Views: 12862

RE: Research Unleashed - Version 2

Hey Osito, could you tell me what the basic differences are between your tech tree and the one in the starfall mod? Apart from your endgame supertechs that is.
by Remigius
Thu Feb 25, 2016 8:00 am
Forum: Distant Worlds 1 Series
Topic: Rebellions on conquered homeworlds
Replies: 23
Views: 517

RE: Rebellions on conquered homeworlds

<r> Thats how I understood it all along, as I wrote above. It was the wording in Bingelings post which had me confused. <br/>
As english is not my first language, in his position, I would have said "The unmodified total values for each branch <B><s>[b]</s>combined<e>[/b]</e></B>".<br/>
That way ...
by Remigius
Wed Feb 24, 2016 8:12 pm
Forum: Distant Worlds 1 Series
Topic: Rebellions on conquered homeworlds
Replies: 23
Views: 517

RE: Rebellions on conquered homeworlds

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
Do you have enough research labs to cover the research potential? If you have a AI designed small spaceport and no additional research stations you won't for sure. <br/>
<br/>
The unmodified total values for each branch in the list should ...
by Remigius
Wed Feb 24, 2016 8:02 pm
Forum: Design and Modding
Topic: DW - Starfall Ver 1.12
Replies: 361
Views: 12511

RE: [WIP] DW - Starfall - version 0.4

In my current game with the keskudons, I had the kaldos hyperdrive from the very beginning of the game available, even thought, it is not researched. I can choose it for new designs and it was build in the shps seeded at game start too. Any idea why that is?
by Remigius
Tue Feb 23, 2016 8:02 pm
Forum: Distant Worlds 1 Series
Topic: Rebellions on conquered homeworlds
Replies: 23
Views: 517

RE: Rebellions on conquered homeworlds

<t> Well, i was no where able to amass that many troops, it was early in a game, perhaps to early for a homeworld invasion. <br/>
Some other things came up recently, if you dont mind.<br/>
Do the non diplomatic skills from an ambassador benefit the foreign world, or are they even restricted from ...
by Remigius
Wed Feb 17, 2016 7:28 pm
Forum: Distant Worlds 1 Series
Topic: Rebellions on conquered homeworlds
Replies: 23
Views: 517

RE: Rebellions on conquered homeworlds

<t> Taxes are set on manually, I am not sure, but as the capital world, it should have had high taxes while under the former rulers.<br/>
What took me by surprise is the number of troops raised on each rebellion.<br/>
Do I incurr a reputation penality for bombarding a race with diabolical ...
by Remigius
Wed Feb 17, 2016 12:16 pm
Forum: Distant Worlds 1 Series
Topic: Rebellions on conquered homeworlds
Replies: 23
Views: 517

Rebellions on conquered homeworlds

<t> So I recently invaded an enemys homeworld with about twice the power of the defenders. So far so good, thought it took quite a while to wittle them down. <br/>
But after the initial conquest, they rebelled at least three times in a row, each time spawning ca. 20 troops(more than they initially ...
by Remigius
Tue Nov 03, 2015 10:17 am
Forum: The War Room
Topic: New colonies and mines, whats your approach?
Replies: 2
Views: 180

New colonies and mines, whats your approach?

<t> So far, I have keept constructionships on automation, bar a few instances, and they keep pumping out new mines. I have never seen them stopping that. Are they doing this until the private sector runs out of cash? <br/>
Is there any relation between number of colonies or population ant the ...
by Remigius
Sun Oct 18, 2015 8:23 am
Forum: The War Room
Topic: Research Labs, why bother?
Replies: 11
Views: 424

RE: Research Labs, why bother?

<t> As I too, had my scientist killed by foreign agents recently, I would like to know, what influences the success chances for sabotaging a lab? More specificly, apart from comparisons between the two races racial smartnes and the number of counter intelligence agents, can I make a lab design more ...
by Remigius
Wed Sep 30, 2015 10:22 am
Forum: Design and Modding
Topic: DW - Starfall Ver 1.12
Replies: 361
Views: 12511

RE: [WIP] DW - Starfall - version 1.01

<t> Using the upgraded Version of the Mod, I still got the bug with the oversized ships. It happend the instant the enhanced storage research was completed. Affected are all ships/bases not under construction. <br/>
Comparing the design and the actuall ships component list, I noticed that all the ...
by Remigius
Mon Aug 17, 2015 2:07 pm
Forum: The War Room
Topic: Pirates overwhelming me at gamestart
Replies: 3
Views: 300

Pirates overwhelming me at gamestart

<t> As a fairly new player, I started a prewarp game with pirates on normal and few as well as about 10 other empires. <br/>
At first everything looked good, but now i am stuck somewhat.<br/>
It took me 15 years to get out of my system, by which time i already payed a bunch of pirates for peace ...
by Remigius
Mon Jun 01, 2015 9:22 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 34380

RE: Distant Worlds Extended Universe 1.0.3 released 40 races

Does this mod have race specific research sequences for the old or new races? And does the players race use them if keept on automatic?

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