Search found 33 matches

by DmitryZ
Thu Oct 18, 2018 8:25 pm
Forum: War in the Pacific: Admiral's Edition
Topic: War attrition of Japan economy
Replies: 10
Views: 183

RE: War attrition of Japan economy

<t> That is not situation from current game, it is just false assumption about game rules. I was sure that after mid 1943 Japan loose 500 K of HI points every 6 months just becouse it is scripted by game engine and wanted to beware my opponent about it. It is good that I decide to check this ...
by DmitryZ
Thu Oct 18, 2018 7:52 pm
Forum: War in the Pacific: Admiral's Edition
Topic: War attrition of Japan economy
Replies: 10
Views: 183

RE: War attrition of Japan economy

<t> Am I totally wrong? I thought, there is a rule in WITP AE about economic attrition of Japan which provides dropping of industry pool at mid 1943 and later. May be, confused something...<br/>
No, I'm playing scenario 2 as tutorial campaign with a new player and promissed him to write strategical ...
by DmitryZ
Thu Oct 18, 2018 7:19 pm
Forum: War in the Pacific: Admiral's Edition
Topic: War attrition of Japan economy
Replies: 10
Views: 183

War attrition of Japan economy

Could not find neither at manual, nor at forum threads: Japanese HI pool drops 500 K of HI points at July, 1943 and every 6 months after this date? Help, please!
by DmitryZ
Sat Apr 22, 2017 8:17 am
Forum: Scenario Design and Modding
Topic: B-Mod Update
Replies: 222
Views: 14975

RE: B-Mod, Last Update

Repaired sound. Just re-updated exe-file and it helps. Looking combat-save at one installation and playing at other is bad idea: results are different, so, it cause synk-bug.
Thank you again!
by DmitryZ
Thu Apr 20, 2017 8:52 pm
Forum: Scenario Design and Modding
Topic: B-Mod Update
Replies: 222
Views: 14975

RE: B-Mod, Last Update

Thank you!
And what about possibility to look combat-save movie at other installation, without mod data? Could it cause any issues to your opinion?
by DmitryZ
Thu Apr 20, 2017 7:34 pm
Forum: Scenario Design and Modding
Topic: B-Mod Update
Replies: 222
Views: 14975

RE: B-Mod, Last Update

<t> Hi, Big B! <br/>
Thank you for your greate work!<br/>
Have a sound issue in separate WITP installation. The "first" WITP installation is working correctly, with sound. Intro of "second" WITP, with mod, is voiced also. The game works and all sound files present in their directory. But there are ...
by DmitryZ
Wed Nov 09, 2016 4:56 pm
Forum: After Action Reports
Topic: Battle of South sea - MrKane(A) vs DmitryZ(J)
Replies: 95
Views: 2255

RE: Battle of Narbada River - MrKane(A) vs DmitryZ(J)

But they didn't engage anything. Meet one MGB and avoid combat:(
by DmitryZ
Wed Nov 09, 2016 3:58 pm
Forum: After Action Reports
Topic: Battle of South sea - MrKane(A) vs DmitryZ(J)
Replies: 95
Views: 2255

RE: Battle of Narbada River - MrKane(A) vs DmitryZ(J)

<r> Hi, Tomasz! Thank you, this was a beautiful expierence! Well, I was not quite adequate to this greate challenge and, probably, surrender too early and too easy. But I believe, you have enjoyed this campaign at least, at least half as me.<br/>
2 cents to your AAR:<br/>
1. We had no HR about ...
by DmitryZ
Mon Nov 09, 2015 12:39 pm
Forum: Tech Support
Topic: Speed decreasing
Replies: 15
Views: 403

RE: Speed decreasing

<t> Thank you! If reaching of waypoint cause ending of movement phase, that is the explanation. But I'm hesitating if it is really so. I often use waipoints to mistificate subs by TFs with high detection level. Order TF to move to waipoint at one hex and then change direction. Didn't notice that I ...
by DmitryZ
Mon Nov 09, 2015 10:04 am
Forum: Tech Support
Topic: Speed decreasing
Replies: 15
Views: 403

RE: Speed decreasing

<t> This was situation after carriers battle. I've just sink Enterprise, some cruisers and destroers and heavily damaged Saratoga(she sinks at night, but I could not know about it before the turn). It costs to me Shokaku and light damage to four other carriers. Order means run away from enemy ...
by DmitryZ
Mon Nov 09, 2015 7:54 am
Forum: War in the Pacific: Admiral's Edition
Topic: Struggle with fire
Replies: 12
Views: 371

RE: Struggle with fire

Thank you again!
I'm flying some additional naval support and having 700+ at the moment of Zuikaku arriving to port. But it seems, all measures are not enough. Fire at the same level, system damage increases and you are right, crew experience must downgrade too[X(]
by DmitryZ
Mon Nov 09, 2015 7:33 am
Forum: Tech Support
Topic: Speed decreasing
Replies: 15
Views: 403

RE: Speed decreasing

<t> Well, may be commander decided not to go flank, but why he didn't go at mission speed at least? I suspend, that somethere in the code is formula "speed divide on 2" instead of "speed multiplicated on 2", which is necessary. It happens not in all cases, but it seems to me, combination of full ...
by DmitryZ
Mon Nov 09, 2015 5:06 am
Forum: Tech Support
Topic: Speed decreasing
Replies: 15
Views: 403

RE: Speed decreasing

<t> Screenshot from the real game is the first. The second I made to demonstrate that destroyer has enough fuel for one turn. Anyway TF meet enemies cruisers after 1 hex moving and finished the turn, moving only 4 hexes. And I cheked, Kasumi is not refueled.<br/>
This is not only situation, than TF ...
by DmitryZ
Mon Nov 09, 2015 4:42 am
Forum: War in the Pacific: Admiral's Edition
Topic: Struggle with fire
Replies: 12
Views: 371

RE: Struggle with fire

Thank you, Alfred! This question is about if I have a fast way to increase 3(b) from your description, while 3(d) become worse with every turn of fire-burning, 3(a) and 3(c) could not be changed quickly and 3(e) never changes[:)]
by DmitryZ
Mon Nov 09, 2015 4:31 am
Forum: Tech Support
Topic: Speed decreasing
Replies: 15
Views: 403

RE: Speed decreasing

<r> No, 14 is range to destination, not to waypoint, and the green number means, TF had enough fuel to reach destination. Red 65 is total distance to destination and to home base after that. TF had not fuel for returning ro base on full speed, of course. Red 34 shows how long distance TF can go at ...
by DmitryZ
Sun Nov 08, 2015 7:28 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Struggle with fire
Replies: 12
Views: 371

Struggle with fire

If to remove all disbanded/docked ships from port with fire-burned ship and live it alone, would it helps to stop fire spread? Does naval support and port facilities waste their efforts to all ships with minor damage if they anchored?
by DmitryZ
Sun Nov 08, 2015 6:36 pm
Forum: Tech Support
Topic: Speed decreasing
Replies: 15
Views: 403

RE: Speed decreasing

<r> Thanks a lot! Perfect repair guide!<br/>
I didn't mean that's bug with fire, just expected some advices to increase poor Zuikaku chances. <br/>
But as for full speed, I think this is a code issue. I saw it several times, for carriers(I suppose, Zuikaku met cruisers and was inflicted by fire in ...
by DmitryZ
Sun Nov 08, 2015 8:15 am
Forum: Tech Support
Topic: Speed decreasing
Replies: 15
Views: 403

RE: Speed decreasing

<t> And, to avoid creating multiply thread, what could be done for maximise struggle against fire on japanese CV in port? My Zuikaku managed to arrive in port after battle, but can not to stop the fire on deck. It was not significant after battle, something about 15 and other damage was not greate ...
by DmitryZ
Sun Nov 08, 2015 6:49 am
Forum: Tech Support
Topic: Speed decreasing
Replies: 15
Views: 403

Speed decreasing

Sometimes, TF ordered to go at full speed, going with half of speed, instead of double. Fuel and operation points are not a reason. Could be very annoying, if you need to pursuit or retreat really quickly. Sorry for my english.

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