Search found 25 matches

by InaB77
Wed Dec 21, 2011 2:13 pm
Forum: Design and Modding
Topic: ship speed modding ?
Replies: 6
Views: 213

RE: ship speed modding ?

thanks for the info. this would be a nice addition to the modding capabilities.
by InaB77
Tue Dec 20, 2011 2:22 pm
Forum: Design and Modding
Topic: ship speed modding ?
Replies: 6
Views: 213

ship speed modding ?

just a quick one: is it possible to modify the ship speed (regular and ftl) by some modifier or multiplicator ? i didnt find anything in the race.txt's ?
by InaB77
Sun Dec 18, 2011 7:57 am
Forum: Distant Worlds 1 Series
Topic: Where from ?
Replies: 76
Views: 2070

RE: Where from ?

Saxony, GER :)

funny how many germans are into this. Guess its the obsession with micromanaging things. Guess thats also why the X and Anno Series are so succesful here. We need the OCD'ism ;)
by InaB77
Sun Dec 18, 2011 7:53 am
Forum: Distant Worlds 1 Series
Topic: What age?
Replies: 124
Views: 3604

RE: What age?

34
by InaB77
Sat Dec 17, 2011 10:59 am
Forum: Design and Modding
Topic: [WIP - Beta 0.8.2] Galactic War, WW II
Replies: 130
Views: 5507

RE: [WIP] Galactic War II

This mod is fascinating and disturbing all the same. Guess i live in a country where the "Das vierte Reich" flags are NSFW ;) Keep it up.
by InaB77
Fri Dec 16, 2011 5:47 pm
Forum: Design and Modding
Topic: Alternative Portraits project
Replies: 20
Views: 713

RE: Alternative Portraits project

i absolutely love the concept art so far. cant wait for the quameno. i've used kermit the frog in my fun mod for agent pictures...
by InaB77
Thu Dec 15, 2011 11:18 am
Forum: The War Room
Topic: Resupply and Troop ships
Replies: 3
Views: 149

Resupply and Troop ships

<t> so... the AI asks me to build those if ship building is on "suggest", thats okay with me and i build some - now why do these ships never get added to a fleet or at all used by the AI ? i have about 5 resupply sitting at the yards i build them at and they never moved a bit although they are on ...
by InaB77
Thu Dec 15, 2011 11:11 am
Forum: Design and Modding
Topic: Special Component Hassle
Replies: 15
Views: 385

RE: Special Component Hassle

<t> now that my "fun" mod is working - it's really hilarious having 5 different SuperFrog race communities and some standard races mixed in having a go at each other and just watching it on full auto in a small map - i'd like to get at a more serious mod:<br/>
<br/>
i was thinking of creating a ...
by InaB77
Wed Dec 14, 2011 3:16 pm
Forum: Design and Modding
Topic: Special Component Hassle
Replies: 15
Views: 385

RE: Special Component Hassle

so.. i just found out that even tho the special tech doesnt show up in the race description in the enyclopedia it does show up in game. still saying "zenox only" but definitely there ;)

Problem solved...
by InaB77
Wed Dec 14, 2011 11:49 am
Forum: Design and Modding
Topic: Alternative Portraits project
Replies: 20
Views: 713

RE: Alternative Portraits project

this actually looks very promising. fun indeed ;) be sure to also make some character pictures for the different roles of characters in addition to the race pictures ;)

wonder what the Quameno would look like...
by InaB77
Wed Dec 14, 2011 11:44 am
Forum: Design and Modding
Topic: Special Component Hassle
Replies: 15
Views: 385

RE: Special Component Hassle

<t> As i dont know how to attach a text file here so any of You could look over it i'd just like to thank elliotg for the tip on how to get WotA to work. Still i cant the special tech to work but i just triple checked that it is exactly matching the zenox.txt file.<br/>
<br/>
What i did is created ...
by InaB77
Tue Dec 13, 2011 6:29 pm
Forum: Design and Modding
Topic: Special Component Hassle
Replies: 15
Views: 385

RE: Special Component Hassle

Yep it's Legends. I modified the quameno.txt in the races folder at the posted points still, for some reasons those changes dont show up in the game.
by InaB77
Tue Dec 13, 2011 4:51 pm
Forum: Design and Modding
Topic: Special Component Hassle
Replies: 15
Views: 385

RE: Special Component Hassle

<r> Just made verified, everything looks correct but still doesnt seem to work. Also i just found another quirk:<br/>

<CODE><s>[code]</s><i>
</i> 'Special Government: 0=None, 1=Technocracy, 2=HiveMind, 3=MercantileGuild, 4=UtopianParadise, 5=Way of the Ancients, 6=Way of Darkness, 7=Corporate ...
by InaB77
Tue Dec 13, 2011 3:28 pm
Forum: Design and Modding
Topic: Special Component Hassle
Replies: 15
Views: 385

RE: Special Component Hassle

I disagree, in the races\zenox.txt file it looks exactly like posted above. All the values seem to be after the colons.
by InaB77
Tue Dec 13, 2011 3:03 pm
Forum: Design and Modding
Topic: Special Component Hassle
Replies: 15
Views: 385

Special Component Hassle

<r> Hi there,<br/>
<br/>
as the curious person i am i dove into Modding and created myself some SuperQuameno's <E>;)</E><br/>
<br/>
I ran across the following problem: Tried to add the Megatron Shields the Zenox's have as a starting Tech to my race by modifying this:<br/>

<CODE><s>[code]</s ...
by InaB77
Tue Dec 13, 2011 2:56 pm
Forum: Design and Modding
Topic: [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )
Replies: 324
Views: 18602

RE: [REL] Kalthaniell's Shipyards -Updated 07.08.11 ( just got img heavy )

hi there Kalthaniell,

do You happen to have a carrier fitting Your first and second shipsets ?

Thanks a lot and keep it up !
by InaB77
Fri Dec 09, 2011 11:10 am
Forum: The War Room
Topic: Early Game Resource Guide
Replies: 20
Views: 6278

RE: Early Game Resource Guide

Thanks for the insight on this. Answers a lot of my questions in the thread posted a while ago.
by InaB77
Thu Dec 08, 2011 8:22 am
Forum: The War Room
Topic: Building slowdown (newbie questions)
Replies: 20
Views: 559

RE: Building slowdown (newbie questions)

Thanks for the tipps so far, i managed to improve the situation by constructing some small space ports across my colonies. Still one question remains: Is it possible to build a science / mining / sightseeing station at a colony with a spaceport ?
by InaB77
Wed Dec 07, 2011 6:48 am
Forum: The War Room
Topic: Building slowdown (newbie questions)
Replies: 20
Views: 559

Building slowdown (newbie questions)

<t> Me again,<br/>
<br/>
having dived straight into the game starting my 3rd now i came across a few pressing questions:<br/>
<br/>
In the last game i realised slowdown of ship production / retrofitting and i cant understand why this is so. I have all the ressources (steel, aculon, ...), a large ...
by InaB77
Wed Dec 07, 2011 6:38 am
Forum: The War Room
Topic: Black Hole Science
Replies: 9
Views: 256

RE: Black Hole Science

Thanks for the discussion and tips. I followed feelotraveller's hint on sharing the same design of station with all research modules and just changing the type.

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