Search found 7 matches

by spacht
Fri Jan 29, 2021 6:28 pm
Forum: Graphic Mods
Topic: [Mod] Pymous Shadow Stratagems Artpack (v7) - January 2025
Replies: 119
Views: 55444

RE: [Mod] Pymous Shadow Stratagems Artpack Project

Really nice work.

When Vic recently mentioned on the Explorminate interview that there is an art update in the works which he can't yet talk about, my first thought was he saw your mod and hired you on the spot.
by spacht
Wed Aug 26, 2020 4:33 pm
Forum: Shadow Empire
Topic: How to make diplomatic agreements "stick"?
Replies: 2
Views: 234

How to make diplomatic agreements "stick"?

<t> I'm trying to enter into friendship and trade agreements with some major regimes and they ALWAYS cancel the pact on the next turn after heartily agreeing to it. The regimes in question are realpolitikers and corporatists with "100 friend" relations, who are supposedly the most reasonable of the ...
by spacht
Tue Jun 02, 2015 1:30 pm
Forum: Design and Modding
Topic: tech modding questions
Replies: 6
Views: 240

RE: tech modding questions

<t> I think i've figured out how to set up the race-specific techs and make sure they are all researched from the start. There will be no need to tinker with the labs itself. I will just remove them from the AI design templates. I can't stop the ai from building research stations though, maybe ...
by spacht
Mon Jun 01, 2015 3:58 pm
Forum: Design and Modding
Topic: tech modding questions
Replies: 6
Views: 240

RE: tech modding questions

<t> Thanks for the answers.<br/>
<br/>
1) I did some testing on "starting" level and apparently you get all tech level 0 techs plus a number of research points allotted according to racial tech focus or a preset research path.<br/>
<br/>
The thing i'm going for is i'd like to disable research ...
by spacht
Sun May 31, 2015 4:38 pm
Forum: Design and Modding
Topic: tech modding questions
Replies: 6
Views: 240

tech modding questions

<t> Just got into modding this little gem of a game and i already have some questions for you veteran modders out there:<br/>
<br/>
1) How are starting techs determined? I know you can set PreWarp techs but what about the later starting levels.<br/>
<br/>
2) How does the ship designer decide ...
by spacht
Wed Dec 07, 2011 3:26 pm
Forum: Distant Worlds 1 Series
Topic: Posture Frustrations
Replies: 45
Views: 1797

RE: Posture Frustrations

<t> I'm also a bit confused about the postures. It's also not clearly documented in the manual where it talks about a "middle ground" between automatic and manual control but doesn't say if you have to enable the fleet ai or not to get posture settings to work.<br/>
According to my observations ...
by spacht
Tue Dec 06, 2011 1:08 pm
Forum: Distant Worlds 1 Series
Topic: cascading Mutual Defense treaties
Replies: 22
Views: 470

cascading Mutual Defense treaties

<t> Ok, here is the situation that has happened in all my DW:Legends games so far (400 stars, 6x6, 13 empires): I live in peace with all the others, having trade agreements with most of them and mutual defense treaties with two or three. Then one of my partners gets attacked by some insectoids and ...

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