Search found 15 matches

by chrisianak15
Mon Apr 23, 2012 1:26 pm
Forum: Tech Support
Topic: Persistent negative cash on-hand despite positive cashflow
Replies: 1
Views: 151

RE: Persistent negative cash on-hand despite positive cashflow

<t> Did you perchance ally with a bunch of pirate factions? The alliance cost is per month, so 6x more expensive than protection for the same number and i think 12x bigger effect on cash reserves then cashflow. That will tank your cash fast, and it isn't reported in the cashflow numbers, so you can ...
by chrisianak15
Mon Apr 02, 2012 12:29 pm
Forum: Distant Worlds 1 Series
Topic: The Shakturi, they like me, I mean they REALLY LIKE ME (possible spoilers)
Replies: 17
Views: 252

RE: The Shakturi, they like me, I mean they REALLY LIKE ME (possible spoilers)

<t> I don't know what it does to the story line, if i recall that was the game that I freaked out when I saw the shakturi and attacked them right away. They didn't get a chance to reveal themselves. I can't remember if the guardians said anything about them after they returned or not. Having both ...
by chrisianak15
Sun Apr 01, 2012 1:00 pm
Forum: Tech Support
Topic: list issue in 1.7.0.13
Replies: 7
Views: 215

RE: list issue in 1.7.0.13

That would explain why it seems to have gone away in my game. Nice catch.
by chrisianak15
Sat Mar 31, 2012 1:59 pm
Forum: Tech Support
Topic: list issue in 1.7.0.13
Replies: 7
Views: 215

RE: list issue in 1.7.0.13

From what I can tell, the issue is caused by resupply ship and capital ship designs being made repeatedly instead of just having one. If you go into the design screen there will be a ton of them in there.
by chrisianak15
Wed Mar 28, 2012 1:15 pm
Forum: The War Room
Topic: Racial Tech question
Replies: 2
Views: 79

RE: Racial Tech question

Darn, may not be able to get more than one level of it then. Thanks. Will just try to make peace and give them a boatload of tech right as my troops are about to land on their last planet [:D]
by chrisianak15
Wed Mar 28, 2012 3:43 am
Forum: Tech Support
Topic: two bugs in 1.7.0.13
Replies: 1
Views: 139

two bugs in 1.7.0.13

<t> I have noticed 2 bugs. <br/>
1. The list issue another poster mentioned is due to a massive number of designs for some ship types (resupply and Capital, I think) being autocreated by the AI. If I had to hazard a guess i'd say it is creating a new base design for each new technology, (not a new ...
by chrisianak15
Wed Mar 28, 2012 1:15 am
Forum: The War Room
Topic: Racial Tech question
Replies: 2
Views: 79

Racial Tech question

<t> Please fogive me if this is answered somewhere else, I looked but couldn't find it. When you are at war with an empire and have them against the ropes, can you force them to give you their special technology as payment for peace? I ask because I am playing a game as the securans (modded to start ...
by chrisianak15
Tue Mar 27, 2012 4:56 pm
Forum: The War Room
Topic: Enslave/Resettle Confusion
Replies: 19
Views: 825

RE: Enslave/Resettle Confusion

<t> Happens all the time here on earth. People are sold by their families, kidnapped, or promised a better life, then sent off into slavery. Ironically the slave trade is more prolific now than when it was legal. Makes a lot of people a lot of money. Without serious involvement by large, well ...
by chrisianak15
Tue Mar 27, 2012 4:53 pm
Forum: Tech Support
Topic: 1.7.12+ Issues and their solutions
Replies: 5
Views: 180

RE: 1.7.12+ Issues and their solutions

<t> - Minor Issue: Often difficult to see needs of colonies in early game (i.e. spaceport building queues halt at x% for undetermined time). Solution: tab in Construction Queue "Waiting for Resources (X, Y, Z)" <br/>
<br/>
This would be awesome.<br/>
<br/>
Also, I noticed, at least on fleets set ...
by chrisianak15
Tue Mar 27, 2012 4:48 pm
Forum: Tech Support
Topic: list issue in 1.7.0.13
Replies: 7
Views: 215

RE: list issue in 1.7.0.13

I have seen this too
by chrisianak15
Sat Mar 24, 2012 11:09 pm
Forum: Tech Support
Topic: 1.7.0.12 Wonkiness with combat and pirates
Replies: 2
Views: 82

RE: 1.7.0.12 Wonkiness with combat and pirates

<t> I have been having the same issues with pirates continuing to fire on bases even though the protection fee is paid. The diplomacy screen does show it as being paid. Also where the rest of a fleet will just sit there while a hand full attack their targets, despite repeated commands to attack ...
by chrisianak15
Wed Dec 14, 2011 9:32 pm
Forum: Distant Worlds 1 Series
Topic: New Public Beta for Legends v1.7.0.7
Replies: 92
Views: 2247

RE: New Public Beta for Legends v1.7.0.7

<r>
<QUOTE><s>[quote]</s>ORIGINAL: elliotg<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Gandalf<br/>
How about a fix for the Multi - Resource + Caslon gas giant planet(s) which occurs when a fleet refuels at such a place and of course drains the Caslon for refuel but the resulting storage deficit is ...
by chrisianak15
Wed Dec 14, 2011 8:55 pm
Forum: Distant Worlds 1 Series
Topic: New Public Beta for Legends v1.7.0.7
Replies: 92
Views: 2247

RE: New Public Beta for Legends v1.7.0.7

oops, browser error caused double post
by chrisianak15
Wed Dec 14, 2011 8:45 pm
Forum: Distant Worlds 1 Series
Topic: New Public Beta for Legends v1.7.0.7
Replies: 92
Views: 2247

RE: New Public Beta for Legends v1.7.0.7

<t> yeah, the using mixed resource gas mines as fueling bases is a big issue. I have noticed that using colnies as home bases can be difficult, but the majority of caslon/ and or hydrogen sources are mixed. Seems like storages should either be evenly divided among resources, or weighted to the ...

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