Search found 74 matches

by slaytanic
Fri Apr 11, 2025 9:49 am
Forum: Scenario Design and Modding
Topic: Crusade in Europe 20km Pre-Release Thread
Replies: 137
Views: 24120

Re: Crusade in Europe 20km Pre-Release Thread

Love it so far, however the spotting ranges of planes are somewhat big, I see 5-7 hexes. This encourages a gamey tactic of simply placing a 1 strength plane somewhere close to the frontline and having mega sight of the entire depth of the enemy which is unrealistic IMO. I was hoping to actually ...
by slaytanic
Tue Dec 17, 2024 10:33 am
Forum: Scenario Design and Modding
Topic: Crusade in Europe 20km Pre-Release Thread
Replies: 137
Views: 24120

Re: Crusade in Europe 20km Pre-Release Thread

How are things looking, when can this beauty be tested?
by slaytanic
Sun Mar 24, 2024 1:30 pm
Forum: Scenario Design and Modding
Topic: Crusade in Europe 20km Pre-Release Thread
Replies: 137
Views: 24120

Re: Crusade in Europe 20km Pre-Release Thread

This looks epicly awesome! Division frontage in ww2 was 10 km on average, but I'm still hoping for a full 1:1 division scale if all goes well, as reserves and second lines are necessary. And since some larger cities had multiple divisions in them during sieges, maybe have a few larger units (corps ...
by slaytanic
Wed Jan 25, 2023 12:19 pm
Forum: Scenario Design and Modding
Topic: Map of Europe (edition) 20kms/hex
Replies: 268
Views: 33231

Re: Map of Europe 20kms/hex .....Pre release download.....

All ideas sound great, you obviously gave it a lot of thought already. This mod might end up as a funner little brother of WITE. Please consider making a test version even before you complete the map, so we can all start testing it out
by slaytanic
Mon Jan 23, 2023 2:31 pm
Forum: Scenario Design and Modding
Topic: Map of Europe (edition) 20kms/hex
Replies: 268
Views: 33231

Re: Map of Europe 20kms/hex .....Pre release download.....

Just going through Rostov scenario in WaW and it's really fun so division scale warfare is going to be great as long the map is large enough. I'm just wandering how you'll deal with some obvious differences from the main game:
- turns will stay biweekly hopefully? There's gonna be a lot of clicking ...
by slaytanic
Tue Aug 23, 2022 6:56 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.20c
Replies: 580
Views: 77228

Re: TRP - World at War ALPHA Released v0.5.1




That is correct, UK and France do no longer cooperate. UK can have units in France but must use their HQ for supply. This is not a neutral status, it is how the non-cooperating works. This same rule applies to USSR.

Korea, yup on my to do list

Transporting from Chinese port? Do you mean ...
by slaytanic
Tue Aug 23, 2022 6:27 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.20c
Replies: 580
Views: 77228

Re: TRP - World at War ALPHA Released v0.5.1

Found 1 major and 2 minor bugs so far
Major: UK and FRA are stuck in neutral status even after several turns, cant move UK units to FRA. BEF HQ that arrives via event to FRA can't use french supply and reinforce

Minor: 1.Korea has wrong flags for capital and its garrison unit
2. cant transport ...
by slaytanic
Mon Aug 22, 2022 6:47 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.20c
Replies: 580
Views: 77228

Re: TRP - World at War ALPHA Released v0.5.1

Great, thanks!
by slaytanic
Mon Aug 22, 2022 6:40 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.20c
Replies: 580
Views: 77228

Re: TRP - World at War ALPHA Released



Will you be updating the WAW version soon as well with the WITE .99 version newest changes?


Yes, I update them both simultaneously. World has more changes mainly AI.

If you are messing with it I can put out what I have now.


I was hoping to start a hotseat session WAW to check the balance ...
by slaytanic
Mon Aug 22, 2022 5:04 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.20c
Replies: 580
Views: 77228

Re: TRP - World at War ALPHA Released

Will you be updating the WAW version soon as well with the WITE .99 version newest changes?
by slaytanic
Fri Jul 13, 2012 4:13 pm
Forum: Time of Fury
Topic: patch 1.02 - is ready
Replies: 87
Views: 1255

RE: patch 1.02 - is ready

Any news on the fix?
by slaytanic
Tue Jun 05, 2012 1:19 pm
Forum: Time of Fury
Topic: 1.02 Beta bugs
Replies: 68
Views: 1089

RE: 1.02 Beta bugs

<t> Some strange things I noticed starting a fresh 1.02 game:<br/>
<br/>
- loaded big nations as human players. On turn 2, only German thresholds are country specific, UK, Us, Ussr etc. all have default thresholds of 40, 60 etc<br/>
- I changed german specific UpkeepCostModifierForArmy to 1, but ...
by slaytanic
Sun Jun 03, 2012 9:43 am
Forum: Time of Fury
Topic: 1.02 Beta bugs
Replies: 68
Views: 1089

RE: 1.02 Beta bugs

<r> <QUOTE><s>[quote]</s>Force size is the number of divisions on the map. Does NOT include units in the pool.<br/>
<br/>
Div = 1<br/>
Corps = 3<br/>
Moto Div = 2<br/>
Moto Corps = 6<br/>
Armor Div = 3<br/>
Armor Corp = 9<br/>
Paratroop = 1<br/>
<br/>
Level shows the the next level at ...
by slaytanic
Sat Jun 02, 2012 7:29 pm
Forum: Time of Fury
Topic: 1.02 Beta bugs
Replies: 68
Views: 1089

RE: 1.02 Beta bugs

<t> Could we get a clarification on new upkeep formulas? What are thresholds, force sizes or unit strength? Consts mentions tens of thousand as thresholds, in-game report has much smaller numbers. How is upkeep modified and when? Does UpkeepCostModifierForArmy multiply UpkeepPerOneStrengthPoint, how ...
by slaytanic
Sat Jun 02, 2012 7:21 pm
Forum: Time of Fury
Topic: Time of Fury v1.02 Public Beta
Replies: 13
Views: 288

RE: Time of Fury v1.02 Public Beta

<t> Mud and snow is something that makes assaults much harder due to mobility problems. Besides, what is now weather modifier for in land battles? Nothing, it doesn't change the odds as it is applied for both sides (besides country specific bonuses but that only creates the paradox that attacker can ...
by slaytanic
Fri Jun 01, 2012 7:47 pm
Forum: Time of Fury
Topic: Time of Fury v1.02 Public Beta
Replies: 13
Views: 288

RE: Time of Fury v1.02 Public Beta

I know what you mean, it's not the same for every country, but what I meant was, should weather modifier even exist for the defending side? in my logic, it shouldn't (or should be 100% all the time). I believe in most other games, it's only the attacker who is penalised
by slaytanic
Fri Jun 01, 2012 7:22 pm
Forum: Time of Fury
Topic: Time of Fury v1.02 Public Beta
Replies: 13
Views: 288

RE: Time of Fury v1.02 Public Beta

<t> Trying out the new patch, I got a question that I only now saw: why do both attacker and defender get the weather modifier - attacking a rainy hex gives 80% to both. Shouldn't only the attacker be penalised for attacking in bad weather? This way, the modifier is meaningless no matter what the ...
by slaytanic
Fri Feb 03, 2012 10:31 am
Forum: Time of Fury
Topic: Defense support modifiers
Replies: 4
Views: 114

RE: Defense support modifiers

<t> Absolutely. However the number should depend on the strength of adjacent units, not base unit. If defender is 20 str unit and you have an adjacent 1 str unit, you shouldn't be able to get a 2 strength boost. On the other hand, if a 1 str unit has few adjacent defenders with 10+ strength, it ...
by slaytanic
Fri Jan 27, 2012 7:52 pm
Forum: Design and Modding
Topic: New comprehensive mod - STORM
Replies: 28
Views: 2373

RE: New comprehensive mod - STORM

I just ran AI vs AI past that date and Ger occupying Belgium and Holland and nothing like this happened. Must be tough luck...
by slaytanic
Thu Jan 26, 2012 6:12 pm
Forum: Time of Fury
Topic: Fix for USSR attack in 1940?
Replies: 3
Views: 112

RE: Fix for USSR attack in 1940?

I'd like to know this as well. I've modded the game so that Romania cedes Besarabia peacefully and still the war happens in 1.01. Doom?

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