Search found 64 matches

by Blueinstinct
Wed Aug 02, 2023 10:01 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 255
Views: 46266

Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!


Yeah, sorry all! I’m in the new city, but my house is still without internet. Signed up with Google Fiber and they’ve had 6 technicians out, trying to figure things out. Apparently it’s a neighborhood-wide weak signal issue. They’re replacing some fiber cables at the central hub for the area. They ...
by Blueinstinct
Sun Jul 30, 2023 1:49 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 371
Views: 53025

Re: Expansion mod

Alvek wrote: Sun Jul 30, 2023 9:26 am
1)There is -- name prefix to disable building on colony or base. I only used it with colonies and it sometimes queued building colonizers at planets with prefix so that need to be fixed too.

2)Will look at noFuel multiplier bug
Much appreciated !
by Blueinstinct
Sat Jul 29, 2023 10:25 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 371
Views: 53025

Re: Expansion mod

Hey Alvek, i just found out about your work on Bacon Mod and i want to express my gratitude, thanks for this !

Reading through the discussion, i wanted to add my thoughts regarding QoL in DWU and Bacon.

I frequently ran into the issue where my new warships got produced in a spaceport that was ...
by Blueinstinct
Sat Jul 29, 2023 4:04 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 255
Views: 46266

Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Hi, your mod looks awesome and i'd love to try it, unfortunately i can't download it, mediafire doesn't let me.. any idea why?
Best regards, Blue
by Blueinstinct
Wed Oct 27, 2021 11:50 am
Forum: Distant Worlds 1 Series
Topic: UI Fix For 4k Displays
Replies: 34
Views: 12978

RE: UI Fix For 4k Displays

<t> Hey there, i recently got a 2K monitor (2560x1600) and i thought i give this a shot, unfortunately i cant see any difference... I am using steam version<br/>
I wanna ad that i am using bacon mod exe, maybe that is mixing things up? (hard to go back once you got used to bacon mod...)<br/>
I do ...
by Blueinstinct
Sat Nov 28, 2020 11:33 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88950

RE: Bacon Mod

Thanx alot !
by Blueinstinct
Fri Nov 27, 2020 8:28 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88950

RE: Bacon Mod

Hi, it seems the link to the alternative bacon exe (for the 2004 windows version) doesn't work anymore.
Unfortunately my bacon mod doesn't either after my windows updated..

Any help would be appreciated!

best regards!
by Blueinstinct
Wed Jun 24, 2020 10:58 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88950

RE: "Hyping" my forthcoming mod (pun intended)

cool! i will try it out soon. Much apreciated.
by Blueinstinct
Tue Jun 23, 2020 10:52 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88950

RE: "Hyping" my forthcoming mod (pun intended)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: RogerBacon<br/>
<br/>

<QUOTE><s>[quote]</s>
I'm trying the Retreat+Das chrome combo … just wondering if there are any better recommendations.<br/>

<e>[/quote]</e></QUOTE>
<br/>
That's what I use. You should still make some changes to some of the ship ...
by Blueinstinct
Mon Jun 15, 2020 7:57 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88950

RE: "Hyping" my forthcoming mod (pun intended)

<t> Hello Roger,i come with an update,I tried this:<br/>
noFuelCruiseSpeedMultiplier=0.98<br/>
noFuelTopSpeedMultiplier=0.99<br/>
noFuelHyperSpeedMultiplier=0.33<br/>
but i could not see any results. A frigate went from 23 to 8 fule/no fule speed; Did i set it up wrong again? I also tried the ...
by Blueinstinct
Sun Jun 14, 2020 7:50 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88950

RE: "Hyping" my forthcoming mod (pun intended)

<t> Tnx alot, i will try 1.<br/>
The gravity wells are my favourite part of your mod, i love how in combat ships arent warping in and out of hyperspace permanently and everybody is just running away eventually. <br/>
<br/>
Actually one of the most satisfying things was to punish those pirates who ...
by Blueinstinct
Fri Jun 12, 2020 12:04 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88950

RE: "Hyping" my forthcoming mod (pun intended)

<t> Hello again, i want to report back that i succesfully added the figher and bomber bay components to the techtree of the Retreat UE + Bacon mod, it runs very nicely now.<br/>
However i have 1 slight issue with the bacon design:<br/>
If a ship runs out of fuel, or gets constructed without fuel ...
by Blueinstinct
Sun May 31, 2020 9:57 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88950

RE: "Hyping" my forthcoming mod (pun intended)

<t> [/quote]<br/>
<br/>
You need the BomberBay component to build bombers. The FighterBay component only builds fighters. Make sure you added the various BomberBays to your components.txt file and you should be able to add them to a ship design.<br/>
<br/>
Are you playing the old version 1.77 or ...
by Blueinstinct
Sun May 31, 2020 6:01 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88950

RE: "Hyping" my forthcoming mod (pun intended)

<t> Hi Roger, first of all: your mod is incredible! its the reason why i paly DW these days!<br/>
<br/>
Now i have a specific question about carriers: as they spawn, they are automatically filling all the hangers with fighters, but no bombers.<br/>
I have missile bombers researched. Any way to ...
by Blueinstinct
Sun Mar 06, 2016 9:03 pm
Forum: Distant Worlds 1 Series
Topic: Using diffrent types of engines/shields/rectors in 1 design
Replies: 1
Views: 148

Using diffrent types of engines/shields/rectors in 1 design

So ive been wondering about this for some time.
If i have a design with both proton thrusters and quantum thrusters or 2 types of sheilds or reactors, will the game will use both of them to maximum efficency?

greetings
by Blueinstinct
Tue Nov 24, 2015 6:10 pm
Forum: Distant Worlds 1 Series
Topic: Why do I play this game I know.....
Replies: 11
Views: 377

RE: Why do I play this game I know.....

<t> I found myself a nice solution by increasing the AI developement and<br/>
the general agression at the setup screen. both to 1 befor maxed out.<br/>
It will only affect the AI's if you use autogenerated AI empires. An it wont affetct you...<br/>
And extended AI improvement mod is a must!<br ...
by Blueinstinct
Tue Nov 24, 2015 5:55 pm
Forum: Design and Modding
Topic: Colony created resources
Replies: 15
Views: 417

RE: Colony created resources

<t> the Starfall mod uses them and i went ahead and took some of them and imported them to my extended ai improvement mod.<br/>
I think they are flaged as super luxuries but dont add crazy bonuses.<br/>
But it seams to increase the alien traid income which is why i took them.<br/>
<br ...
by Blueinstinct
Tue Nov 03, 2015 9:54 am
Forum: Distant Worlds 1 Series
Topic: Is it possible to intercept Fleets in Warp?
Replies: 2
Views: 158

Is it possible to intercept Fleets in Warp?

Hey, i never tried it, but someone said u can use warp inhibitors to intercept enemy fleets in FTL.
Does it work?

I know i could try it myself but i dont have a savegame avaiable atm, so i though i ask here.

greetings

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