Search found 59 matches

by Jon Micheelsen
Thu Jan 28, 2021 12:43 pm
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 982
Views: 85644

RE: DW2 FAQ/QnA megathread - Ask your question here!

<t> [questions graphics/code]<br/>
How moddable is the rendering going to be?<br/>
Shader code exposed?<br/>
Are material definitions going to be scriptable, inputs like texture counts flexible, variables like game time exposable etc. globally defined, or are they case by case exposed?<br/>
Is ...
by Jon Micheelsen
Wed Jan 27, 2021 5:58 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2 - Showcase
Replies: 135
Views: 21936

RE: Distant Worlds 2 - Showcase

<r> Hi Erik,<br/>
Awesome presentation, haven't been this excited about a game for many many years[:D] I see the proceduralism is strong, looking forward to see what that can do! And also, damn that was some nice volumetrics in that intro(those <I><s>[i]</s>where<e>[/i]</e></I> prerendered right ...
by Jon Micheelsen
Wed Jan 27, 2021 5:47 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2 Beta Recruitment Now Closed
Replies: 62
Views: 3213

RE: Distant Worlds 2 Beta Test Sign up Page

Also had the login pop-up. Signed up I think(hope!?[&o])
by Jon Micheelsen
Wed Apr 03, 2013 11:22 pm
Forum: Distant Worlds 1 Series
Topic: Compendium of DW Mods
Replies: 47
Views: 8338

RE: Compendium of DW Mods

I made something that's missing on the list.

http://www.mediafire.com/download.php?48utfmdiunhag7r

My explosion fx mod.
by Jon Micheelsen
Wed Nov 07, 2012 6:03 pm
Forum: Distant Worlds 1 Series
Topic: Anyone else noticed
Replies: 9
Views: 406

RE: Anyone else noticed

<t> I check the forums at least once every day, but rarely replies to anything. I'm pretty sure I'm not the only one. [;)]<br/>
<br/>
What is mod-able is known. The game right now is very stable. I guess people download content (that are still being uploaded on a regular basis), without comment (I ...
by Jon Micheelsen
Sun Sep 23, 2012 7:49 pm
Forum: Tech Support
Topic: Reporting bugs for 1.7.0.16
Replies: 19
Views: 571

RE: Reporting bugs for 1.7.0.16

<t> I think there might be a small calculation error, if you have two demoralizing agents on a steal tech mission initiated on the same time, where the target is the same. They level extremely fast, 70-80% maybe on a one year mission. Is it a -*-=++ maybe? I only had it happen on a few missions ...
by Jon Micheelsen
Sun Aug 26, 2012 9:59 am
Forum: Design and Modding
Topic: Surrealistic Ruins mod
Replies: 20
Views: 563

RE: Surrealistic Ruins mod

Can you maybe post a screenshot[;)]
by Jon Micheelsen
Sun Jul 22, 2012 11:27 am
Forum: Design and Modding
Topic: Recommend the must have mods.
Replies: 9
Views: 321

RE: Recommend the must have mods.

<r> There are mods that change appearances. Like my Explosion mod found here: <URL url="http://www.matrixgames.com/forums/tm.asp?m=3001816"><LINK_TEXT text="tm.asp?m=3001816">http://www.matrixgames.com/forums/tm.asp?m=3001816</LINK_TEXT></URL> and Tyradors weapons mods found here: <URL url="http ...
by Jon Micheelsen
Thu Jul 19, 2012 9:44 pm
Forum: Design and Modding
Topic: MASS EFFECT MOD [Released 1.00]
Replies: 217
Views: 7354

RE: MASS EFFECT MOD [wip]

Oooooh, this is looking better and better by the day [&o]
by Jon Micheelsen
Sun Jul 15, 2012 5:06 pm
Forum: Tech Support
Topic: 1.7.0.15 - Ignorace of strange ways reappearing
Replies: 5
Views: 174

RE: 1.7.0.15 - Ignorace of strange ways reappearing

I know, but I like it that way [:D]
by Jon Micheelsen
Sun Jul 15, 2012 11:08 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds Mentioned by PlaySF
Replies: 31
Views: 1269

RE: Distant Worlds Mentioned by PlaySF

<r> Rather than, <QUOTE><s>[quote]</s>Or maybe if your ships REFUSED to fly further than their fuel amount would allow them to return (ie do away with the 0-fuel impulse mechanic).<e>[/quote]</e></QUOTE> Which is a bit too medieval for my liking, how about making and exponentially growing fuel ...
by Jon Micheelsen
Sun Jul 15, 2012 10:31 am
Forum: Tech Support
Topic: 1.7.0.15 - Ignorace of strange ways reappearing
Replies: 5
Views: 174

RE: 1.7.0.15 - Ignorace of strange ways reappearing

<t> I think it's cool. They grow comfortable with you because they think they got you figured - and then you brake their assumptions. In this case you have here, they naturally have something in common with you, and you've dealt with them good, but then again acted in ways elsewhere they did not ...
by Jon Micheelsen
Sun Jul 15, 2012 9:46 am
Forum: Tech Support
Topic: Why can't I invade
Replies: 2
Views: 149

RE: Why can't I invade

<t> Two quick questions.<br/>
<br/>
It takes fuel to invade, you got fuel left on the ships? If you are running on no-fuel-left-slow-movement-speed - technically what would be emergency drive - you can't launch you troops.<br/>
<br/>
Have you declared war with the race whom's planet it is? Even ...
by Jon Micheelsen
Thu Jul 12, 2012 4:33 pm
Forum: Design and Modding
Topic: Legends: Shipset Limit ?
Replies: 7
Views: 316

RE: Legends: Shipset Limit ?

<r> I recently found out, that not all png types are functional in the game. What program did you use for saving the png ship files? I've used an old version of Paint Shop Pro, and it was no problem. However the png format this site: <URL url="http://imagesplitter.net/">http://imagesplitter.net ...
by Jon Micheelsen
Thu Jul 12, 2012 4:32 pm
Forum: Design and Modding
Topic: Legends: Shipset Limit ?
Replies: 7
Views: 316

RE: Legends: Shipset Limit ?

<r> I recently found out, that not all png types are functional in the game. What program did you use for saving the png ship files? I've used an old version of Paint Shop Pro, and it was no problem. However the png format this site: <URL url="http://imagesplitter.net/">http://imagesplitter.net ...
by Jon Micheelsen
Thu Jul 12, 2012 1:55 pm
Forum: Design and Modding
Topic: Legends: Shipset Limit ?
Replies: 7
Views: 316

RE: Legends: Shipset Limit ?

<t> A few questions.<br/>
<br/>
Are you adding the Family folders to the ShipImages in the Customization folder? If you add them to the images/units/ships folder you're gonna have trouble.<br/>
<br/>
Naming them family(next after highest number) is the correct way to do it. If you skip a number ...
by Jon Micheelsen
Tue Jul 10, 2012 6:37 pm
Forum: Tech Support
Topic: unable to load savegame. not enough memory
Replies: 11
Views: 286

RE: unable to load savegame. not enough memory

Hmmm... I run the beta as well, and my mod and have none of the problems you have... Anyhow scaling the explo mod down wasn't a bad idea anyway [8|]
by Jon Micheelsen
Tue Jul 10, 2012 6:30 am
Forum: Tech Support
Topic: unable to load savegame. not enough memory
Replies: 11
Views: 286

RE: unable to load savegame. not enough memory

assassinat, I've just uploaded a light version - that should use a lot less memory. It will now be the recommended version to use.
by Jon Micheelsen
Tue Jul 10, 2012 6:27 am
Forum: Design and Modding
Topic: Jon's Stuff, ExplosionsV20Light and some colour changing.
Replies: 61
Views: 2337

RE: Combat explosions remake?

What really this time should be final version up [:D]
by Jon Micheelsen
Sun Jul 08, 2012 8:56 pm
Forum: Design and Modding
Topic: Jon's Stuff, ExplosionsV20Light and some colour changing.
Replies: 61
Views: 2337

RE: Combat explosions remake?

<r> I have noticed some performance issues after the latest edition, and seems not to be the only one: <LINK link="http://www.matrixgames.com/forums/tm.asp?m=3139318&mpage=1&key=&#3140323"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=3139318&mpage=1&key=&#3140323]</s>unable to load savegame ...

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