Search found 13 matches

by makotech222
Mon Feb 19, 2024 9:20 pm
Forum: Design and Modding
Topic: Hex mod for game speed multiplier
Replies: 1
Views: 522

Hex mod for game speed multiplier

Found using dnspy in the Constants static class.

Make a copy of DistantWorlds.Types.dll.
Open up the file in HxD or similar hex editor.
For Stellar Update/1.2.0.5 : Navigate to 0x50689, should be a 4byte value of 00 00 80 40 (represent 4.0 as float)
Edit to whatever value you want. I use 00 00 ...
by makotech222
Sat Mar 04, 2023 10:47 pm
Forum: Design and Modding
Topic: Whats the proper way to decompile the game for modding?
Replies: 1
Views: 459

Whats the proper way to decompile the game for modding?

I haven't played since release, but I remember being able to open the exe file with dnSpy and write harmony mods against it. Seems like it no longer works.

Currently I just want to mod the speed up button to go beyond x4
by makotech222
Thu Mar 10, 2022 10:06 pm
Forum: Distant Worlds 2
Topic: Feature Requests
Replies: 36
Views: 2525

Re: Feature Requests



1. The incoming messages are too numerous and unnecessary. Allow us to ignore certain message types, i.e. "Unknown items detected at x"
This is possible. If you click on the message log button (envelope icon), then select the filter pop-out at the top, you can filter certain messages. This ...
by makotech222
Thu Mar 10, 2022 9:29 pm
Forum: Distant Worlds 2
Topic: Feature Requests
Replies: 36
Views: 2525

Re: Feature Requests

Some thoughts from playing today:

The UI is a little janky in a few areas:
1. The incoming messages are too numerous and unnecessary. Allow us to ignore certain message types, i.e. "Unknown items detected at x"

2. Right click to clear message doesn't always work. Seems to be an issue around ...
by makotech222
Sun Mar 06, 2022 3:14 pm
Forum: Distant Worlds 2
Topic: Please dont run obfuscation over the code!
Replies: 52
Views: 5602

Re: Please dont run obfuscation over the code!

Since this is running on a custom Xenko engine, I assume everything is in C#, which by default is trivially decompilable; I think as long as the core game logic can be read using dnSpy, that should be all we really need; we can add Harmony manually and inject code in that way.
by makotech222
Wed Feb 02, 2022 1:59 pm
Forum: Distant Worlds 2
Topic: Please dont run obfuscation over the code!
Replies: 52
Views: 5602

RE: Please dont run obfuscation over the code!

<t> I'm a modder and I'd like to express immense support for allowing us to Harmony mod the game. So many great games benefit from this process: Rimworld, Oxygen Not Included, etc, where modding greatly expands what the game is capable of and benefits everyone. I've never seen any game that gets ...
by makotech222
Fri Jan 07, 2022 12:10 am
Forum: Distant Worlds 2
Topic: Wine/Linux Testing
Replies: 46
Views: 4651

RE: Wine/Linux Testing


Thats too bad, they must have forked from Xenko days then, which will probably run on dotnet framework and probably mono in linux.
by makotech222
Thu Jan 06, 2022 1:02 am
Forum: Distant Worlds 2
Topic: Wine/Linux Testing
Replies: 46
Views: 4651

RE: Wine/Linux Testing

Stride engine should compile to linux fine, since its on dotNET6 now I think, though, I don't know how much the dev team here has forked off and never rebased.
by makotech222
Fri Nov 22, 2019 9:54 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88980

RE: Bacon Mod

<t> Hmm any tips on decompiling, then? I thought this was made in c#, but ILSpy doesn't seem to want to open it up.<br/>
<br/>
I meant remove private ships from being player-constructable, like in Vanilla. Just a setting to remove from the build order screen, basically.<br/>
<br/>
For research ...
by makotech222
Fri Nov 22, 2019 12:15 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88980

RE: Bacon Mod

<t> Great mod! Some requests:<br/>
<br/>
1. Source code? Would love to take a look at what you've got so far. Would be interested in adding my own stuff.<br/>
2. Speed multiplier more than 4x<br/>
3. Option to remove private ships from being constructable.<br/>
4. Way to increase empire ...
by makotech222
Sat Aug 30, 2014 9:37 pm
Forum: To End All Wars Series
Topic: Trying to add an event...
Replies: 3
Views: 153

RE: Trying to add an event...

I fixed it. Turns out, that playing as western entante doesn't mean you're the French Faction. I changed the faction to western entante and now it fires properly. Side note, can i just pick my faction as French in the GC?
by makotech222
Sat Aug 30, 2014 2:52 pm
Forum: To End All Wars Series
Topic: Trying to add an event...
Replies: 3
Views: 153

Trying to add an event...

<r> Hello, I'm coming from PoN modding, and i'm trying to add a custom event. Here's how it looks now:
<CODE><s>[code]</s>SelectFaction = $FRA
StartEvent = Money|1|2|NULL|NULL|NULL|NULL

Conditions
MinDate = 1913/01/01
Actions
SelectFaction = $FRA
ChangeMoneyPool = 1000000
EndEvent<e>[/code ...
by makotech222
Sun Jan 01, 2012 4:23 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51315

RE: Master Wishlist Thread

1. Allow an extra increase in the game speed, like 8x
2. Allow a way to increase max research potential, either via modding or in game bonuses

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