Search found 23 matches

by Ogaburan
Thu Jan 12, 2012 9:10 pm
Forum: Design and Modding
Topic: {Released - Image Heavy} Extended Alien Races (v1.1) - Updated 10.1.12
Replies: 41
Views: 1173

RE: Extended Alien Races (v0.1)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Jon Micheelsen<br/>
<br/>
What I did with my Psilons was to make them a humanoid hive with a 100% research bonus - it's the same tech bonus as Quameno in total - but with a completely different political attitude. Think a race of beings, to whom science, just ...
by Ogaburan
Thu Jan 12, 2012 3:14 pm
Forum: Design and Modding
Topic: Increasing Max Races per Galaxy
Replies: 10
Views: 479

RE: Increasing Max Races per Galaxy

I would like to increase the number of races per map as well.
I mostly play medium size maps, but i would like it to be much more crowded then it is...
by Ogaburan
Thu Jan 12, 2012 2:17 pm
Forum: Design and Modding
Topic: {Released - Image Heavy} Extended Alien Races (v1.1) - Updated 10.1.12
Replies: 41
Views: 1173

RE: Extended Alien Races (v0.1)

@ Nedrear
I got it now.

@feelo
Makes sense, i will change it in my next version.
by Ogaburan
Wed Jan 11, 2012 3:20 pm
Forum: Distant Worlds 1 Series
Topic: Ship types
Replies: 29
Views: 1024

RE: Ship types

<t> I'll add my voice to Sylian.<br/>
<br/>
I would like to create my own "classes" actually.<br/>
I just hate the current system! When the AI overrides your design! Yet you must tell him to retrofit automatically unless you want the micro all your bases and fleets.<br/>
<br/>
In my dreams i ...
by Ogaburan
Wed Jan 11, 2012 3:01 pm
Forum: Design and Modding
Topic: {Released - Image Heavy} Extended Alien Races (v1.1) - Updated 10.1.12
Replies: 41
Views: 1173

RE: Extended Alien Races (v0.1)

<r> Whoa,<br/>
1.<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Nedrear<br/>
<br/>
This is not the first <B><s>[b]</s>threat<e>[/b]</e></B> which you <B><s>[b]</s>incinerate<e>[/b]</e></B> with useless discussions.<br/>

<e>[/quote]</e></QUOTE>
<br/>
[center]<IMG src="http://26.media.tumblr.com ...
by Ogaburan
Tue Jan 10, 2012 6:27 pm
Forum: Design and Modding
Topic: {Released - Image Heavy} Extended Alien Races (v1.1) - Updated 10.1.12
Replies: 41
Views: 1173

RE: Extended Alien Races (v0.1)

<t> Good ideas, made me also realize i forgot to tweak a few things (like colors! [&:] & troop strength! silly me!) as well in some of the races.<br/>
Will tweak and update shortly...<br/>
<br/>
Will also give the Turians - have the best general as well.<br/>
<br/>
...so just the Psilon remain ...
by Ogaburan
Tue Jan 10, 2012 4:41 pm
Forum: Design and Modding
Topic: Jon's Stuff, ExplosionsV20Light and some colour changing.
Replies: 61
Views: 2343

RE: Combat explosions remake?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Jon Micheelsen<br/>
<br/>
[;)] &#1504;&#1513;&#1497;&#1511;&#1492; &#1493;&#1514;&#1508;&#1497;&#1500;&#1492;, &#1500;&#1488; &#1512;&#1506;!<br/>
<br/>
I'm gonna make 512x512 as well as a 256x256 version - for those that ain't as crazy as I and go buy myself ...
by Ogaburan
Tue Jan 10, 2012 4:11 pm
Forum: Design and Modding
Topic: {Released - Image Heavy} Extended Alien Races (v1.1) - Updated 10.1.12
Replies: 41
Views: 1173

RE: Extended Alien Races (v0.1)

<t> Tell me if the Turian victory conditions are abit too much, i based it on the 3rd reich's.<br/>
Testing them... they were fairly aggressive. If you have other ideas, im all ears.<br/>
<br/>
Also for the Psilons victory condition. I must admit i never played masters of Orion, so im somewhat ...
by Ogaburan
Sun Jan 08, 2012 1:05 pm
Forum: Design and Modding
Topic: Alternative flags
Replies: 23
Views: 934

RE: Alternative flags

Yey!
by Ogaburan
Sun Jan 08, 2012 1:04 pm
Forum: The War Room
Topic: Ships wont listen, is it my fault?
Replies: 6
Views: 173

RE: Ships wont listen, is it my fault?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Dracus<br/>
<br/>
set your defualt stance to only when attacked under options and the ships will better follow commands. What happens is your fleet stance changes back to the game default after what ever action it last preformed. Took me a few times to figure ...
by Ogaburan
Sat Jan 07, 2012 10:04 pm
Forum: Design and Modding
Topic: {Released - Image Heavy} Extended Alien Races (v1.1) - Updated 10.1.12
Replies: 41
Views: 1173

RE: Extended Alien Races (v0.1)

Im sorry, but i dont really "get" the Turians. They act and behave like cops... I wouldn't even know how to give them a "soul" as you previously said.

Maybe you can explain them in a pm?
by Ogaburan
Sat Jan 07, 2012 5:37 pm
Forum: Design and Modding
Topic: Jon's Stuff, ExplosionsV20Light and some colour changing.
Replies: 61
Views: 2343

RE: Combat explosions remake?

not the paying for kiss part [:D]

In that case i will PRAY for someone else to kiss him... [;)]
by Ogaburan
Sat Jan 07, 2012 2:27 pm
Forum: Design and Modding
Topic: {Released - Image Heavy} Extended Alien Races (v1.1) - Updated 10.1.12
Replies: 41
Views: 1173

RE: Extended Alien Races (v0.1)

<r> <br/>
@Nedrear<br/>
First, thanks! I will implement the victory condition changes you recommended. <E>:D</E><br/>
<br/>
2nd, I actually use the "default" policy, and a Securan "race" file which i slightly modified. So they are not as friendly as you might imagine, still considering they ...
by Ogaburan
Sat Jan 07, 2012 12:05 pm
Forum: The War Room
Topic: Ships wont listen, is it my fault?
Replies: 6
Views: 173

Ships wont listen, is it my fault?

<t> I fairly new to this game, and i only recently encountered a fight where i really had to micromanage it.<br/>
<br/>
My plan was;<br/>
Split forces into 2 fleets, the "Grand Armada" and a small "Strike force".<br/>
Sending in the strike force to attack the gas mining station & engage their ...
by Ogaburan
Sat Jan 07, 2012 9:38 am
Forum: Design and Modding
Topic: {Released - Image Heavy} Extended Alien Races (v1.1) - Updated 10.1.12
Replies: 41
Views: 1173

RE: Extended Alien Races (v0.1)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Nedrear<br/>
You should read the modding guide of Elliot. He explains very well which line does what. And edit the previously Securan policy file. After that they won't be that nice anymore if you increase will to war and reduce trade priority.
<e>[/quote]</e ...
by Ogaburan
Sat Jan 07, 2012 8:50 am
Forum: Design and Modding
Topic: {Released - Image Heavy} Extended Alien Races (v1.1) - Updated 10.1.12
Replies: 41
Views: 1173

RE: Extended Alien Races (v0.1)

<t> @Theluin<br/>
<br/>
Wow,<br/>
Thanks! Thats exactly the kind of feedback i need... will change things accordingly.<br/>
About the unique resources tho, even 2 would be too much then for smaller maps? I dont see an option to make it proportional... making it just 1 seems very silly, as they ...
by Ogaburan
Fri Jan 06, 2012 10:55 pm
Forum: Design and Modding
Topic: {Released - Image Heavy} Extended Alien Races (v1.1) - Updated 10.1.12
Replies: 41
Views: 1173

RE: Extended Alien Races (v0.1)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: feelotraveller<br/>
<br/>
[8D] Very much looking forward to how this turns out. I won't be testing though... [:(]<br/>
<br/>
Just a comment on the screenies - both races have a default reproduction rate of 0%. Does this mean that their population will never ...
by Ogaburan
Fri Jan 06, 2012 7:59 pm
Forum: Design and Modding
Topic: {Released - Image Heavy} Extended Alien Races (v1.1) - Updated 10.1.12
Replies: 41
Views: 1173

RE: Extended Alien Races (v0.1)

<r> I already have your work! Thats what got me started to be honest... lacking any real inspiration atm to make them unique, i decided to make "per-existing" ones... to see if publishing these is even worth the effort...<br/>
<br/>
You also reminded me i forgot to give credit for using (<LINK ...
by Ogaburan
Fri Jan 06, 2012 5:06 pm
Forum: Design and Modding
Topic: Is it possible to mod the UI?
Replies: 4
Views: 139

RE: Is it possible to mod the UI?

Can you share the flags?

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