Search found 9 matches

by tiagocc0
Fri Jan 27, 2012 3:58 pm
Forum: Distant Worlds 1 Series
Topic: Area Weapons Question
Replies: 38
Views: 1282

RE: Area Weapons Question

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Jerkface<br/>
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I dont use any AoE weapons on any of my ships...too easy to blow my own stuff up or hit friendly aliens. What I do like to do however, is load up a single one-off ship design for raiding purposes with AoE weapons, and fly it to enemy space ...
by tiagocc0
Fri Jan 27, 2012 3:56 pm
Forum: Distant Worlds 1 Series
Topic: Area Weapons
Replies: 18
Views: 463

RE: Area Weapons

<r> <QUOTE><s>[quote]</s>ORIGINAL: Jerkface<br/>
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<QUOTE><s>[quote]</s>Great argument. It's you who exhibit 2-dimensional thinking.<br/>
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If a area weapon causes friendly fire and all other weapons in the entire game do not, then there's something wrong here. Why want it to ...
by tiagocc0
Fri Jan 27, 2012 10:50 am
Forum: Distant Worlds 1 Series
Topic: Area Weapons Question
Replies: 38
Views: 1282

RE: Area Weapons Question

<r>
<QUOTE><s>[quote]</s>ORIGINAL: MartialDoctor<br/>
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Well, as I design my own ships and micro my battles, I find the area weapons to be great. They are very effective to have on a handful of ships that move in close to the enemy to wipe out a clustering of enemies.<br/>
<br/>
However ...
by tiagocc0
Thu Jan 26, 2012 8:59 pm
Forum: Distant Worlds 1 Series
Topic: Area Weapons Question
Replies: 38
Views: 1282

RE: Area Weapons Question

<r>
<QUOTE><s>[quote]</s>ORIGINAL: VarekRaith<br/>
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I design all my ships.<br/>
However!<br/>
I completely agree with WoodMan and the checkbox idea to disallow area weapons from auto design. Also, the AI should be re-tuned to not use area weapons to the extent it currently does. So many ...
by tiagocc0
Thu Jan 26, 2012 6:57 pm
Forum: Distant Worlds 1 Series
Topic: Area Weapons Question
Replies: 38
Views: 1282

RE: Area Weapons Question

<r>
<QUOTE><s>[quote]</s>ORIGINAL: WoodMan<br/>
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I should clarify I haven't seen the AI put the super area weapon on its stations. But my ship design was automated which I believe designs ships exactly as it does for the AI factions, so if it put them on mine I think it would put them on ...
by tiagocc0
Thu Jan 26, 2012 6:14 pm
Forum: Distant Worlds 1 Series
Topic: Area Weapons Question
Replies: 38
Views: 1282

RE: Area Weapons Question

<r>
<QUOTE><s>[quote]</s>ORIGINAL: PDiFolco<br/>
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Mmmm, in my books I never saw the AI put a superweapon on a design.... To the contrary it removes them when you auto-refit ships after a tech breakthrough.
<e>[/quote]</e></QUOTE>
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According to the posts above the AI uses the ...
by tiagocc0
Thu Jan 26, 2012 12:04 pm
Forum: Distant Worlds 1 Series
Topic: Area Weapons
Replies: 18
Views: 463

RE: Area Weapons

<r> <QUOTE><s>[quote]</s>ORIGINAL: jpwrunyan<br/>
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<QUOTE><s>[quote]</s>ORIGINAL: tiagocc0<br/>
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If area weapons cause friendly fire, then a ship shooting a laser weapon should hit the ship that is between it and the target.<br/>
It's ridiculous to have a area weapon that hit ...
by tiagocc0
Thu Jan 26, 2012 10:30 am
Forum: Distant Worlds 1 Series
Topic: Area Weapons
Replies: 18
Views: 463

RE: Area Weapons

<t> If area weapons cause friendly fire, then a ship shooting a laser weapon should hit the ship that is between it and the target.<br/>
It's ridiculous to have a area weapon that hit friendly ships because:<br/>
1. You can't control when to shoot<br/>
2. You can't control the radius of the ...
by tiagocc0
Thu Jan 26, 2012 10:29 am
Forum: Distant Worlds 1 Series
Topic: Area Weapons Question
Replies: 38
Views: 1282

RE: Area Weapons Question

<t> If area weapons cause friendly fire, then a ship shooting a laser weapon should hit the ship that is between it and the target.<br/>
It's ridiculous to have a area weapon that hit friendly ships because:<br/>
<br/>
1. You can't control when to shoot<br/>
2. You can't control the radius of ...

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