Search found 157 matches

by EddyBear81
Thu Jun 30, 2022 1:54 pm
Forum: Gary Grigsby's War in the East 2
Topic: As Axis how do you use the on map Flak regiments?
Replies: 5
Views: 579

Re: As Axis how do you use the on map Flak regiments?

You don't use them as attachments to on map units, including HQ. It's gamey. Send them to western europe.
by EddyBear81
Tue Jun 21, 2022 7:40 am
Forum: Gary Grigsby's War in the East 2
Topic: A Moderator asks you to stop and think...
Replies: 36
Views: 3723

Re: A Moderator asks you to stop and think...

Support to loki. Anyway this goes, no one should endure the kind of insults he receives in the message he has shown above. This is WAY past the line in my opinion.
by EddyBear81
Mon May 30, 2022 11:42 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139961

Re: Quick Questions Thread

RTR stands for "Retreat". It measures the number of ground elements and men lost to retreat (ie. the losing side)
by EddyBear81
Sun Apr 24, 2022 7:10 am
Forum: Gary Grigsby's War in the East 2
Topic: Interesting discussion: Is attacking better than defending?
Replies: 9
Views: 940

Re: Interesting discussion: Is attacking better than defending?

I have the opposite opinion to Gunner here.

In game, I find it often way more effective to carry out local but overwhelming (3 to 1) attacks on the weakest units of a line, even if on the general defensive. Compared to waiting for the enemy to attack, often from multiple hexes.

This kind of ...
by EddyBear81
Mon Jan 10, 2022 1:33 pm
Forum: Gary Grigsby's War in the East 2
Topic: Urban terrain combat balance
Replies: 95
Views: 3526

RE: Urban terrain combat balance

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Stamb<br/>
<br/>
I think that if combat results is not 2 or higher for an attacking side - then defending side should not route/retreat, like on the first image in this post). But stay in an urban area, just with a low TOE. We can clearly see that defenders won ...
by EddyBear81
Sat Jan 08, 2022 5:07 am
Forum: Gary Grigsby's War in the East 2
Topic: Urban terrain combat balance
Replies: 95
Views: 3526

RE: Urban terrain combat balance

<t> Hi, <br/>
<br/>
Exactly the same problem here. Against the AI (!) I couldn't hold my ground in D and Z-towns against multiple attacks in a single turn. Sure, the Soviet AI paid dearly, but so did the Axis. And I set up a strong defence : 3 (almost) full infantry each with 2 pioneer and a light ...
by EddyBear81
Fri Dec 10, 2021 4:43 am
Forum: Gary Grigsby's War in the East 2
Topic: War In the East 2 New Patch v1.02.11
Replies: 56
Views: 2050

RE: War In the East 2 New Patch v1.02.11

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jubjub<br/>

<QUOTE><s>[quote]</s> It was a significant reduction in indirect disruption and improved results in our testing, but you'll need to try it to see how you like it. <e>[/quote]</e></QUOTE>
<br/>
Probably like it overall, it seems more dynamic than ...
by EddyBear81
Wed Dec 08, 2021 12:58 pm
Forum: Gary Grigsby's War in the East 2
Topic: Artillery commitment in hasty / deliberate attack v01.02.08
Replies: 44
Views: 1218

RE: Artillery commitment in hasty / deliberate attack v01.02.08

<r>
<QUOTE><s>[quote]</s>ORIGINAL: tonyhnz<br/>
<br/>
I didn't realize this was the case especially from the defender point of view.<br/>
I kind of agree with shaggy - if i am in a defensive posture wouldn't i have my artillery already set up and prepared to repel an attack.<br/>
If the ...
by EddyBear81
Mon Nov 29, 2021 4:35 am
Forum: Gary Grigsby's War in the East 2
Topic: Axis Theater Box weirdness, questions...
Replies: 4
Views: 219

RE: Axis Theater Box weirdness, questions...

<t> The % indicates the Max CV you can get from these unit types, expressed as a percentage of the "base" CV. <br/>
<br/>
If you look at the Finland picture you posted, the "Low Flak" contributes only to 0.98 of the Air requirement (10% of 9.8), even though you have a good 1.30 On the other hand ...
by EddyBear81
Tue Nov 16, 2021 7:50 am
Forum: Gary Grigsby's War in the East 2
Topic: Question about in-game Motorization types
Replies: 2
Views: 232

RE: Question about in-game Motorization types

<t> I agree with the naming issues. Especially for the Pioneer units : some are motorised, some not, and there is no way in the name to make the difference.<br/>
<br/>
But it's important to make a difference. For example, if you attach the "wrong" type to a Panzer Division, trucks are taken from ...
by EddyBear81
Mon Nov 15, 2021 4:13 am
Forum: The War Room
Topic: The Siege of Moscow
Replies: 6
Views: 742

RE: The Siege of Moscow

<t> But what if you do not have those 5-6 months ? In my GC41 vs AI, I have surrounded Moscow TWICE, and each time the soviet winter offensive relieved it.<br/>
<br/>
<br/>
I don't believe in long sieges : its better to attack with a full army and rotate the divisions after each attack. You will ...
by EddyBear81
Tue Nov 09, 2021 6:15 am
Forum: Gary Grigsby's War in the East 2
Topic: Why is CV so misleading?
Replies: 24
Views: 769

RE: Why is CV so misleading?

I wouldn't want the CV calculation to be more transparent. I feel the uncertainty adds to the thrill of the game.

You have to decide based on the information you have.
by EddyBear81
Tue Nov 02, 2021 3:43 am
Forum: Gary Grigsby's War in the East 2
Topic: Do AA assets function as anti-armor and anti-personel?
Replies: 7
Views: 265

RE: Do AA assets function as anti-armor and anti-personel?

<t> You bet.<br/>
<br/>
It's far more effective in defensive situation, and it is VERY effective. I have attached an LW Mixed Flak to each Corps to help in defense, and it works wonders.<br/>
<br/>
<br/>
You can also attach Flak to combat to units, but there is an important caveat : LW Flak ...
by EddyBear81
Wed Oct 27, 2021 9:22 am
Forum: Gary Grigsby's War in the East 2
Topic: Axis Night Fighter & TB Management
Replies: 49
Views: 866

RE: Axis Night Fighter & TB Management

What about switching the Bf-110s and Me-210s groups to Night Fighter planes ? They should get better results.
by EddyBear81
Thu Oct 21, 2021 11:25 am
Forum: Gary Grigsby's War in the East 2
Topic: Advice On How To Best Prepare As German For 41 Winter
Replies: 11
Views: 245

RE: Advice On How To Best Prepare As German For 41 Winter

<t> Hi. No need for fortified zones (or you'll have to plan really hard to position them well) : given the winter combat penalties there is no way you can effectively stop many attacks. And rivers will freeze so it's not THAT important<br/>
<br/>
The key is to stabilize the front around you WELL ...
by EddyBear81
Mon Oct 04, 2021 11:59 am
Forum: Tech Support
Topic: Need Help -- Gound Attack issues
Replies: 8
Views: 435

RE: Need Help -- Gound Attack issues

Same problem here : I ask my bombers to target units, and a significant part of them target "interdiction", at which they usually suck.
by EddyBear81
Wed Sep 22, 2021 1:17 pm
Forum: Gary Grigsby's War in the East 2
Topic: Defending Berlin etc from strategic bombing by USA and GB
Replies: 11
Views: 476

RE: Defending Berlin etc from strategic bombing by USA and GB

<r>
<QUOTE><s>[quote]</s>ORIGINAL: HardLuckYetAgain<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Joel Billings<br/>
<br/>
As Roger said, assets in the WE TB will reduce the impact of the bombing across the board. Flak in on-map cities will reduce the impact of any strategic event bombing that ...
by EddyBear81
Tue Sep 07, 2021 3:09 am
Forum: Gary Grigsby's War in the East 2
Topic: Oil
Replies: 12
Views: 287

RE: Oil

<r>
<QUOTE><s>[quote]</s>ORIGINAL: AlbertN<br/>
<br/>
Germany did now swim in oil - that is for sure.<br/>
<br/>
But they were not having issues til mid '44 when Ploesti was getting bombed and fell to Soviet hands, and when the W.Allies also made a deliberate campaign against the Synth. Fuel ...
by EddyBear81
Mon Aug 02, 2021 11:05 am
Forum: Feature Suggestions
Topic: Railyard size display
Replies: 14
Views: 556

RE: Railyard size display

+1001
by EddyBear81
Fri Jun 25, 2021 3:03 am
Forum: Gary Grigsby's War in the East 2
Topic: Proposed altitude per air directive
Replies: 15
Views: 1406

RE: Proposed altitude per air directive

<t> The data does exist. It is exportable and will give you the "MaxSpeedAlt" which is the altitude at which planes are fastest.<br/>
<br/>
But bear in mind that it does not take into account all the tradeoffs that loki indicated. MaxSpeedAlt is mostly useful for Air-to-Air Combat, and even then ...

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