Search found 4 matches

by boosthungry
Wed Mar 23, 2022 4:17 pm
Forum: Design and Modding
Topic: What happens to modded data after a game patch?
Replies: 2
Views: 509

What happens to modded data after a game patch?

Am I understanding correctly that modding data for this game does not utilize xml patching and instead just relies on editing the files directly? What happens to the files when there's a game patch? Are all mod edits overwritten?

Would be awesome if the game supported xml patching similar to games ...
by boosthungry
Tue Mar 15, 2022 10:46 am
Forum: Distant Worlds 2
Topic: Suggestion: Better support for ship variants
Replies: 0
Views: 194

Suggestion: Better support for ship variants

The game does a great job of allowing for variants within a ship class (eg, fast "fleet frigates" designed to lock down targets vs "heavy frigates" that are more damage focused) but the game doesn't provide much support for having more than one variant active per ship class.

Few things I noticed ...
by boosthungry
Sat Mar 12, 2022 7:24 pm
Forum: Distant Worlds 2
Topic: Fleets Cancelling Attack Orders?
Replies: 3
Views: 306

Fleets Cancelling Attack Orders?

Twice I had a pirate ship raid my mining outpost and my fleets faught me tooth and nail when I told them to go attack the raider.

I take a defense fleet from a nearby system and tell them to go attack the raiding ship. I confirm the fleet changes to manual and it says "attacking xxx" then I see ...
by boosthungry
Sat Mar 03, 2012 2:31 pm
Forum: Distant Worlds 1 Series
Topic: Setting fleets as defense fleets
Replies: 1
Views: 57

Setting fleets as defense fleets

<t> So I'm liking the game so far but not really happy with the fleet coordination. I'm trying to find a system of fleets that works well for defending my colony systems and surrounding areas.<br/>
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For example, in my last game I had 3 colonies. So I setup 6 fleets, a defense fleet ...

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