Search found 113 matches

by Metalist
Fri Oct 17, 2025 8:36 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

Re: Against Entente AI





Mata Hari also told me that French is gonna hit hard at Alsace-Lorraine (note the red flags above the French counters, they mean it is mandatory for that unit to attack).



Well, the latest intel indicated that it was near Alsace-Lorraine, but most likely they will move towards Northern ...
by Metalist
Thu Oct 16, 2025 8:48 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

August 1914 Battles

In the West, the 1st Army is still advancing unopposed; however, I should have left some corps behind, as the situation looks a bit dangerous operationally. The 2nd Army manages to capture Brussels, while the 3rd Army takes Sedan after a minor engagement. The 4th Army captures Longwy after ...
by Metalist
Thu Oct 16, 2025 8:35 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

August 1914 Battles

I arrange a breakthrough direction for the Austro-Hungarian 1st Army deep in Poland. If they manage to defeat the enemy in the current battle, my reserve units will dash toward the interior. Infantry can march only one region, while cavalry can advance two, hence my ability to pick two regions. (The ...
by Metalist
Thu Oct 16, 2025 8:22 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

August 1914 Battles

The Austrian 3rd Army intercepts the Russians on their way to Dubno and soundly defeats them. Note that I am able to see all Russian units. The manual explains this as follows: "On the Eastern Front, the Russians did not encrypt their radio messages in August 1914 (only). If a battle occurs, the ...
by Metalist
Thu Oct 16, 2025 8:03 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

August 1914 Battles

So we begin with the expected French assault on Alsace-Lorraine. In the screenshot you can see the detailed combat logs. Combat rolls are modified by the dominant doctrine of the time, which is movement doctrine at the moment. I copy the effects of this doctrine from the manual:

Advantages
● In ...
by Metalist
Sun Oct 12, 2025 8:24 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

August 1914

In Galicia, the 2n Army will support the 3rd as the latter is obviously inadequate to capture Dubno alone. Meanwhile the 1st Army will keep moving deeper into Poland, and the 4th Army will advance towards Podolia.
297090_20250807164504_1.png

The Serbian Front is unlocked, so the 5th Army will lay ...
by Metalist
Sun Oct 12, 2025 8:17 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

August 1914

This turn does not have any events or diplomacy phase, presumably because the previous turn had two of each, so we go straight to military. I decide to use Mata Hari card to have a look at enemy lines. 297090_20250807163648_1.png

Northern France looks open, no sign of BEF either. So 1th Army will ...
by Metalist
Tue Oct 07, 2025 8:28 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

Early August 1914 Battles

The only clash between Austria-Hungary and Russia occurs in Dubno, where the former suffers a heavy defeat with significant casualties. Wounded units require 1 Replacement Point to return to full strength. 297090_20250805151123_1.png

The 1st Army’s advance is rather limited due to difficult ...
by Metalist
Tue Oct 07, 2025 8:23 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

Early August 1914 Battles

Now it is time to resolve the battles. The game is WEGO (there is also a IGOUGO option but never played that one). Yet there is also initiative mechanic in the game. The armies of the side with initiative moves first, immediately followed by the other side.

In the West, 1st Army moves unopposed ...
by Metalist
Tue Oct 07, 2025 8:02 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

Re: Against Entente AI

Before resolving the battles, here are some info on technology and production.
Technology is straightforward. Each side can research up to five projects at a time, with no more than two per individual country. Sides may also spend money to accelerate their research; countries do not have to ...
by Metalist
Tue Oct 07, 2025 2:11 pm
Forum: After Action Reports
Topic: Expanded Allied Air HQ
Replies: 74
Views: 2417

Re: Allied air maintenance


Maintaining Allied air is challenging in a normal campaign but with expanded air it is exceedingly difficult, but rewarding.


Seems rewarding indeed — strategic bombing VPs are double what they usually are in the standard scenario. It doesn’t necessarily mean that German industry is worse to ...
by Metalist
Tue Oct 07, 2025 12:39 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

Re: Against Entente AI

The Serbian front, currently locked due to requirements of Kaiser Plan. 297090_20250804224506_1.png

And finally, in Caucasus, Ottoman 3rd Army led by Enver Pasha, will attempt to capture Kars before inevitably taking defensive positions. They won't be able to arrive in one turn, though.
297090 ...
by Metalist
Tue Oct 07, 2025 12:32 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

Re: Against Entente AI

Historically, German Mediterranean fleet took refuge in Istanbul when British chased them. But there is a chance that they go to Austrians instead. And this is what happened now. There is variability in the events. 297090_20250804202534_1.png

After the diplomacy phase is completed, we arrive to ...
by Metalist
Sun Oct 05, 2025 9:11 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

Re: Against Entente AI

Thanks to the bonus modifiers, I am able to influence Turkey enough to make them join Central Powers.
297090_20250804200313_1.png

Entente, on the other hand, fails to impress British, maybe my AMBs had an effect. 297090_20250804200243_1.png

The first turn has two diplomatic phases as an ...
by Metalist
Sun Oct 05, 2025 9:02 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

Re: Against Entente AI

I really like the game's diplomacy system, it puts some flavor. In each diplomacy phase, alliances can perform one mission on a country. This will be done by ambassadors (AMBs). Depending on the rolls, the country in question might get closer to performing alliance. The numbers under portraits are ...
by Metalist
Fri Oct 03, 2025 9:01 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

Re: Against Entente AI


I'm using Ageod member Random's Naval mod, I'd like to thank him again for it.

I really appreciate your work! In my previous game Russians were really a trouble so did not want to boost them but maybe you are right about diplomatic poker, perhaps especially in a pbem setting.

I'm glad to see ...
by Metalist
Fri Oct 03, 2025 5:34 pm
Forum: After Action Reports
Topic: Against Entente AI
Replies: 22
Views: 514

Against Entente AI

Hi all!

I think WW1 Gold is a masterpiece, and unfortunately not really many (or any) people play it. I want to start an AAR to show some of the basic mechanics of the game both to introduce the game and help any new players. I will be controlling Central Powers in the Grand Campaign. AI difficulty ...
by Metalist
Fri Oct 03, 2025 12:04 pm
Forum: Tech Support
Topic: Air Group Mid-turn Fatigue Recovery
Replies: 0
Views: 62

Air Group Mid-turn Fatigue Recovery

From the manual section 9.4.2.: "Air group units can recover from fatigue during the supply segment of the logistics phase."

In my server game (Expanded Allied Air Hq) with Kentkroeckel, I noticed that my air groups can recover from fatigue if they are on rest during my air execution phase. Doesn't ...
by Metalist
Thu Oct 02, 2025 9:09 pm
Forum: After Action Reports
Topic: Expanded Allied Air HQ
Replies: 74
Views: 2417

Re: logistic questions



Metalist
"In Sicily my depots do not receive freight at all, do you know why? Their priority is all 4. The entire island is supplied from Messina, which should increase truck use".

Kent answer:
All of the Sicilian ports are isolated due to capture or naval control. That is, except Messina, which ...
by Metalist
Sat Sep 27, 2025 10:43 pm
Forum: After Action Reports
Topic: Expanded Allied Air HQ
Replies: 74
Views: 2417

Re: Expanded Allied Air HQ

Hi all.

I, as the Axis player, will occasionally share my thoughts on the game, but they won't be as detailed and helpful as Kent's posts. He is a rather aggressive player, especially in the air. I attach the amount of losses of our previous game to show this.

In our current game, first thing to ...

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