Search found 6 matches

by magomar
Thu May 24, 2012 12:28 pm
Forum: TOAW III Support
Topic: Activation turns missing in XML files
Replies: 10
Views: 326

RE: Activation turns missing in XML files

public 3.5 beta? ! oh yes, for sure, that would be great !!
by magomar
Thu May 24, 2012 12:15 pm
Forum: TOAW III Support
Topic: Activation turns missing in XML files
Replies: 10
Views: 326

RE: Activation turns missing in XML files

<t> Sorry Oberst_Klink, but I'm not sure I understand what you mean when you say version 4.0<br/>
Do you refer to the TOAW III Scenario Editor v.0.0.4.0 by "Parmenio"?, or a beta/alpha version of the future TOAW update? Because I have already tested the Scenario Editor and the latest official patch ...
by magomar
Tue May 22, 2012 11:06 am
Forum: TOAW III Support
Topic: Activation turns missing in XML files
Replies: 10
Views: 326

RE: Activation turns missing in XML files

<r> I have found the TOAW III Scenario Editor [BETA], which is able to read and write scenarios, but the author has actually reported the same limitation concerning activation turns (point 5 in <LINK link="http://forums.gamesquad.com/showthread.php?89472-TOAW-III-Scenario-Editor-BETA"><s>[link=http ...
by magomar
Tue May 22, 2012 10:53 am
Forum: TOAW III Support
Topic: Activation turns missing in XML files
Replies: 10
Views: 326

RE: Activation turns missing in XML files

<t> Thanks [:)]<br/>
If there is any program that is able to read scenarios in sce and export them into XML or any kind of text dump, then I would be highly interested. <br/>
I know the Scenario Viwever, but it only reads, do not write files...<br/>
I do not mind programing a file parser myself ...
by magomar
Sat May 19, 2012 6:14 am
Forum: TOAW III Support
Topic: Activation turns missing in XML files
Replies: 10
Views: 326

RE: Activation turns missing in XML files

<t> Sorry about not being specific enough. I am using the TOAWIII Editor, not a third-party program. I open an scenario in the editor, save it in XML format. When I open the scenario in XML format, all formations are activated in turn 1 (I refer to formations having orders such as delay, wait ...
by magomar
Fri May 18, 2012 8:49 am
Forum: TOAW III Support
Topic: Activation turns missing in XML files
Replies: 10
Views: 326

Activation turns missing in XML files

I have realized that the activation turns for formations with orders implying a non-activated initial state are lost when saving an scenario using the XML format, so all units change to activated in turn 1
I guess this is bug.
Regards

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