Search found 1238 matches

by OxfordGuy3
Wed Dec 04, 2024 12:39 pm
Forum: Strategic Command WWII War in Europe
Topic: What date does Yugoslavia normally activate for the Allies?
Replies: 1
Views: 689

What date does Yugoslavia normally activate for the Allies?

Hi - assuming the Allies have supported the Yugoslavian coup, on which date would Yugoslavia normally activate for the Allies? Is the date variable at all? Thanks.
by OxfordGuy3
Mon Nov 04, 2024 2:45 pm
Forum: Strategic Command WWII War in Europe
Topic: Having trouble telling the difference between my units and other countries
Replies: 9
Views: 897

Re: Having trouble telling the difference between my units and other countries

Elessar2 wrote: Mon Nov 04, 2024 12:28 am Just want to make a quick correction, the other counter modder is named SIPRES.
Oops, thanks, I've now corrected the spelling in my post.
by OxfordGuy3
Fri Nov 01, 2024 11:19 am
Forum: Strategic Command WWII War in Europe
Topic: Malta/paratrooper question
Replies: 6
Views: 601

Re: Malta/paratrooper question

Also noticed that the unit in question doesn't have the range to get to North Africa, unless you can upgrade its Long Range attribute, as you need at least a 7 hex range to paradrop from Malta to Libya, but am sure that you've realised this by now! :)
by OxfordGuy3
Thu Oct 31, 2024 10:42 am
Forum: Strategic Command WWII War in Europe
Topic: SC WWII WiE - Update v1.30.00
Replies: 51
Views: 7309

Re: SC WWII WiE - Update v1.30.00

The PBEM connection seems to be borked at the moment, wish they could figure out a way of doing updates to the game without this happening almost every time!
by OxfordGuy3
Thu Oct 31, 2024 9:12 am
Forum: Tech Support
Topic: I can't play on PBEM with version 1.30
Replies: 9
Views: 437

Re: I can't play on PBEM with version 1.30

It's very frustrating, this seems to happen after almost every update!
by OxfordGuy3
Thu Oct 31, 2024 9:10 am
Forum: Strategic Command WWII War in Europe
Topic: Having trouble telling the difference between my units and other countries
Replies: 9
Views: 897

Re: Having trouble telling the difference between my units and other countries

I use SIPRES counters and an Historical flag mod, works for me! BTW I don't like to use the "Nation Colors" map overlay, as I find it makes it difficult to see what weather hexes actually have!
by OxfordGuy3
Thu Oct 31, 2024 8:46 am
Forum: Tech Support
Topic: I can't play on PBEM with version 1.30
Replies: 9
Views: 437

Re: I can't play on PBEM with version 1.30

Same here, tried yesterday, but still can't connect today.
by OxfordGuy3
Thu Oct 31, 2024 8:38 am
Forum: Strategic Command WWII War in Europe
Topic: SC WWII WiE - Update v1.30.00
Replies: 51
Views: 7309

Re: SC WWII WiE - Update v1.30.00

Elessar2 wrote: Thu Oct 31, 2024 2:29 am Questions about Airfields...

I believe engineers can build them, right?

Can they be captured, or do they "evaporate" when an enemy ground unit overruns them, like regular temporary forts do?
BTW I think are only an option for campaign mods, they're not in the standard campaigns in WiE
by OxfordGuy3
Thu Oct 31, 2024 12:34 am
Forum: Strategic Command WWII War in Europe
Topic: SC WWII WiE - Update v1.30.00
Replies: 51
Views: 7309

Re: SC WWII WiE - Update v1.30.00

PBEM++ server connection error still.
by OxfordGuy3
Wed Oct 30, 2024 11:35 pm
Forum: Tech Support
Topic: Update not available
Replies: 4
Views: 289

Re: Update not available

Yeah, I can't connect to the PBEM servers either.
by OxfordGuy3
Wed Oct 30, 2024 8:19 pm
Forum: Tech Support
Topic: Update not available
Replies: 4
Views: 289

Re: Update not available

Try the US server, I got the error for the EU server, but not the US one
by OxfordGuy3
Wed Oct 30, 2024 7:09 pm
Forum: Strategic Command WWII War in Europe
Topic: SC WWII WiE - Update v1.30.00
Replies: 51
Views: 7309

Re: SC WWII WiE - Update v1.30.00

Okay, will do, though it sounds like this won't affect by current PBEM game. I'll try it out with a new game versus the AI.
by OxfordGuy3
Wed Oct 30, 2024 6:10 pm
Forum: Strategic Command WWII War in Europe
Topic: SC WWII WiE - Update v1.30.00
Replies: 51
Views: 7309

Re: SC WWII WiE - Update v1.30.00


It now works the same as for the Pacific game, whereby most naval units now exert a significantly stronger zoom of control than before, meaning you cannot zoom in and out attacking enemy ships, and operating in groups provides more defensive potential.

It's a change strongly inspired by Hairog's ...
by OxfordGuy3
Wed Oct 30, 2024 5:32 pm
Forum: Strategic Command WWII War in Europe
Topic: SC WWII WiE - Update v1.30.00
Replies: 51
Views: 7309

Re: SC WWII WiE - Update v1.30.00

"Increased the effect of Naval Zones of Control"

Bill - what is the actual affect of this, how does Naval ZoC work now (for new games)?
by OxfordGuy3
Wed Oct 30, 2024 3:04 pm
Forum: Strategic Command WWII War in Europe
Topic: SC WWII WiE - Update v1.30.00
Replies: 51
Views: 7309

Re: SC WWII WiE - Update v1.30.00



Engine changes generally take effect immediately, but campaign changes only take effect in new games.



Okay, good to know!



It is not Baku, but Bacãu in Romania. I suspect the lettering has been corrupted when it was posted on the forum.


Ah, I see - a big change! I guess it makes sense ...
by OxfordGuy3
Wed Oct 30, 2024 12:49 pm
Forum: Strategic Command WWII War in Europe
Topic: SC WWII WiE - Update v1.30.00
Replies: 51
Views: 7309

Re: SC WWII WiE - Update v1.30.00

Maddin25 wrote: Wed Oct 30, 2024 12:42 pm Since the update i can't launch the game. Steam saying the launcher.exe is missing.

Already verified integrity of game files.
Same, the game is unplayable on Steam currently :-(
by OxfordGuy3
Wed Oct 30, 2024 12:39 pm
Forum: Strategic Command WWII War in Europe
Topic: SC WWII WiE - Update v1.30.00
Replies: 51
Views: 7309

Re: SC WWII WiE - Update v1.30.00

Ugh, in a PBEM game I'm halfway through my current turn (save) - but the game has auto-updated on Steam to 1.30, is it possible to somehow revert to 1.29 so that I can finish my current turn on that version at least? Some of the changes will have an impact on what I was doing, which could be ...
by OxfordGuy3
Mon Oct 21, 2024 10:26 am
Forum: Strategic Command WWII: World at War
Topic: HQ's
Replies: 11
Views: 684

Re: HQ's


Note you can move the HQ itself then modify attachments.

Be alert to the HQ command range when moving units.
Thus units that move long ranges (air rebase, operate and transport) should be unattached first, unless their HQ is also moving to the same destination.


I think operating a unit ...
by OxfordGuy3
Fri Oct 18, 2024 2:09 pm
Forum: Strategic Command WWII: World at War
Topic: HQ's
Replies: 11
Views: 684

Re: HQ's

BTW note also that both German and Italian HQs can attach German minor country units, such as Romanian and Hungarian, though doesn't work the other way around.
by OxfordGuy3
Fri Oct 18, 2024 2:06 pm
Forum: War Room
Topic: AA guns and France
Replies: 2
Views: 414

Re: AA guns and France

Because of the likely presence of Allied AA guns in France in games versus humans, I usually buy one or more Rocket Artillery as the Axis and sometimes also double-chit Artillery tech. Or at least I do for the War in Europe game, I don't play World at War much.

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