Search found 334 matches

by turtlefang
Thu Aug 01, 2013 12:04 am
Forum: Distant Worlds 1 Series
Topic: Niche game or undermarketed?
Replies: 201
Views: 5207

RE: Niche game or undermarketed?

<t> To Plant -<br/>
<br/>
I don't appreciated being called a liar. And if you had actually PLAYED Medieval Total War you would know all the factions peasants were armed with spears, bows or crossbows and only urban militia had polearms. Second, if you played, then you would also know that the ...
by turtlefang
Tue Jul 30, 2013 4:23 pm
Forum: Distant Worlds 1 Series
Topic: Niche game or undermarketed?
Replies: 201
Views: 5207

RE: Niche game or undermarketed?

<t> Regarding Medieval Total War.<br/>
No, this wasn't for total Noobs or due to flanking. I've played the Total War Series since the beginning. Peasants had a MAJOR problem with the release AND the military units were very unbalanced. It took two patches to get the Peasant issue fixed. The first ...
by turtlefang
Tue Jul 30, 2013 3:53 pm
Forum: Distant Worlds 1 Series
Topic: Construction yards
Replies: 2
Views: 85

RE: Construction yards

No, they don't. There isn't any reason to put more than one construction yard on a construction ship.
by turtlefang
Mon Jul 29, 2013 11:11 pm
Forum: Distant Worlds 1 Series
Topic: Niche game or undermarketed?
Replies: 201
Views: 5207

RE: Niche game or undermarketed?

<t> I guess it depends on what you define as major problems.<br/>
<br/>
Civ II the first copies pre-purchased wouldn't start. You simply couldn't get them to work or load. It required a patched EXE file. To me, that is a total failure. Or the initial artillery bombardment exploit. <br/>
<br ...
by turtlefang
Mon Jul 29, 2013 8:15 pm
Forum: Distant Worlds 1 Series
Topic: Niche game or undermarketed?
Replies: 201
Views: 5207

RE: Niche game or undermarketed?

<t> We can all throw stones at how well - or not well - the game was developed.<br/>
<br/>
Like it or not, I can cite a number of examples of "poor" game testing on strategies that just didn't work for many games that were very successful when first released. Civ II, Alpha Centari, Age of Empires ...
by turtlefang
Mon Jul 29, 2013 5:14 pm
Forum: Distant Worlds 1 Series
Topic: Contrtolling Constructor Ship
Replies: 15
Views: 272

RE: Contrtolling Constructor Ship

<t> You need to remember a few things:<br/>
<br/>
a) Manually queuing up a constructor doesn't mean that the next constructor available will build that mining station. It means the closest constructor available when you set the queue will be assigned to build that station. Which means you can end ...
by turtlefang
Sun Jul 28, 2013 5:41 pm
Forum: Distant Worlds 1 Series
Topic: Mining???!!!!
Replies: 70
Views: 2531

RE: Mining???!!!!

<t> I would support this change although it goes directly to more micro managing.<br/>
<br/>
As for upgrades, I generally have moved to missiles for my bases so that upgrade automatically except for the change to heavy assault missiles. And the switch over to better shields. That means that I don ...
by turtlefang
Sat Jul 27, 2013 11:33 pm
Forum: Distant Worlds 1 Series
Topic: Mining???!!!!
Replies: 70
Views: 2531

RE: Mining???!!!!

<t> 1. I understand the issue about protection agreements but if you have a protection agreement, your smuggling operations have a higher chance of success. So you have to decide - hold off on killing pirates or use pirates to help supply your shortages?<br/>
<br/>
2. If you getting ahead, things ...
by turtlefang
Sat Jul 27, 2013 11:34 am
Forum: Distant Worlds 1 Series
Topic: Area Weapons in DW: Shadows
Replies: 14
Views: 300

RE: Area Weapons in DW: Shadows

<t> Super weapons are great for destroying planets and your reputation. If you can't invade, you can zap it.<br/>
<br/>
But for ship to ship combat, I haven't found them of much use. <br/>
<br/>
The only area weapon that really works - for me - is the one at the end of the gravity line, put it ...
by turtlefang
Sat Jul 27, 2013 11:20 am
Forum: Distant Worlds 1 Series
Topic: Niche game or undermarketed?
Replies: 201
Views: 5207

RE: Niche game or undermarketed?

<t> If you are planning to use an open beta to help develop the game, I'm all for it. I actually think that is the smart way to go as developers get too close to the game. It is just the nature of the beast.<br/>
<br/>
They are a couple of things that I can cite regarding Distant Worlds:<br/>
<br ...
by turtlefang
Sat Jul 27, 2013 10:59 am
Forum: Distant Worlds 1 Series
Topic: Mining???!!!!
Replies: 70
Views: 2531

RE: Mining???!!!!

<t> You have over expanded and overloaded the "freighters". They are running around like a chicken with their head cut off trying to fulfill all your construction projects.<br/>
<br/>
And, usually, at that point they aren't carrying anything but the emergency supplies or something similar. Which ...
by turtlefang
Fri Jul 26, 2013 10:09 pm
Forum: Distant Worlds 1 Series
Topic: Niche game or undermarketed?
Replies: 201
Views: 5207

RE: Niche game or undermarketed?

<t> You could be right regarding the initial release. I didn't play the game then and only started with the last two expansions.<br/>
<br/>
The old adage is the fastest way to kill a bad product is to advertise it. And it is very difficult to overcome a bad first impression with reviewers and ...
by turtlefang
Fri Jul 26, 2013 11:07 am
Forum: Distant Worlds 1 Series
Topic: Niche game or undermarketed?
Replies: 201
Views: 5207

RE: Niche game or undermarketed?

<t> Kayoz -<br/>
<br/>
That is the difference between a professional "marketer" and a company that isn't really marketing but just making announcements.<br/>
<br/>
The examples cited are all examples of "teaser campaigns", contest, direct response and other types of campaigns.<br/>
<br/>
All ...
by turtlefang
Wed Jul 24, 2013 8:28 pm
Forum: Distant Worlds 1 Series
Topic: Niche game or undermarketed?
Replies: 201
Views: 5207

RE: Niche game or undermarketed?

<t> What you are suggesting is called "unearned media". It means getting press exposure without paying any money for it.<br/>
<br/>
And there are a lot of proven approaches to getting unearned media. It isn't rocket science. It is usually used by people who don't have a large advertising budget or ...
by turtlefang
Tue Jul 23, 2013 10:21 pm
Forum: Distant Worlds 1 Series
Topic: Finding pirate bases
Replies: 23
Views: 546

RE: Finding pirate bases

<t> I haven't been playing classic for a while but cut my teeth on Jeeves guides. <br/>
<br/>
I usually do apply a second wave of explorers to get up to 100 by that is in the a later stage.<br/>
<br/>
If you putting 20 fuel cells on 50 explores, how do you NOT run out of resources to build those ...
by turtlefang
Tue Jul 23, 2013 10:01 pm
Forum: The War Room
Topic: Silver Mist
Replies: 5
Views: 207

RE: Silver Mist

<t> Have to admit I just don't worry that much about them. I try to kill them ASAP. And if a big one shows up, it is usually late enough in the game that I can mass enough firepower to kill it.<br/>
<br/>
Small colonies are the one's most at risk, as are mining stations. I just haven't built ...
by turtlefang
Tue Jul 23, 2013 9:54 pm
Forum: Distant Worlds 1 Series
Topic: Scientists
Replies: 3
Views: 67

RE: Scientists

<t> I take the opposite approach and put all my scientist in my home spaceport where I build my labs to about 20 each. I do this as it makes defending one location easier than multiple locations. I always have a large spaceport by the time I get a second scientist, and I build at three defensive ...
by turtlefang
Mon Jul 22, 2013 10:27 pm
Forum: Distant Worlds 1 Series
Topic: Finding pirate bases
Replies: 23
Views: 546

RE: Finding pirate bases

<t> It makes me feel better now as I use a more balanced research approach.<br/>
<br/>
The long range scanners use static energy so I use energy collectors to power them. And each scout has five fuel cells, a few shields and a few armor if I have researched the armor. So they do have to refuel ...
by turtlefang
Mon Jul 22, 2013 7:54 pm
Forum: Distant Worlds 1 Series
Topic: Niche game or undermarketed?
Replies: 201
Views: 5207

RE: Niche game or undermarketed?

<t> I think a lot of people are missing the point. <br/>
<br/>
Having managed third party distribution systems - which is what Steam is - there are a lot of advantages and disadvantages to using the system. It not just as easy as saying "yes, it will drive volume up by zillions and zillions of ...
by turtlefang
Mon Jul 22, 2013 7:17 pm
Forum: Distant Worlds 1 Series
Topic: Finding pirate bases
Replies: 23
Views: 546

RE: Finding pirate bases

<t> I research the hyperdrive as soon as I can but I rarely get it before year 8 or so. By the time a ship gets to the "special ruins" and the research takes place, it usually about then. <br/>
<br/>
After the spaceport is built, I build two explorers (redesigned to have a little more speed) and ...

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