Search found 8 matches

by jseah
Sun Mar 29, 2015 2:22 pm
Forum: Distant Worlds 1 Series
Topic: Economic Warfare and Strategic Resources
Replies: 0
Views: 49

Economic Warfare and Strategic Resources

<t> Governments can and do regularly place huge orders for strategic resources, whether it is to build a stockpile in anticipation of usage or just as an emergency reserve. <br/>
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Could I suggest a few possible economic actions:<br/>
<br/>
1) Stockpile resource: Buy X units of resources at ...
by jseah
Fri Apr 26, 2013 4:28 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 52726

RE: Master Wishlist Thread

<t> Scaling Economy!<br/>
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Planets should consume more luxury goods as they get higher population and development levels. More population and richer populations want more stuff! One game near the end, I had my entire civilian fleet mostly idling as all the planets weren't ordering anything ...
by jseah
Thu Sep 13, 2012 6:51 pm
Forum: The War Room
Topic: Planetary shield bombardment heavy mass driver
Replies: 10
Views: 362

RE: Planetary shield bombardment heavy mass driver

<t> I have found it useful to bombard hard targets at times. As a Boskara Hivemind (and hence being able to declare war willy nilly), I have occasionally just turned enemy homeworlds into smoking nuclear wasteland instead of wasting troops. <br/>
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Sure, you lose a good planet, but there's ...
by jseah
Sun Sep 02, 2012 3:42 pm
Forum: The War Room
Topic: [spoilers] AI needs to manage provocation better
Replies: 4
Views: 154

RE: [spoilers] AI needs to manage provocation better

<t> I am watching my empire reputation tank. <br/>
<br/>
Why does attacking a blockade lower your reputation? A blockade is enforced by strength of arms, and relieving it (by force) ought to be fair game. <br/>
I parked a bunch of capital ships at the mining station they keep blockading and every ...
by jseah
Fri Aug 24, 2012 1:43 am
Forum: The War Room
Topic: [spoilers] AI needs to manage provocation better
Replies: 4
Views: 154

[spoilers] AI needs to manage provocation better

<t> The Eruktah Refugees show up after I have essentially won the game and they turn up right in the middle of one of my systems (that I have a 5 billion pop planet, defensive bases and small starport no less). <br/>
I play along despite knowing what is going to happen since I want to see the ...
by jseah
Fri Aug 24, 2012 1:03 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 52726

RE: Master Wishlist Thread

<t> oooo, another one. As a highly risky intelligence agent mission (sabotage probably), have the ability to plant a silver mist infestation somewhere. Perhaps one that works in swarms...<br/>
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Obviously, this is meant to destroy the thing and causes havoc. And equally obviously, it has the ...
by jseah
Thu Aug 23, 2012 12:57 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 52726

RE: Master Wishlist Thread

<t> Scriptable unit AI behaviour. <br/>
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How many times have I wished that my ship would go into "Full Impulse" (sprint speed) when I asked it to move a short distance, usually to escape incoming enemies?<br/>
How many times have I wished that I could make a particular ship design and have ...
by jseah
Wed Aug 22, 2012 11:54 pm
Forum: Distant Worlds 1 Series
Topic: Legends: leave your impressions here, pls!
Replies: 156
Views: 4462

RE: Legends: leave your impressions here, pls!

<r> I bought and played RotS for a bit and gave up after I couldn't trigger the storyline; I've come back again just a few days ago after getting Legends. <br/>
Some of these are valid even to my experience with RotS. <br/>
<br/>
So...<br/>
<br/>
The leaders give a nice personal touch to things ...

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