Search found 46 matches

by RICO7878
Mon Jul 21, 2014 2:11 am
Forum: Design and Modding
Topic: [WIP] Expanded Weapons FX
Replies: 3
Views: 196

RE: [WIP] Expanded Weapons FX

Sounds good, was wondering if this could be done. Good luck and def will be watching for this!
by RICO7878
Thu Jun 12, 2014 1:50 am
Forum: Design and Modding
Topic: New ruins & planetary facilities images.
Replies: 11
Views: 703

RE: New ruins & planetary facilities images.

Awesome stuff! Thanks.
by RICO7878
Mon Jun 09, 2014 12:38 am
Forum: Design and Modding
Topic: [WIP][DWU] Planets rework v0.4
Replies: 26
Views: 1506

RE: [WIP][DWU] Planets rework

Thanks!
by RICO7878
Mon Jun 09, 2014 12:36 am
Forum: Design and Modding
Topic: Engine thrusters alignment
Replies: 14
Views: 633

RE: Engine thrusters alignment

<t> The engine "alignment" changes as the ship's speed changes. When a ship is at full sub-light speed then the full extent or alignment of the engines will match the pure blue lines on the ship image file. If the ship is cruising or going slow then the exhaust will shrink and some engines might ...
by RICO7878
Mon Jun 09, 2014 12:12 am
Forum: Design and Modding
Topic: Stuff & Bits UI mod Updated (8/3)
Replies: 32
Views: 4611

RE: Stuff & Bits UI mod

Agree, great stuff and will def use! Thanks!
by RICO7878
Sat May 31, 2014 1:06 am
Forum: Distant Worlds 1 Series
Topic: Best Moment Ever
Replies: 3
Views: 172

RE: Best Moment Ever

ORIGINAL: mr_flappypants

Our explorers will blot out the sun!

LOL!
by RICO7878
Sat May 31, 2014 1:03 am
Forum: Distant Worlds 1 Series
Topic: Boarding Ships
Replies: 6
Views: 279

RE: Boarding Ships

<t> Depends on what your're trying to capture and it's boarding defense strength. If I'm playing as a pirate empire then I usually start with one assault pod on escorts and increase the count by one for each higher ship class. The capture command should come when you have a ship/fleet selected and ...
by RICO7878
Sat May 31, 2014 12:57 am
Forum: Tech Support
Topic: Installing Distant Worlds Universe
Replies: 12
Views: 381

RE: Installing Distant Worlds Universe

Not sure why that would be happening, at what point during installation would you say this is happening? Have you ever had this happen while installing other games/programs?
by RICO7878
Sat May 31, 2014 12:50 am
Forum: Tech Support
Topic: v1.9.5.1 Update Now Available!
Replies: 4
Views: 290

RE: v1.9.5.1 Update Now Available!

Thanks for the quick patch!!! Solved all the bugs I was having, time to enjoy the Universe! [:D]
by RICO7878
Thu May 29, 2014 11:22 pm
Forum: Distant Worlds 1 Series
Topic: Das made it all look so easy
Replies: 3
Views: 169

RE: Das made it all look so easy

<t> If you select a planet then you can que a available construction ship to build a mine their using the info window on the lower left hand, bottom buttons. Otherwise if you want a specific ship to build at a planet then you have to select your construction ship first, then right click on the ...
by RICO7878
Thu May 29, 2014 11:16 pm
Forum: Distant Worlds 1 Series
Topic: ship designs
Replies: 12
Views: 305

RE: ship designs

As far as upgrading your small spaceport to medium one goes, you can select your spaceport first, then right click on it and select retrofit from the menu and upgrade it to a med or large spaceport.
by RICO7878
Thu May 29, 2014 11:11 pm
Forum: Design and Modding
Topic: Character portrait format?
Replies: 1
Views: 264

RE: Character portrait format?

<t> The format and size should be ok. Characters by default use your race picture as their image, so if you want to have your own custom character with their own image then you have to make that character/image and put them into a theme in the customization folder. If you have Universe then you ...
by RICO7878
Wed May 28, 2014 3:21 am
Forum: Tech Support
Topic: Out of Memory when trying to save.
Replies: 12
Views: 742

RE: Out of Memory when trying to save.

<t> I think this has been a persistent problem with DW for a while, possibly a memory leak somewhere in the game. With all the patches it hasn't really been fixed in my experience, still happens to me after an hour or so of playing and I have to save, before running out of memory, and restart the ...
by RICO7878
Tue May 27, 2014 2:26 pm
Forum: Tech Support
Topic: Ship Designs not saving
Replies: 6
Views: 180

RE: Ship Designs not saving

There is also a bug in Universe that replaces your custom designs with preset ones, even if you have all automation turned off. Happened to me a few times, especially after using the game editor. The devs are aware of this and said they would have a fix in the first Universe patch.
by RICO7878
Tue May 27, 2014 2:17 pm
Forum: Design and Modding
Topic: Sirian's EVE Component Mod (new version 1.3) Universe compatible
Replies: 44
Views: 3849

RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

Thanks ShaBahNakk, that helps a lot! And a big thanks to Sirian again too, really enjoy all your mods. I'll hold my breath as long as I can.
by RICO7878
Tue May 27, 2014 2:16 am
Forum: Tech Support
Topic: Universe first ptach timetable?
Replies: 0
Views: 111

Universe first ptach timetable?

I was just wondering if Erik or Elliot have a rough idea when the first patch for Universe will be released? I'm really trying to get into the game but some of the bugs mentioned here in the forums are really distracting me from doing so [:(] Thanks and keep up the great work!
by RICO7878
Tue May 27, 2014 2:03 am
Forum: Design and Modding
Topic: [REL][RotS] Archer Era - Star Trek v1.2a - Updated Music
Replies: 148
Views: 8282

RE: [REL][RotS] Archer Era - Star Trek v1.2a

<t> If you really want it I can upload my copy of it and post a link, but I believe it only works for the Return of the Shakturi expansion so it won't be compatible with Universe if you have it. I believe Igard is updating his mods to work with Universe, starting with maybe his TNG one, so he may ...
by RICO7878
Tue May 27, 2014 1:53 am
Forum: Design and Modding
Topic: Sirian's EVE Component Mod (new version 1.3) Universe compatible
Replies: 44
Views: 3849

RE: Sirian's EVE Component Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Tcby<br/>
<br/>
For some reason this mod is not compatible with Universe. Several components are showing the wrong icon. Perhaps the component naming order was changed. I'm trying to figure out what was changed in order to manually fix the mod, but it's slow ...
by RICO7878
Tue May 27, 2014 1:42 am
Forum: Design and Modding
Topic: Defensive Base PNG?
Replies: 14
Views: 365

RE: Defensive Base PNG?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Darkspire<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: RICO7878<br/>
<br/>
Yea the def base uses the med spaceport image by default, but you can just use the image dropbox when designing a new def base to something else or even a custom image.
<e>[/quote]</e ...

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