Search found 22 matches

by CypherLH
Wed Mar 16, 2022 4:08 am
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 977
Views: 66261

Re: DW2 FAQ/QnA megathread - Ask your question here!

I keep having ships get unassigned from fleets. Which automation setting controls this? Is it the ship automation doing this or a fleet automation setting that allows this? I want ships to be automated and fleets to automatically topoff based on their template....but I NEVER want ships unassigned f...
by CypherLH
Tue Mar 15, 2022 10:49 pm
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 977
Views: 66261

Re: DW2 FAQ/QnA megathread - Ask your question here!

I keep having ships get unassigned from fleets. Which automation setting controls this? Is it the ship automation doing this or a fleet automation setting that allows this? I want ships to be automated and fleets to automatically topoff based on their template....but I NEVER want ships unassigned fr...
by CypherLH
Tue Mar 15, 2022 9:37 pm
Forum: Distant Worlds 2
Topic: Fleet AI re-assigned undamaged ship(s) during battle
Replies: 2
Views: 324

Re: Fleet AI re-assigned undamaged ship(s) during battle

Yes! I keep having ships get unassigned from fleets. Which automation setting controls this? Is it the ship automation doing this or a fleet automation setting that allows this? I want ships to be automated and fleets to automatically topoff based on their template....but I NEVER want ships unassign...
by CypherLH
Mon Dec 11, 2017 4:36 pm
Forum: Scenario Design and Modding
Topic: 1938 Calm Before The Storm
Replies: 152
Views: 9195

RE: 1938 Calm Before The Storm


Nope! Very cool, will do this tonight! Excited to hear this because I LOVE this campaign, only complaints were the inability to build subs and carriers as Germany and the turn lengths.
by CypherLH
Mon Dec 11, 2017 5:18 am
Forum: Scenario Design and Modding
Topic: 1938 Calm Before The Storm
Replies: 152
Views: 9195

RE: 1938 Calm Before The Storm

<r> ...playing this in the steam community DLC version and cannot purchase carriers, subs, or torpedo boats as the Germans. They are at the bottom of the list which extends beyond the normal boundary and I can't click on them to purchase.<br/> <br/> See screen shot...<br/> <br/> <URL url="https://dr...
by CypherLH
Wed Nov 29, 2017 11:16 pm
Forum: Advanced Tactics Series
Topic: Tortuga Power's ATG video tutorials
Replies: 3
Views: 992

RE: Tortuga Power's ATG video tutorials

<r> <QUOTE><s>[quote]</s>ORIGINAL: Vic<br/> <br/> Hi all,<br/> <br/> Anybody looking for tutorials should defenitely check out these:<br/> <URL url="https://www.youtube.com/playlist?list=PLuXzIAdwiCCzAnYuFUZjXM6lOXxCNY16s"><LINK_TEXT text="https://www.youtube.com/playlist?list=P ... lOXxCNY16s">http...
by CypherLH
Thu Sep 06, 2012 10:13 pm
Forum: Distant Worlds 1 Series
Topic: Quick question regarding design of ships
Replies: 11
Views: 146

RE: Quick question regarding design of ships

<t> <br/> Yep, this should be fine although it can confuse the build manager AI. Take manual control of ship construction if you do this. <br/> Right now I have a few different frigate and destroyer variants. Missile ships, heavy armored ships, even little pocket carrier variants, etc. Once I can bu...
by CypherLH
Tue Sep 04, 2012 3:43 pm
Forum: Distant Worlds 1 Series
Topic: Amusing bits you've learned while playing...
Replies: 5
Views: 164

RE: Amusing bits you've learned while playing...

<t> <br/> I've only been playing for a week but....I designed an ultra-cheap 'sentry tower' monitoring station base that has just a long range scanner and then the absolute minimum required of other modules. Its tiny and super cheap. Its about the cost of a small escort ship. I started spamming thes...
by CypherLH
Fri Aug 31, 2012 8:50 pm
Forum: The War Room
Topic: Construction bottlenecks...
Replies: 9
Views: 168

RE: Construction bottlenecks...


ohhhhhh...I feel dumb now :) So I set the drop down to 'fully automate' and then uncheck all the state ships? If I want to manually control the design of all state ships but let the AI design civilian ships I mean.
by CypherLH
Fri Aug 31, 2012 2:33 pm
Forum: The War Room
Topic: Construction bottlenecks...
Replies: 9
Views: 168

RE: Construction bottlenecks...


I have the Legends expansion and the latest patch. It still seems like all automation or no automation for design, still not seeing how to make it different for state vs. private ships. I must be missing something still.

by CypherLH
Fri Aug 31, 2012 4:54 am
Forum: Distant Worlds 1 Series
Topic: Throw me a damn bone for the love of god! :)
Replies: 66
Views: 1218

RE: Throw me a damn bone for the love of god! :)

<r> Would love to see something like this concept for criminal syndicate factions and having them tie to expanded pirate factions. Both of these could in turn tie into local corruption and discontent levels, etc. This is the idea from the wish list that strikes me as brilliant....<br/> <QUOTE><s>[qu...
by CypherLH
Thu Aug 30, 2012 8:41 pm
Forum: The War Room
Topic: Construction bottlenecks...
Replies: 9
Views: 168

RE: Construction bottlenecks...


I looked at the policies and it looks like it just has one drop down to turn automation of design either on or off. It doesn't look like it lets you set this by private or state. I must be missing something?
by CypherLH
Thu Aug 30, 2012 8:39 pm
Forum: The War Room
Topic: Construction bottlenecks...
Replies: 9
Views: 168

RE: Construction bottlenecks...

<t> <br/> I guess I'm doing it right then, it sounds like I have pretty much doing the things you recommend. I just wish there was an alert whenever I have a strategic resource bottleneck that is blocking construction so that I can be alerted to either cancel the construction or build more mining st...
by CypherLH
Thu Aug 30, 2012 3:00 am
Forum: The War Room
Topic: Construction bottlenecks...
Replies: 9
Views: 168

Construction bottlenecks...

<t> <br/> Hello,<br/> <br/> I'm a new player brought in by the 33% sale. LOVING this game so far. Been doing a lot of reading, watching the lets plays, etc. <br/> My first game is going well so far, economy seems to be doing fine..have 6 colonies and a fleet at each, etc. But I keep getting paranoid...
by CypherLH
Wed Aug 29, 2012 10:36 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 38258

RE: Master Wishlist Thread

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bebop Cola<br/> <br/> <br/> <B><s>[b]</s>Pirates, Corruption, and Criminal Syndicates:<e>[/b]</e></B><br/> <B><s>[b]</s>1.<e>[/b]</e></B> Criminal Syndicates as a component or companion to piracy. High-corruption or high discontentment on a colony should influence ...
by CypherLH
Wed Aug 29, 2012 10:15 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 38258

RE: Master Wishlist Thread

<r> Colony surface maps : <br/> <br/> <br/> No idea if this has ever been raised before, but...<br/> <br/> -- actual tiled maps for colony surfaces would be AWESOME. Wouldn't have to be huge surface maps, maybe like a 5 by 10 grid on average or even smaller, varying based on the size of the colony. ...
by CypherLH
Wed Aug 29, 2012 9:21 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 38258

RE: Master Wishlist Thread

<t> <br/> More ship and combat stuff :<br/> <br/> <br/> -- Would love to see the inclusion of a visual ship editor with weapons arcs and shield facings, etc. <br/> <br/> -- An ability to set fleet formations(and have those formations mean something) would be neat to.<br/> <br/> -- more options for s...
by CypherLH
Wed Aug 29, 2012 8:54 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 38258

RE: Master Wishlist Thread


I would love to be able to set colony or general immigration policy by specific race in addition to racial family
by CypherLH
Tue Aug 28, 2012 11:04 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 38258

RE: Master Wishlist Thread

<r> <br/> Is there an updated master wish list somewhere? The one I see is from 2010 and it seems like half the stuff on there has already been added in the expansions and patches, etc. Would love to see an updated master wish list that excludes stuff already implemented. I am full of ideas but I do...
by CypherLH
Tue Aug 28, 2012 7:06 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 38258

RE: Master Wishlist Thread

<t> <br/> Hmm...imagine a "energy heat map" layer in the mini-map that would show a heat map that visually conveys the amount of energy available. In fact I could imagine quite a few useful layers to be added there. The Paradox games like Hearts of Iron and Europe Universalis have 10+ layers for the...

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