Search found 18 matches

by boxleitnerb
Thu Sep 13, 2012 4:48 am
Forum: Distant Worlds 1 Series
Topic: Research and Manufacturing 300k W:300k E:**H:**
Replies: 21
Views: 1606

RE: Research and Manufacturing 300k W:300k E:**H:**

<t> I just played around a bit with the editor, gave myself a custom space port with 100 construction yards but the standard 4 plants of each type. The space port comes with a lot of resources in the cargo hold and immediately all 100 construction yards were busy building 100 ships at once!<br ...
by boxleitnerb
Thu Sep 13, 2012 4:11 am
Forum: Distant Worlds 1 Series
Topic: Research and Manufacturing 300k W:300k E:**H:**
Replies: 21
Views: 1606

RE: Research and Manufacturing 300k W:300k E:**H:**

<r> 871k (probably around 1100k with all bonuses) is a lot more than 150k+150k+150k=450k, so you are fine. You have more scientists than labs, you could build more.<br/>
<br/>
Actual Output includes aforementioned bonuses (from government and race AND specific location bonuses from the locations ...
by boxleitnerb
Thu Sep 13, 2012 3:10 am
Forum: Distant Worlds 1 Series
Topic: Research and Manufacturing 300k W:300k E:**H:**
Replies: 21
Views: 1606

RE: Research and Manufacturing 300k W:300k E:**H:**

<t> You need to have as many scientists as you have labs. Otherwise, the lab spaces are empty and don't contribute to research. There is an article right about that, but I'm new so I cannot post links yet.<br/>
<br/>
But I will try to explain anyway:<br/>
Let's say you have a lab capacity of 200k ...
by boxleitnerb
Thu Sep 13, 2012 2:59 am
Forum: Distant Worlds 1 Series
Topic: Understanding Cargo/Your resources
Replies: 75
Views: 2102

RE: Understanding Cargo/Your resources

<t> 2. I would assume that stock is everything you have in the cargo holds on ships, stations, colonies etc. Well, maybe just colonies and spaceports as cargo in transit from resource locations and on the mining stations themselves is not really ready for distribution and usage. Anyway, it means ...
by boxleitnerb
Thu Sep 13, 2012 2:55 am
Forum: Distant Worlds 1 Series
Topic: Need recommended AI RetroFit setting
Replies: 11
Views: 435

RE: Need recommended AI RetroFit setting

<t> 2. Mark the ingame prebuilt design as obsolete<br/>
<br/>
As for 1., I think that happenes autmatically when you upgrade the design. Say you make a "Custom Spaceport" and upgrade it, it will say "Custom Spaceport MK2" and automatically be related to the original design for retrofitting.<br ...
by boxleitnerb
Wed Sep 12, 2012 8:30 am
Forum: Distant Worlds 1 Series
Topic: Upgrading Spaceports
Replies: 4
Views: 278

RE: Upgrading Spaceports

You could upgrade the small starport design. But that way you would have to upgrade your starports all at once (maybe you only want to upgrade a few).
by boxleitnerb
Tue Sep 11, 2012 6:04 pm
Forum: The War Room
Topic: Easy way to always win.
Replies: 41
Views: 2772

RE: Easy way to allways win.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: feelotraveller<br/>
<br/>
Just a little clarification - research bonuses* are empire wide and not just for the labs at that location. That said stripping all of the research labs out of spaceports and putting them elsewhere is something I always do too. The ...
by boxleitnerb
Tue Sep 11, 2012 12:44 pm
Forum: Distant Worlds 1 Series
Topic: Question for devs - font fix anytime soon?
Replies: 6
Views: 319

RE: Question for devs - font fix anytime soon?

I agree. I'm running 1920x1080 on a 23" LCD (native resolution, no antialiasing) and it is a real pain to read the font in this game. This is a critical issue that needs to be fixed.
by boxleitnerb
Tue Sep 11, 2012 12:38 pm
Forum: Distant Worlds 1 Series
Topic: Beginner questions
Replies: 25
Views: 862

RE: Beginner questions

<t> I've been reading up on resupply ships and cargo holds and a follow up question emerged:<br/>
<br/>
If a mining station or resupply ship mines a planet/cloud with caslon and hydrogen, but only caslon is taken continuously away (for refuelling purposes), what happens to newly mined gases? Let's ...
by boxleitnerb
Tue Sep 11, 2012 11:34 am
Forum: Distant Worlds 1 Series
Topic: Beginner questions
Replies: 25
Views: 862

RE: Beginner questions

I imagine the constructors might build too far away. When I leave them on auto, several moons and/or asteroids on my home system will not be exploited.
Is it possible after all to sell a surplus in resources? Does that happen automatically?
by boxleitnerb
Tue Sep 11, 2012 9:28 am
Forum: Distant Worlds 1 Series
Topic: Beginner questions
Replies: 25
Views: 862

RE: Beginner questions

<t> Great, thanks!<br/>
<br/>
Is it generally a good or bad idea to build mining stations everywhere (exploiting every single resource in my current sphere of influence, that is)? I mean if I don't really need a specific resource right now (according to the demand column in the expansion planer ...
by boxleitnerb
Tue Sep 11, 2012 8:45 am
Forum: Distant Worlds 1 Series
Topic: Beginner questions
Replies: 25
Views: 862

RE: Beginner questions

<t> I found a ship design guide, but I'm a bit confuse about energy and fuel<br/>
<br/>
It says for example "6.94 fuel units per 1000 energy units". Does that mean fuel is not only used for propulsion but also for energy generation (weapons, shields, systems etc.)? If that is so, I guess the ...
by boxleitnerb
Tue Sep 11, 2012 7:39 am
Forum: Distant Worlds 1 Series
Topic: Beginner questions
Replies: 25
Views: 862

RE: Beginner questions

<t> Thanks for all your input. I think I will try to design ships myself.<br/>
<br/>
Is it wise to build more engines into a ship to increase speed (for colony ships for instance)?<br/>
When I play the Ackdarians, they have the super efficient engines. Does that make all other research in the ...
by boxleitnerb
Sun Sep 09, 2012 7:48 am
Forum: Distant Worlds 1 Series
Topic: Beginner questions
Replies: 25
Views: 862

RE: Beginner questions

Isn't it a good idea to have mixed fleets? More effective against different targets?
Do you design the ships yourself?
by boxleitnerb
Sat Sep 08, 2012 2:38 pm
Forum: Distant Worlds 1 Series
Topic: Beginner questions
Replies: 25
Views: 862

RE: Beginner questions

Btw is there a way to keep fleets together? When there is a faster ship in my fleet, it always arrives at the target first and gets killed because it is alone.
by boxleitnerb
Sat Sep 08, 2012 7:47 am
Forum: Distant Worlds 1 Series
Topic: Beginner questions
Replies: 25
Views: 862

RE: Beginner questions

Okay, thanks :)

Another question please:
Sometimes when I give the order to build something (for example a spaceport), the construction is not started. Is that because there are not enough resources avaiable for that particular project?
by boxleitnerb
Sat Sep 08, 2012 4:20 am
Forum: Distant Worlds 1 Series
Topic: Beginner questions
Replies: 25
Views: 862

RE: Beginner questions

<t> Thanks for your reply!<br/>
<br/>
Yes, I had colonize on automatic. Does that mean the AI does everything by itself or do I still have to chose suitable planets with the expansion planner and click "colonize"? I fiddled a bit with the expansion planner and ended up having queued a dozen or so ...
by boxleitnerb
Fri Sep 07, 2012 10:08 pm
Forum: Distant Worlds 1 Series
Topic: Beginner questions
Replies: 25
Views: 862

Beginner questions

<t> Hi!<br/>
<br/>
I'm a bit overwhelmed by Distant Worlds: Legends and I have several questions.<br/>
<br/>
1. How can I speed up ship production? Especially colony ships take a long time to build<br/>
2. How can I prioritize which planets are colonized first?<br/>
3. Can I cancel ...

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