Search found 6 matches

by klarson56
Tue Jan 29, 2013 11:00 am
Forum: Mods and Scenarios
Topic: Changing morale, experience, etc, easily in a Mod
Replies: 0
Views: 271

Changing morale, experience, etc, easily in a Mod

<t> Sorry in advance for what is probably an easy answer, but I've just started playing with the editor to create a mod and I'm hoping there might be a shortcut for what I want to do.<br/>
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I would like to make some changes for many of the units in a scenario and have figured out how to do it ...
by klarson56
Fri Nov 09, 2012 12:32 pm
Forum: Decisive Campaigns: Case Blue
Topic: Regaining readiness
Replies: 2
Views: 182

Regaining readiness

<t> I'm playing the Soviets in Operation Uranus and I've reached a point where some of my armor units and most of my air have very low readiness. To be expected from how I've been using them, but.....<br/>
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I've been letting them rest, especially the air and even though they are in full ...
by klarson56
Fri Nov 09, 2012 12:29 pm
Forum: Decisive Campaigns: Case Blue
Topic: Artillery Unit Defense and Supply
Replies: 1
Views: 129

Artillery Unit Defense and Supply

<t> I haven't upgraded to v1.02 yet, so maybe this has already been fixed, but......<br/>
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It seems that in defense, even when defending alone, artillery units (especially the artillery units of the computer oponent) are the toughest to break and take longer to run out of supply than other ...
by klarson56
Mon Sep 17, 2012 9:26 am
Forum: Decisive Campaigns: Case Blue
Topic: Replacements
Replies: 8
Views: 327

RE: Replacements

Yes. The support regiment.
by klarson56
Fri Sep 14, 2012 12:18 pm
Forum: Decisive Campaigns: Case Blue
Topic: Replacements
Replies: 8
Views: 327

RE: Replacements

Thanks for the advice. The main thing that confuses me at this point is the Artillery regiment. It is stuck at 10 howitzers and 10 heavy FLAK, even though there is SS artillery in the OKH pool. that can't be the full strength for the regiment.
by klarson56
Thu Sep 13, 2012 12:11 pm
Forum: Decisive Campaigns: Case Blue
Topic: Replacements
Replies: 8
Views: 327

Replacements

<t> I've been playing Case Blue Long and experimenting with with some of the aspects of the game to try and figure out how they work. In order to better understand how replacements worked, I created an SS Motorized Division co-located with OKH and subordinated to it, set replacements to priority ...

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