Search found 8 matches

by Titan32
Sat Aug 23, 2014 5:49 pm
Forum: Distant Worlds 1 Series
Topic: Issues as a Pirate Empire and with blockades.
Replies: 0
Views: 77

Issues as a Pirate Empire and with blockades.

<t> Greetings.<br/>
<br/>
I'm using the Extended Mod for Universe, and am actually encountering few problems as Haakonish Smugglers.<br/>
<br/>
<br/>
- 1st issue: How can I cancel, as a pirate empire, a smuggling mission for one of my colonies?<br/>
I really fail to find where it could be... I ...
by Titan32
Fri May 30, 2014 12:32 pm
Forum: Design and Modding
Topic: Halo Mod for DW Universe?
Replies: 8
Views: 853

RE: Halo Mod for DW Universe?

<t> That would be amazing.<br/>
<br/>
<br/>
<br/>
The different races I can think of:<br/>
<br/>
- UNSC/Humans, obviously. I found some ship sprites someone made for another game: i1181.photobucket.com/albums/x423/Kalthaniell/haloshipspreview.png<br/>
They could have access to Corporate ...
by Titan32
Fri May 30, 2014 12:29 pm
Forum: Design and Modding
Topic: [WIP] [DW:U] Universa Addon for Distant Worlds Extended
Replies: 37
Views: 2270

RE: [WIP] Extended Plus! Minimod for Distant Worlds Extended [50 Races]

Good news you're continuing your mod, sir!

By the way, the latest version of Extended adds a new race family, the Avians. Just to be sure you don't miss it. [:)]
by Titan32
Thu May 15, 2014 4:23 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Universe Steam Page and New Video Trailer
Replies: 86
Views: 3125

RE: Distant Worlds: Universe Steam Page and New Video Trailer

<t> Awesome.<br/>
<br/>
Opening the game to Steam is great, can't wait to see the achievements!<br/>
Also, maybe you could think about including Workshop or Trading Cards [;)]<br/>
<br/>
About the trailer, it's beautiful. But from 0:13 to 0:22, it tells me we're now able to play on two galaxies ...
by Titan32
Fri Aug 02, 2013 11:43 pm
Forum: Distant Worlds 1 Series
Topic: New Public Beta v1.9.0.9 for DW Shadows
Replies: 32
Views: 1179

RE: New Public Beta v1.9.0.9 for DW Shadows

<r> <QUOTE><s>[quote]</s>AREA WEAPONS<br/>
<br/>
<br/>
- epicenter of area weapons is no longer centered on firer. Instead area weapons now fire at target and the damage shockwave expands from the target (similar to area gravity weapons) ]<e>[/quote]</e></QUOTE>
[X(] [X(] [X(]<br/>
<br/>
<B><s ...
by Titan32
Wed May 29, 2013 10:32 am
Forum: Distant Worlds 1 Series
Topic: About some Pirate-Gameplay elements
Replies: 1
Views: 54

About some Pirate-Gameplay elements

<r> Hello,<br/>
I read this forum and play Distant Worlds since RotS, but it's apparently just the third time I post.<br/>
First of all, Shadows is <B><s>[b]</s>AWESOME!<e>[/b]</e></B> [&o] I'll not explain why, it's quite obvious but not the topic here.<br/>
<br/>
Second, I have few funny facts ...
by Titan32
Mon Sep 17, 2012 6:38 pm
Forum: Distant Worlds 1 Series
Topic: Seriously annoying design problem after patch
Replies: 5
Views: 134

RE: Seriously annoying design problem after patch

Thanks for your quick answers! [:)]

I'll have to replace all the "." by some "," in race policy files.
by Titan32
Mon Sep 17, 2012 5:07 pm
Forum: Distant Worlds 1 Series
Topic: Seriously annoying design problem after patch
Replies: 5
Views: 134

Seriously annoying design problem after patch

<r> Hello to all stellar commanders,<br/>
<br/>
I updated to the last patch (1.7.0.16, right?), and played several games, but here is a serious problem that screw up all my new games: starting ships and starting designs has no more shield nor weapon... [X(]<br/>
<br/>
I don't know if it's normal ...

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