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by axyarthur
Thu Dec 19, 2013 9:11 pm
Forum: War in the Pacific: Admiral's Edition
Topic: what needs supply and what not
Replies: 3
Views: 68

RE: what needs supply and what not

ok, thanks for answer.
by axyarthur
Wed Dec 18, 2013 10:08 pm
Forum: War in the Pacific: Admiral's Edition
Topic: what needs supply and what not
Replies: 3
Views: 68

what needs supply and what not

<t> hi,<br/>
I just want to clarify which activities needs supply and which doesn't. Please correct me if I'm wrong on following:<br/>
<br/>
building port / airfield / fort : yes<br/>
repairing p / a / f : no<br/>
LCU replacement / upgrade: yes<br/>
LCU repair(disable squads/devices): yes<br ...
by axyarthur
Wed Nov 13, 2013 7:55 pm
Forum: War in the Pacific: Admiral's Edition
Topic: American Torpedoes
Replies: 45
Views: 1231

RE: American Torpedoes

<t> In my first game against AI, I made the mistake of turning reliable torpedoes on. The result is that by mid 1943, Japan has less than 100 AKs and xAks and exactly 1 AP afloat. Granted not all of them are sunk by subs, and this is the AI, but the effect can be devastating.<br/>
I stopped the ...
by axyarthur
Tue Sep 17, 2013 5:03 pm
Forum: Tech Support
Topic: TF follow
Replies: 1
Views: 41

TF follow

<t> I've run into this problem several times. If you have 3 or more TFs, and you set all of them to follow one, sometimes they all just don't move. I've tried meet vs follow, and the results are very inconsistent, sometimes it all works, but occasionally you have either one or more TFs being left ...
by axyarthur
Mon Oct 01, 2012 12:37 pm
Forum: Scenario Design and Modding
Topic: Aircraft Loads
Replies: 148
Views: 4990

RE: Aircraft Loads

What about code for "city attack"? does it use a separate loadout from AF, Port, or Gnd? I try use filters from the editor and everything works except for City Attack. When I choose that option the group just won't fly the mission

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