Search found 10 matches

by Atridij
Thu May 29, 2014 2:32 pm
Forum: Design and Modding
Topic: Too many people on new colonies
Replies: 5
Views: 333

RE: Too many people on new colonies

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Tehlongone<br/>
<br/>
Well a 1 billion ship would be acceptable as a world-ship sort of like some massive inhabited ships travelling through the galaxy in some sci-fi, provided building it would be prohibitively expensive.<br/>
<br/>
I think one of the ...
by Atridij
Wed May 28, 2014 2:47 pm
Forum: Design and Modding
Topic: Too many people on new colonies
Replies: 5
Views: 333

Too many people on new colonies

<t> Hey there, I've been a stalker around these parts for a better part of these three years and I've made an account to ask a few questions about an immersion, but not a game breaking problem I've had for years with this game.<br/>
<br/>
And that is that there are just too many people in new ...
by Atridij
Thu Oct 04, 2012 1:36 pm
Forum: Design and Modding
Topic: Changing stats for Goverments
Replies: 10
Views: 558

RE: Changing stats for Goverments

<r> <QUOTE><s>[quote]</s>ORIGINAL: Nedrear<br/>
Before that I gave you my logical idea of a CN in the game based on the debuffs of it. If you EVER read the linked article - which you either did not or did not understand - my previous insight to the game CN is not in there!
<e>[/quote]</e></QUOTE ...
by Atridij
Thu Oct 04, 2012 9:02 am
Forum: Design and Modding
Topic: Changing stats for Goverments
Replies: 10
Views: 558

RE: Changing stats for Goverments

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Nedrear<br/>
<br/>
No without being modest, I just got a brain. And these two are only logical options to achieve a corporate "hive" in a dystopic way. Of course we could just give up our own minds and freedom at the next corner ourselves.<br/>
<br/>
If you ...
by Atridij
Wed Oct 03, 2012 7:46 pm
Forum: Design and Modding
Topic: Changing stats for Goverments
Replies: 10
Views: 558

RE: Changing stats for Goverments

<r> <QUOTE><s>[quote]</s>ORIGINAL: Nedrear<br/>
<br/>
A corporate nationalism is NOT a good economy unless it is led by the old Krupp works. It means one company or a cartell owns the whole state. Just imagine your land owes all his money one corporation and it says "either let us decide what you ...
by Atridij
Wed Oct 03, 2012 5:54 pm
Forum: Design and Modding
Topic: Changing stats for Goverments
Replies: 10
Views: 558

RE: Changing stats for Goverments

<r> <QUOTE><s>[quote]</s>ORIGINAL: Kalthaniell<br/>
<br/>
I think that government stats are hardcoded into the game - so no, they can't be changed. I may be wrong though...
<e>[/quote]</e></QUOTE>
<br/>
Aww... Does that mean I have to mess with dll files or something?<br/>
<br/>
Because I ...
by Atridij
Wed Oct 03, 2012 5:50 pm
Forum: Design and Modding
Topic: [WIP] EVE Online & DUST 514 MOD (Update:Modding Diary 6/7)
Replies: 232
Views: 13118

RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7)

This looks just so amazing... [&o][&o][&o][&o][&o][&o]
by Atridij
Wed Oct 03, 2012 3:17 pm
Forum: Design and Modding
Topic: Changing stats for Goverments
Replies: 10
Views: 558

Changing stats for Goverments

<r> Can it be done? <E>:D</E><br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
<br ...

Go to advanced search