Search found 19 matches

by kmunoz
Sat Sep 12, 2020 11:34 am
Forum: Tech Support
Topic: Solutions/workarounds to UI issues?
Replies: 2
Views: 910

RE: Solutions/workarounds to UI issues?

Unfortunately, the Surface is a 3:2 screen, and TOTH doesn't support that ratio in any of its set options, so I can't go to full screen. (And when I run the game on my desktop, in full screen mode, the game gets really sluggish.)
by kmunoz
Fri Sep 11, 2020 8:00 pm
Forum: Tech Support
Topic: Solutions/workarounds to UI issues?
Replies: 2
Views: 910

Solutions/workarounds to UI issues?

<t> I'm running into a couple of odd problems and am hopeful that there are solutions or workarounds.<br/>
<br/>
1) Because of the peculiarities of my system (a Surface laptop with a 3000x2000 screen), I have to play in Windowed mode - that is the only option that works. The problem is that I can ...
by kmunoz
Wed Jul 22, 2020 11:11 am
Forum: Tigers on the Hunt
Topic: Question about panning around the map
Replies: 4
Views: 367

RE: Question about panning around the map

<t> The arrow keys is what brought me to ask the question. When I use the arrow keys, after a few keypresses I get the Windows alert beep every time I press the key again. For some reason the game is reporting that the key buffer has overflowed.<br/>
<br/>
Click-drag with the mouse has no effect ...
by kmunoz
Tue Jul 21, 2020 11:20 am
Forum: Tigers on the Hunt
Topic: Question about panning around the map
Replies: 4
Views: 367

RE: Question about panning around the map

<t> Hm... I can't get mine to do that. I have to run the game in a window because going full screen creates a lot of input lag, and moving the mouse to the edges of the window or beyond doesn't pan the screen at all.<br/>
<br/>
Correction: I can get the map to pan up (mouse at the top of the ...
by kmunoz
Tue Jul 21, 2020 12:47 am
Forum: Tigers on the Hunt
Topic: Question about panning around the map
Replies: 4
Views: 367

Question about panning around the map

<t> What is the best way to pan around a map? I've tried using the Jump Map but since a mouse click sets the upper left corner of the box, it's hard to use the Jump Map to get to the left side of the map (since you only have about a pixel or two of play for the mouse click). I've also used the arrow ...
by kmunoz
Thu Jul 16, 2020 12:40 pm
Forum: Tech Support
Topic: How to get to most recent version without using updater?
Replies: 6
Views: 394

RE: How to get to most recent version without using updater?

Sorry, I wasn't clear. I can find UPDATE6 but the top message there says that UPDATE5 has to be installed first, and I can't find UPDATE5.
by kmunoz
Thu Jul 16, 2020 11:23 am
Forum: Tech Support
Topic: How to get to most recent version without using updater?
Replies: 6
Views: 394

RE: How to get to most recent version without using updater?

Thanks, I did end up finding the updater to 1.1.09 on the Matrix game page. Now just need to hunt down the updates needed to get up to UPDATE6...
by kmunoz
Thu Jul 16, 2020 11:15 am
Forum: Tech Support
Topic: Game will not Run - Resolution
Replies: 10
Views: 406

RE: Game will not Run - Resolution

If that's the case, where do we find the earlier updates to get from the current released version to the current beta?
by kmunoz
Wed Jul 15, 2020 9:03 pm
Forum: Tech Support
Topic: Game will not Run - Resolution
Replies: 10
Views: 406

RE: Game will not Run - Resolution

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Paullus<br/>
<br/>
Yes, just download the zip-file, unpacj and intall in TotH directory. The versions mentioned in the text refers to older Beta versions.
<e>[/quote]</e></QUOTE>
<br/>
Just to clarify, to install UPDATE6 you do NOT need to have installed ...
by kmunoz
Wed Jul 15, 2020 8:50 pm
Forum: Tech Support
Topic: How to get to most recent version without using updater?
Replies: 6
Views: 394

How to get to most recent version without using updater?

<t> The game updater appears not to be able to download any updates, and the base install from my purchase today is 1.0.06, I believe. The updater wants to update me to 1.1.09 but it fails to download, and I see also that there are versions beyond that one (most recently UPDATE6). But UPDATE6 ...
by kmunoz
Sat Apr 25, 2015 12:07 am
Forum: Distant Worlds 1 Series
Topic: A Possible New Vision of Distant Worlds
Replies: 35
Views: 1084

RE: A Possible New Vision of Distant Worlds

I'd be happy if they improved the display routines that currently exist. Opening a window is like watching a Commodore PET draw in LOGO, or a mid-1980's movie's idea of gritty computer realism. In other words, fix the draw delay! Then, high quality versions of the sprites that already exist.
by kmunoz
Thu Apr 23, 2015 9:30 pm
Forum: Distant Worlds 1 Series
Topic: How the AI Upgrades designs...?
Replies: 12
Views: 288

RE: How the AI Upgrades designs...?

That does help, thanks!
by kmunoz
Thu Apr 23, 2015 8:41 pm
Forum: Distant Worlds 1 Series
Topic: How the AI Upgrades designs...?
Replies: 12
Views: 288

How the AI Upgrades designs...?

<r> Is there an identifiable pattern to how the AI does upgrades to ship designs, if you automate it? Presumably they upgrade to the latest module of each type (blasters, shields, etc.), but do they also <I><s>[i]</s>add<e>[/i]</e></I> systems that previously weren't found on the ship? Do they add ...
by kmunoz
Sun May 25, 2014 1:54 am
Forum: The War Room
Topic: Resourse table for Legends/Shadows
Replies: 10
Views: 458

RE: Resourse table for Legends

You misspelled "Continental" in the planet type names. ;)
by kmunoz
Sat Oct 12, 2013 1:11 am
Forum: Tech Support
Topic: Where to Upload Save Files
Replies: 15
Views: 1681

RE: Where to Upload Save Files

<t> Getting an Unhandled Exception error.<br/>
<br/>
A few minutes along after the saved game is opened, the Adviser will suggest an attack mission. Clicking on the message will cause a UE. If the Adviser suggests multiple attack missions, each one will cause a UE.<br/>
<br/>
File: kmunoz_101113 ...
by kmunoz
Thu Oct 10, 2013 1:07 pm
Forum: Tech Support
Topic: Unhandled exception error
Replies: 5
Views: 141

RE: Unhandled exception error

<t> Darkspire - I'm running Win 7 and the game is a 10x10 700 star setup.<br/>
<br/>
sbach2o - I wasn't aware I could upload saved files for inspection, thanks for the suggestion. As for the rest, I'll see what I can find. You may be right that it's a construction/bay issue: the last time it ...
by kmunoz
Wed Oct 09, 2013 4:26 pm
Forum: Tech Support
Topic: Unhandled exception error
Replies: 5
Views: 141

RE: Unhandled exception error

<t> Here is the error cabbage:<br/>
<br/>
See the end of this message for details on invoking <br/>
just-in-time (JIT) debugging instead of this dialog box.<br/>
<br/>
************** Exception Text **************<br/>
System.IndexOutOfRangeException: Index was outside the bounds of the array ...
by kmunoz
Wed Oct 09, 2013 3:54 pm
Forum: Tech Support
Topic: Unhandled exception error
Replies: 5
Views: 141

Unhandled exception error

<t> I'm running Shadows, the current version, and occasionally (after maybe an hour of play) I get an Unhandled Exception error when trying to open the Ships and Bases screen. Once it happens, I can't get back into that screen (error keeps returning), but the rest of the game seems to be ok. The ...

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