Search found 19 matches

by Chris McMahon
Mon May 24, 2021 3:53 am
Forum: Tech Support
Topic: Game stopped working on Windows 10
Replies: 12
Views: 1812

RE: Game stopped working on Windows 10

<r> I had the same issue - Launcher starts, you click "Play Distant Worlds", then nothing happens. No error message. Just nothing. Since I hadn't played DW on my current PC, this was the first time I'd tried it in at least a year, maybe two.<br/>
<br/>
First give this a read:<br/>
<URL url="https ...
by Chris McMahon
Thu Jun 26, 2014 10:29 am
Forum: Tech Support
Topic: 1.9.5.4 Population commits instant mass suicide when I increase tax rate
Replies: 5
Views: 110

RE: 1.9.5.4 Population commits instant mass suicide when I increase tax rate

No disaster or bombardment. This was my home world. Both before and after, the planet quality was 100.
by Chris McMahon
Wed Jun 25, 2014 10:33 pm
Forum: Tech Support
Topic: 1.9.5.4 Population commits instant mass suicide when I increase tax rate
Replies: 5
Views: 110

RE: 1.9.5.4 Population commits instant mass suicide when I increase tax rate

<t> Ok, I found a save approx 10 minutes before the issue and replayed up until the maxing out of the population.<br/>
<br/>
Most probably, the bug was the high initial population. When I reloaded the game, this time the population maxed out at ~28 billion. Then I applied the 65% rate rate and it ...
by Chris McMahon
Tue Jun 24, 2014 4:01 pm
Forum: Tech Support
Topic: spaceport AI battle control is very strange
Replies: 1
Views: 64

RE: spaceport AI battle control is very strange

<t> I have huge issues with the AI of fixed installations.<br/>
<br/>
I normally use missiles and phasers, both weapons types have no distance penalty, so this issue wasn't as noticeable to me before. Anyway I decided to try plasma weapons this game with a 2pt per 100 range drop in power. Boy was ...
by Chris McMahon
Tue Jun 24, 2014 3:25 pm
Forum: Tech Support
Topic: 1.9.5.4 Population commits instant mass suicide when I increase tax rate
Replies: 5
Views: 110

RE: 1.9.5.4 Population commits instant mass suicide when I increase tax rate

ORIGINAL: Erik Rutins

Do you have a save file for this that you could upload?
Only one from 30 minutes or so after it happened. Any use?
by Chris McMahon
Tue Jun 24, 2014 3:06 pm
Forum: Tech Support
Topic: 1.9.5.4 Population commits instant mass suicide when I increase tax rate
Replies: 5
Views: 110

1.9.5.4 Population commits instant mass suicide when I increase tax rate

<t> So my homeworld is a Q100 Planet. I built a lot of wonders on it (development level 175) and dropped the tax rate to 0. I wanted to know what the best-case max population of the planet was.<br/>
<br/>
After about 15 years of a 30% growth rate, I finally hit max population ~35billion. Great ...
by Chris McMahon
Sun Jun 08, 2014 10:40 pm
Forum: Tech Support
Topic: 1.9.5.2 Ion Pulse centres on target ship
Replies: 3
Views: 121

RE: 1.9.5.2 Ion Pulse centres on target ship

<r> <QUOTE><s>[quote]</s>ORIGINAL: Spidey<br/>
<br/>
If you're up for a little test then design a simple ship with plenty of armor, no shields, no ion defense, and use the game editor to give the pirates one of those close to your base. It will attack your base and the ion pulse thing should fire ...
by Chris McMahon
Sun Jun 08, 2014 10:20 pm
Forum: Tech Support
Topic: 1.9.5.2 [Solved - I was tricked]
Replies: 5
Views: 118

RE: 1.9.5.2 Ships, Fleets, Pirate Bases, Empire Influence, Travel Vectors all not showing on galaxy map

ORIGINAL: Pappy

I had the same problem. What was the intended purpose of this option?
It might as well be renamed to:


[x] Make game unplayable.
by Chris McMahon
Sun Jun 08, 2014 8:08 am
Forum: Tech Support
Topic: 1.9.5.2 Ion Pulse centres on target ship
Replies: 3
Views: 121

1.9.5.2 Ion Pulse centres on target ship

<t> I've installed Ion Pulses (area effect weapons - 10x each) on my mining bases. When they fire the effect is centred on the attacking ship, not my base. Ie the "wave" is centred on the enemy and radiates out from them, not me.<br/>
<br/>
It also appears than the ion damage has no effect on the ...
by Chris McMahon
Sun Jun 08, 2014 1:17 am
Forum: Tech Support
Topic: 1.9.5.2 [Solved - I was tricked]
Replies: 5
Views: 118

RE: 1.9.5.2 Ships, Fleets, Pirate Bases, Empire Influence, Travel Vectors all not showing on galaxy map

<r> <QUOTE><s>[quote]</s>ORIGINAL: Spidey<br/>
<br/>
Check if your game has "clean galaxy map" activated. It's at the bottom of the window that pops up when you click on "advanced settings" in options.<br/>
<br/>
Edit: It's only available when you access options from the main menu, by the way ...
by Chris McMahon
Sat Jun 07, 2014 10:57 pm
Forum: Tech Support
Topic: 1.9.5.2 [Solved - I was tricked]
Replies: 5
Views: 118

1.9.5.2 [Solved - I was tricked]

<t> Since steam auto-updated me to 1.9.5.2, I can no longer see Ships (even my own), Fleets, Pirate Bases, Empire Influence, or Travel Vectors on the galaxy map. Thus making the game unplayable.<br/>
<br/>
1.9.5.1 did not have this issue. The ONLY thing that changed on my system was steam's ...
by Chris McMahon
Mon Jun 17, 2013 1:08 pm
Forum: Distant Worlds 1 Series
Topic: Shadows - resource movement broken?
Replies: 26
Views: 844

RE: Shadows - resource movement broken?

<t> Ok, so I started a new game with the latest 1.9.0.6 patch, just to be sure. It's about 24 years in, I'm the blue guy in the bottom left on the map. I've got 11 colonies, 10 (+1 building) with small star ports, each with 100 standard cargo bays and 10 docks.<br/>
<br/>
I'm getting warnings ...
by Chris McMahon
Sat Jun 15, 2013 8:10 pm
Forum: Distant Worlds 1 Series
Topic: Shadows - resource movement broken?
Replies: 26
Views: 844

RE: Shadows - resource movement broken?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
Why would you have that? I see the AI built a heap (like 10+) and wonder why my medium empire sit with 4 mostly idle ones...
<e>[/quote]</e></QUOTE>
I run out of resource X and all the current construction ships are busy so I build another two ...
by Chris McMahon
Sat Jun 15, 2013 4:47 pm
Forum: Distant Worlds 1 Series
Topic: Shadows - resource movement broken?
Replies: 26
Views: 844

RE: Shadows - resource movement broken?

<t> Wow that sound really time consuming. I usually have 80+ construction ships by mid game. Baby sitting them like that would be a PITA, not to mention a test of memory.<br/>
<br/>
As it now, I can't play the game in real time (1:1), having to pause every few seconds to issue new commands. <br ...
by Chris McMahon
Sat Jun 15, 2013 2:23 pm
Forum: Distant Worlds 1 Series
Topic: Shadows - resource movement broken?
Replies: 26
Views: 844

RE: Shadows - resource movement broken?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Fishers of Men<br/>
<br/>
Could it be that our construction ships are stalling more when building things, or does it just seem that way because the Shadows expansion gives us the ability to know about the stalled construction?
<e>[/quote]</e></QUOTE>
It ...
by Chris McMahon
Sat Jun 15, 2013 1:10 pm
Forum: Distant Worlds 1 Series
Topic: Shadows - resource movement broken?
Replies: 26
Views: 844

RE: Shadows - resource movement broken?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Astax<br/>
<br/>
Yes this can happen, and has happened to me. I would stop building manually and tell the constructor to repair instead. This sent it on a mission to pick up more materials.
<e>[/quote]</e></QUOTE>
Thanks. I'll give this a go and see how it ...
by Chris McMahon
Sat Jun 15, 2013 12:34 pm
Forum: Distant Worlds 1 Series
Topic: Shadows - resource movement broken?
Replies: 26
Views: 844

Shadows - resource movement broken?

<t> It seems to me that resources and resource movement in Shadows is dramatically different from Legends, or possibly bugged?<br/>
<br/>
In Legends I had everything under control. At least 5x sources for all luxuries, 20x sources for all strategic resources and the civilian economy moved ...
by Chris McMahon
Sat Jun 15, 2013 11:55 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57194

RE: Master Wishlist Thread

<r> Here's some suggestions I'd like to see from playing a hundred hours or so of DW + all expansions and 20 years of playing 4x space games in general.<br/>
<br/>
<B><s>[b]</s>1. Make an option where I'm told the "class" of ship under attack, rather than the "name".<e>[/b]</e></B><br/>
It's much ...

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