Search found 20 matches

by chaosegg
Fri Oct 01, 2021 9:18 pm
Forum: Distant Worlds 1 Series
Topic: Is combat targeting bonus applied to fighters in DW1?
Replies: 5
Views: 370

RE: Is combat targeting bonus applied to fighters in DW1?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/> <br/> Mining stations don't react until physically shot.<br/> <br/> My thoughts on targeting/ECM is that it's a component and fighters/bombers don't have components, but who knows for sure. <e>[/quote]</e></QUOTE> Could be... if I had to guess an a...
by chaosegg
Fri Oct 01, 2021 11:50 am
Forum: Distant Worlds 1 Series
Topic: Is combat targeting bonus applied to fighters in DW1?
Replies: 5
Views: 370

RE: Is combat targeting bonus applied to fighters in DW1?

<r> <QUOTE><s>[quote]</s>ORIGINAL: boolybooly<br/> <br/> Is combat targeting bonus applied to fighters in DW1?<br/> <br/> e.g. if I have a mining base with a hangar then if I add a combat targeting component for +10% does that apply to launched fighters or only to base mounted weapons? <e>[/quote]</...
by chaosegg
Fri Oct 01, 2021 11:42 am
Forum: Distant Worlds 1 Series
Topic: Help with station design vs fighters
Replies: 21
Views: 868

RE: Help with station design vs fighters

<r> A) It's an interesting experiment/challenge- the one-building-defense-optimization-versus carrier/fighters, but I would not consider it [normally] very common in actual gameplay; maybe that is just me though.<br/> E.g. even with single-buildings, alone, sitting around doing important, but hardly...
by chaosegg
Tue Feb 11, 2020 11:27 pm
Forum: Design and Modding
Topic: [Release]Star Wars Mod- ROTS Update!
Replies: 377
Views: 7015

RE: [Release]Star Wars Mod- ROTS Update!

Is there a version of these mods that will work in DW: Shadows?

Necromancy skill +1
by chaosegg
Tue Feb 11, 2020 11:22 pm
Forum: Design and Modding
Topic: Shadows Compatible Mod List
Replies: 49
Views: 3090

RE: Shadows Compatible Mod List

<r> I still play my Shadows install, having not yet purchased Universe<br/> (i missed the discount-for-buying-all-other-expansions-coupon expiration date by about a month and I am still grumpy about it),<br/> so this list is still relevant to some of us.<br/> I've seen a few other people posting in ...
by chaosegg
Tue Feb 11, 2020 11:06 pm
Forum: Design and Modding
Topic: Star Wars - The Evacuation of Yavin (in beta development)
Replies: 452
Views: 11891

RE: Star Wars - The Evacuation of Yavin (in beta development)

<r> Has anyone tested this mod to see if it works in a DW:Shadows install?<br/> <br/> I'm trying to find, at a minimum, a reasonably accurate Star Wars theme to use in my DW:Shadows<br/> (preferably <I><s>[i]</s>not<e>[/i]</e></I> including Star Wars content from anything plot-related that was relea...
by chaosegg
Tue Feb 11, 2020 11:02 pm
Forum: Design and Modding
Topic: Star Wars - Alderaan (2 years before the Battle of Yavin)- Shadows Mod
Replies: 97
Views: 2872

RE: Star Wars Mod - The Alderaan Version

<r> Is this the only Star Wars mod that can still be found to work with versions <I><s>[i]</s><SIZE size="3"><s>[size=3]</s>before<e>[/size]</e></SIZE><e>[/i]</e></I> DW:U ?<br/> <br/> From a quick look around (without testing), it appears that it might be, but ... the last post in this thread is 6 ...
by chaosegg
Sat Jun 08, 2019 10:20 am
Forum: Distant Worlds 1 Series
Topic: Return of the Shakturi storyline
Replies: 16
Views: 1500

RE: Return of the Shakturi storyline

<r> Edit: I now have some idea about what some of this does:<br/> Both have some ship graveyards added? (or just original storyline?), and maybe some planet destroyers+tech for planet destroying...<br/> not sure about other techs besides the Shakturi weapons.<br/> _The finding evidence and storyline...
by chaosegg
Sat Jun 08, 2019 9:33 am
Forum: The War Room
Topic: A guide to Energy
Replies: 85
Views: 6123

RE: A guide to Energy

<t> It might be useful to add to the main post the order in which systems will begin to fail as energy needs are not met;<br/> in other words: which systems the ship will prioritize, in which order, when it has a limited amount of energy to spend.<br/> <br/> P.S.<br/> physics/astronomy rants aside, ...
by chaosegg
Thu May 30, 2019 6:59 am
Forum: Distant Worlds 1 Series
Topic: The very trite new guy with questions thread
Replies: 15
Views: 457

RE: The very trite new guy with questions thread

<r> Colonization, for me, <I><s>[i]</s><SIZE size="5"><s>[size=5]</s>does<e>[/size]</e></SIZE><e>[/i]</e></I> seem to <SIZE size="5"><s>[size=5]</s>remove<e>[/size]</e></SIZE>[-without consequence??] any station already at location; even pirate or other empire stuff goes 'poof' (a good way to 'peace...
by chaosegg
Thu May 30, 2019 5:13 am
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 5001

RE: Post your optimal base/ship design tips and why!?!

<t> If you do not have area weapons (or even point defenses), it seems to me that you might put blasters (short range stuff) on stations in order to shoot at fighters and space creatures, or the occasional ship that enters short-range?<br/> Sure, having mostly long range, powerful stuff on stations ...
by chaosegg
Thu May 30, 2019 12:27 am
Forum: Distant Worlds 1 Series
Topic: Science Academies
Replies: 13
Views: 917

RE: Science Academies

<r> <QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/> <QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/> The implications of this are interesting to consider. Once we reach a point in-game where random character appearances stop, we may as well scrap all of our academies. That said, if we haven't reached the c...
by chaosegg
Wed May 29, 2019 11:13 pm
Forum: After Action Reports
Topic: Birth of the Terran Republic
Replies: 92
Views: 3478

RE: Birth of the Terran Republic

<r> <QUOTE><s>[quote]</s>ORIGINAL: Hattori Hanzo<br/> <br/> still one of the best Distant Worlds AAR in this forum: your NECRO is highly appreciated here<br/> cheers <e>[/quote]</e></QUOTE> This!<br/> ...<br/> Reading this (and a few other AAR's from games like Dwarf Fortress and Nethack), have insp...
by chaosegg
Fri May 03, 2019 2:48 pm
Forum: Distant Worlds 1 Series
Topic: The New Guy Newbie Guide to Fully Non Automatic Manual Play - Distant Worlds, The Manly Man Way to P
Replies: 145
Views: 22048

RE: The New Guy Newbie Guide to Fully Non Automatic Manual Play - Distant Worlds, The Manly Man Way to P

<r> Still playing Shadows myself. This guide seems reasonably accurate aside from a bit of detail in the numbers during ship design.<br/> <br/> <SIZE size="5"><s>[size=5]</s>Q: Does this guide work for use in DW: Universe?<e>[/size]</e></SIZE><br/> <br/> I may get Distant Worlds Universe someday, fo...
by chaosegg
Tue Apr 30, 2019 1:35 am
Forum: Design and Modding
Topic: [REL Beta] [Shadows] Star Trek - The Picard Era
Replies: 898
Views: 15560

RE: [REL] TRSE Star Trek Mod v1.2

<t> I'm still playing Shadows version (I was a few days late getting my discounted version of Universe and refuse to pay another 55-60!).<br/> <br/> Lot of information on some of this can be found in the Star Trek Online game...<br/> assuming you are okay with including stuff from that source instea...
by chaosegg
Mon Jan 20, 2014 3:21 pm
Forum: Distant Worlds 1 Series
Topic: New Distant Worlds Update v1.9.0.13
Replies: 21
Views: 1089

RE: New Distant Worlds Update v1.9.0.13

<t> Frikking great looking patch notes; I'm excited to try a new game out now!<br/> Thanks!!<br/> <br/> It is always extremely gratifying for me to see something in patch notes that I myself had thought might need some love.<br/> (The freighter routing, among other 'bits & bobs', had seemed 'jan...
by chaosegg
Mon Sep 16, 2013 3:04 pm
Forum: Distant Worlds 1 Series
Topic: Lets get rid of Luxury Extractors
Replies: 6
Views: 154

RE: Lets get rid of Luxury Extractors

<r> <QUOTE><s>[quote]</s>ORIGINAL:jamthree<br/> Luxury extractors give custom station/ship designers a headache, and custom created luxury/non-luxury stations don't get retrofitted correctly causing even more of a headache.<br/> <br/> A lot of strategy gamers are defective human beings with OCD. Why...
by chaosegg
Wed Dec 19, 2012 4:50 pm
Forum: The War Room
Topic: A year per colony ship ARRGGGHHHH!
Replies: 9
Views: 614

RE: A year per colony ship ARRGGGHHHH!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/> A base needs cargo space to store fuel. Even if it has enough energy collection to ever need fuel. If you pay attention, you will notice a freighter deliver fuel to it. The main reason to add a cargo bay is that it is required by the design <E>;-)</E...
by chaosegg
Wed Dec 19, 2012 4:07 pm
Forum: The War Room
Topic: A year per colony ship ARRGGGHHHH!
Replies: 9
Views: 614

RE: A year per colony ship ARRGGGHHHH!

<t> Ah okay thanks! I finally took the plunge and played a few years and I have a feel for the construction sort of now.<br/> They seem to default to the latest design I make so it usually works out that I make what I need for a specific site,<br/> then when I queue it up they offer to build that de...
by chaosegg
Wed Dec 19, 2012 10:59 am
Forum: The War Room
Topic: A year per colony ship ARRGGGHHHH!
Replies: 9
Views: 614

RE: A year per colony ship ARRGGGHHHH!

<r> <B><s>[b]</s>1.<e>[/b]</e></B> How do I tell this (my starting) colony ship not to colonize my empty planet in my home system,<br/> so I can use it to expand my influence more? <br/> Or does it matter? <br/> <br/> By the way, <br/> <B><s>[b]</s>2.<e>[/b]</e></B> does it matter how large these pl...

Go to advanced search