Search found 37 matches

by varsovie
Wed Aug 16, 2023 4:12 am
Forum: After Action Reports
Topic: Spanking Lowpe (NJP72 vs Lowpe (A))
Replies: 6476
Views: 252320

Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Hi,

Long time lurker here, I have no heart to have to wait many years before knowing how an AAR ends (and sometime they do before the game is finished :( ), so I mostly read finished AAR and therefore can't participate. But I made an exception for this AAR and do not regret it, has been both ...
by varsovie
Mon Aug 14, 2023 6:11 am
Forum: Rule the Waves 3
Topic: Research.
Replies: 5
Views: 530

Re: Research.

Since research takes time to get and are important, I try to maximise the % devoted to it.

But...

Since they're not guaranteed in a definite timeframe and most aren't useful rigth away (eg you still need to (re)build a ship tu use better engine), I tend to lower it at the eve of war and use the ...
by varsovie
Fri Aug 11, 2023 10:43 pm
Forum: Strategic Command: World War I
Topic: Which game to start with?
Replies: 22
Views: 2677

Re: Which game to start with?



Conrad is perhaps the worst Chief of Staff on all sides, though Cadorna & Enver Pasha come very very close. Not counting the Romanians here as they had terrible everything.


I do not agree, in fact he put the KuK army back in shape (almost) before WW1, notably by uniformising the 3 AH armies ...
by varsovie
Fri Aug 11, 2023 10:23 pm
Forum: Strategic Command: World War I
Topic: Curious placement of Ottoman units in 1917 campaign
Replies: 7
Views: 1030

Re: Curious placement of Ottoman units in 1917 campaign


Hi Bill - makes sense historically. Of course in the game, those two Ottoman units can not be commanded by the nearest German and AH generals. My impression is that the Ottoman army was more open to importing German generals or putting some of their units under German command than their status as ...
by varsovie
Sat Aug 05, 2023 5:51 am
Forum: Rule the Waves 3
Topic: any way to cause a war
Replies: 3
Views: 499

Re: any way to cause a war

Short answer no.

You can help the RNG by choosing the rigth option in event

You are not "God" or head of state in this game, but some sort of Lord of Admiralty/Minister of Sea/Ship or Chief the Navy. So it makes sense that you do not have the authority to declare war, but enough power to inflex ...
by varsovie
Sat Aug 05, 2023 5:10 am
Forum: Rule the Waves 3
Topic: Rule the Waves 3 - Update 1.00.19
Replies: 1
Views: 1402

Re: Rule the Waves 3 - Update 1.00.19



Officers
- Made sure officers can never be so stupid that they get invalid ability ratings.



I thought RTW aimed for realism, so removing really stupid officers or CiC reduces the immersion and historical validity of the engine.

Good job on the other bugs.

A 1uestion about treaty limits ...
by varsovie
Sat Aug 05, 2023 4:51 am
Forum: Press Releases, News and Events from Matrix
Topic: Strategic Command WWI: Empires in Turmoil is coming soon
Replies: 3
Views: 4428

Re: Strategic Command WWI: Empires in Turmoil is coming soon


WW1’s German East Africa Campaign.



Dang I gonna have to correct my past post soon...

https://www.matrixgames.com/forums/viewtopic.php?p=5059065#p5059065

I hope this DLC gets out for Xmass, I have not been naughty, so I may get a gift. Not that I had time for ACW yet. :roll:

The balkan wars ...
by varsovie
Tue Jul 18, 2023 4:15 am
Forum: Rule the Waves 3
Topic: The Tirpitz
Replies: 16
Views: 1716

Re: The Tirpitz

If I am not mistaken PoW still had engineers on board because its electronic fire control was basically untested and did fail during battle, she couldn't "aim" properly. She was rushed out of shakdown to answers a very urgent threat, if my memory serves well she was 2 months early on planned active ...
by varsovie
Tue Jul 18, 2023 3:36 am
Forum: Rule the Waves 3
Topic: Mines...are they really necessary?
Replies: 10
Views: 1531

Re: Mines...are they really necessary?



Since IRL there is more ship lost to mines than every other causes [air, sub, surface action, shore battery, weather, accidents...] during time of war, and that with every navies putting some effort in anti-mine warfare, the game would be missing a lot if there was no mines

I can understand ...
by varsovie
Fri Jun 16, 2023 3:26 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Should this be a house rule? Hardest thing I faced in PBEM.
Replies: 25
Views: 1761

Re: Should this be a house rule? Hardest thing I faced in PBEM.


it is possible that the major Allied leaders (Roosevelt, Churchill and Stalin) could intervene and reform ABDA allowing continued joint operations.

They didn't have joint area of operation IRL (pacific vs indian) and "relativlty" light commitment on that theater. But you are right too because ...
by varsovie
Wed Jun 14, 2023 6:00 am
Forum: War in the Pacific: Admiral's Edition
Topic: Should this be a house rule? Hardest thing I faced in PBEM.
Replies: 25
Views: 1761

Re: Should this be a house rule? Hardest thing I faced in PBEM.

There are advantages to forgo Pearl, since the targets are nice VPs but mostly irrelevant for a long time to come, and then KB is stranded in the middle of nowhere and has to burn fuel to come back :lol: . As for oil... yeah the longer you wait the more chance they get damaged in a fight and it is ...
by varsovie
Wed Jun 14, 2023 3:43 am
Forum: War in the Pacific: Admiral's Edition
Topic: Should this be a house rule? Hardest thing I faced in PBEM.
Replies: 25
Views: 1761

Re: Should this be a house rule? Hardest thing I faced in PBEM.

Go anywhere else since it will be carrier-free. It will also give you a good head start on intel if allies wants to land anywhere (south)east. Alternatively, concentrate forces and go all-in.

Early, allies have two options, being strong somewhere or fleet-in-being. At least now you are set.

As for ...
by varsovie
Wed Jun 14, 2023 3:23 am
Forum: War in the Pacific: Admiral's Edition
Topic: Mersing (Gambit) Gamey?
Replies: 28
Views: 2103

Re: Mersing (Gambit) Gamey?



....

I guess TF/airgroup numbering is how the game code resolves who goes first in a given turn. Read this post by wdolson
https://www.matrixgames.com/forums/viewtopic.php?p=3576687#p3576687

"As the bases got built up and the raids began to weaken, I started sweeping with some of my fighters ...
by varsovie
Thu Jun 08, 2023 8:22 am
Forum: Rule the Waves 3
Topic: Rule the Waves 3 User Poll
Replies: 4
Views: 918

Re: Rule the Waves 3 User Poll

I think RTW is like the total war series : The strategic aspect is ok, The tactical battles are ok; Both together make an awesome game.

RTW has an aspect that does make the gameplay differs a lot though, in captain mode you can micromanage (and outplay an AI) the ships in battle, while in admiral ...
by varsovie
Tue Jun 06, 2023 5:27 am
Forum: Rule the Waves 3
Topic: Mines...are they really necessary?
Replies: 10
Views: 1531

Re: Mines...are they really necessary?

Since IRL there is more ship lost to mines than every other causes [air, sub, surface action, shore battery, weather, accidents...] during time of war, and that with every navies putting some effort in anti-mine warfare, the game would be missing a lot if there was no mines

I can understand the ...
by varsovie
Mon May 29, 2023 6:54 pm
Forum: Rule the Waves 3
Topic: AI Torpedo Evasion...Impressive!
Replies: 11
Views: 1806

Re: AI Torpedo Evasion...Impressive!

WilliamMiller wrote: Sun May 28, 2023 1:31 am I am glad you enjoy the game @vonwike1 - thanks!

Just a quick note: The code for the AI only reacts to your ship maneuvers; it never, ever reacts to actual torps in the water.

Thanks!
That just proves that you have created skynet after all.
by varsovie
Mon May 29, 2023 4:17 am
Forum: Rule the Waves 3
Topic: Officer Workaround
Replies: 4
Views: 841

Re: Officer Workaround



I would absolutely love to see *actual* positions with game-mechanic impacts (great officer in BuOrd improves gun research, incompetent boob at BuEng means slow ships, etc), but this appears to be a workable first step.


Yeah...

The dev will then implement an office politic system where you ...
by varsovie
Mon May 29, 2023 3:49 am
Forum: Rule the Waves 3
Topic: Frequency Non-Player Nations at War
Replies: 6
Views: 846

Re: Frequency Non-Player Nations at War


. What might need tweaking, though, is the complicated system of alliances that form. These tend to make many wars blow up into mini world wars, with 4, 5, and even 6 countries in there swinging.


There as been two world war rigth in the time period of the game, therefore I think 1 to 3 world ...
by varsovie
Sat May 27, 2023 8:00 am
Forum: Rule the Waves 3
Topic: missile age battles
Replies: 4
Views: 766

Re: missile age battles


Shoot first.
Shoot big.
That is standard tactics in modern naval combat.


Modern naval warfare is the same as during ww2 or ww1, the mine is the king. (Remember US destroyers hidding behind cargo ship during Iran's attempt to disrupt oil flow?)

The most modern warships basically only have wood ...
by varsovie
Thu May 25, 2023 10:26 pm
Forum: The War Room
Topic: Armor Schemes and Thickness
Replies: 5
Views: 7373

Re: Armor Schemes and Thickness

It is fitting the 1st post be about armor, there was a lot of it in the old forums. Lot of it is still actual, so you may want to take a look there. I'll link only one thread since it has a graphic or the armor distribution.

https://nws-online.proboards.com/thread/1737/extended-belt-deck-aon-armor ...

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