Search found 47 matches

by Gorofin
Tue Sep 09, 2025 5:59 pm
Forum: Distant Worlds 2: Tech Support
Topic: Stalling executing a queue
Replies: 1
Views: 277

Stalling executing a queue

Please check the 24th Fleet, the Supreme Onslaught.

The fleet's status is (no mission)(+1 queued missions) but it seems never be executed. At least not in 1-2 month.
The problem itself is reproducible. But after loading the save, the Supreme Onslaught is jumping away. In the original play it moved ...
by Gorofin
Fri Sep 05, 2025 1:42 pm
Forum: Distant Worlds 2
Topic: Bug or mechanic (spoiler)
Replies: 6
Views: 638

Re: Bug or mechanic (spoiler)

If the event is finished, then it's a bug.
I can not repair the ship directly (which is odd to the normal behave), and the repairs via Abandoned Ships and Bases list is accepted but not executed.
by Gorofin
Thu Sep 04, 2025 5:53 am
Forum: Distant Worlds 2
Topic: Bug or mechanic (spoiler)
Replies: 6
Views: 638

Re: Bug or mechanic (spoiler)

It is in my neighbor's space, Zenox. My race is Zenox, too.
The Shakturi got an of "+10 Your explored our abandoned ship" for their attitude :shock: .
by Gorofin
Wed Sep 03, 2025 5:49 pm
Forum: Distant Worlds 2
Topic: Bug or mechanic (spoiler)
Replies: 6
Views: 638

Bug or mechanic (spoiler)

Hello,

after the rift events, I found a damaged shakturi battleship as an event. There was some text while entering it, but I can not reconstruct it directly. It is in the Abandoned Ships and Bases list repairable, but around 20 years later they never repaired it :? .

So, bug or feature ?

All ...
by Gorofin
Wed Apr 05, 2023 11:31 am
Forum: Distant Worlds 2
Topic: [need help] How to retire salvaged/repaired civilian ship with hi-tech?
Replies: 4
Views: 536

Re: [need help] How to retire salvaged/repaired civilian ship with hi-tech?

You can retire only a functional ship. If it can move after the repair, you should be able to find the retire bottom or use the context menu to do so on a planet/space station. They are mostly without fuel, so after the repair they are slow. Colony ships of different races are a good way to get ...
by Gorofin
Wed Apr 05, 2023 11:18 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.2] Colonizing & Pirate base
Replies: 4
Views: 215

Re: Colonizing & Pirate base

I think all (enemy and own) constructions in orbit will be deleted after colonization. Sure, that is not the best solution, but a simple one. Retire them would be better, but retiring of orbital objects is not in the game.
by Gorofin
Tue Apr 04, 2023 7:19 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.1.3.2] Problem or Misunderstanding with Retrofit Path
Replies: 1
Views: 165

[1.1.3.2] Problem or Misunderstanding with Retrofit Path

Hello,

first, nice enhancements with the new beta update and the retrofit path from earlier updates. Thanks.

In my current game, after almost 1 year pause, I have a problem with one retrofit path.
I have different designs for space ports: Small space ports are staying small space port (I can ...
by Gorofin
Wed Jun 01, 2022 12:24 pm
Forum: Distant Worlds 2
Topic: Abandoned ships. Again...
Replies: 3
Views: 658

Re: Abandoned ships. Again...

I like it how it is. It's not a multi player game with balance issues. Maybe a button while setting up the game would be nice.
by Gorofin
Mon May 02, 2022 7:31 pm
Forum: Distant Worlds 2
Topic: [1.0.3.9] Suggested improvement to colony ship behavior
Replies: 6
Views: 825

Re: [1.0.3.9] Suggested improvement to colony ship behavior

I think colony ships are to large to esacpe a planets gravity. There are enough other more important improvements to do.
by Gorofin
Sat Apr 23, 2022 10:23 pm
Forum: Distant Worlds 2: Tech Support
Topic: [Solved in 1.0.4.8] [1.0.3.6] Maintenance Savings not working(?)
Replies: 2
Views: 367

Re: [1.0.3.6] Maintenance Savings not working(?)

1.0.3.9

Same problem with the Command Center. I make a copy of a design and only replace the command Center with a better one. In the "Designs" list, the maintenance is increased for that new design.

Second strange thing: I saw a "copy as new" same design with diffrent maintenance :o.
by Gorofin
Wed Mar 30, 2022 11:19 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.6]Fuel tankers not working in Practice
Replies: 6
Views: 588

Re: [1.0.2.6]Fuel tankers not working in Practice

I got the situation where the fuel tanker wants to refuel a Ship, that was in warp (slow, without fuel). I think that refueling in warp is not working, at least as long as I was watching. The recipient should stop and wait until the refueling is done. Refueling should be a cooperative mission, but ...
by Gorofin
Mon Mar 14, 2022 9:41 pm
Forum: Distant Worlds 2
Topic: Found a 'trap' system.
Replies: 13
Views: 1376

Re: Found a 'trap' system.

Or you can gift it to an NPC. He will pay for the useless ship :lol:.
by Gorofin
Wed Feb 02, 2022 8:02 am
Forum: Distant Worlds 2
Topic: A Poor Decision ?
Replies: 17
Views: 1431

RE: A Poor Decision ?

I like the orbiting planets very much, but they have some drawbacks (Elliots effort to get it running, computer power, effort to find the object in the system) mentioned here. So I am fine with the decision to leave it out first, but I would be happy to get it back (optional) in the future.
by Gorofin
Mon Jul 08, 2013 6:28 am
Forum: Tech Support
Topic: Game Crashs On Save
Replies: 10
Views: 352

RE: Game Crashs On Save

Have you tried to save somewhere else ? Maybe you have a right problem.
by Gorofin
Sat Jun 29, 2013 6:30 am
Forum: Distant Worlds 1 Series
Topic: General question on ship designs
Replies: 4
Views: 111

RE: General question on ship designs

<t> I think there is no bonus damage to special weapons use for a some races (a few are only researchable from special races)<br/>
<br/>
The point is:<br/>
* It make not much sense to research all weapons, specializing is better.<br/>
* To give the races more flavor the preferred weapon tech ...
by Gorofin
Thu Jun 27, 2013 6:11 pm
Forum: Tech Support
Topic: Problem with being raided
Replies: 7
Views: 185

RE: Problem with being raided

<t> I pay the protection fees with the first contacts with pirates. If I start colonize, pirates will try to raid the newly colonized worlds, even if you pay the protection fees. I always build a very small space station (without Labs) and send 4-8 troop with a troop transport to give protection ...
by Gorofin
Thu Jun 27, 2013 6:03 am
Forum: Tech Support
Topic: Captured space station's construction yard keeps a full queue
Replies: 2
Views: 98

RE: Captured space station's construction yard keeps a full queue

Ok, I can scrap them. But why I can't delete private ships from the construction queue ?
by Gorofin
Wed Jun 26, 2013 7:03 pm
Forum: Tech Support
Topic: Captured space station's construction yard keeps a full queue
Replies: 2
Views: 98

Captured space station's construction yard keeps a full queue

<t> After capturing a space stations the construction yard queue is uncontrollable, maybe for year.<br/>
The queue should be empty. <br/>
<br/>
Why I can't cancel private sector builds in the queue ? At a state controlled station I should be able to stop them (with paying back, if the private ...
by Gorofin
Mon Jun 24, 2013 10:09 pm
Forum: Tech Support
Topic: Strange fleet behavior while breaking a blockade
Replies: 0
Views: 65

Strange fleet behavior while breaking a blockade

<t> While I am breaking a blockade I attacked a single ship of the blockading fleet with my 1st fleet. I didn't declare a war. The fleet is in "Engage system targets" stance. My complete fleet destroyed the enemy target ship, all normal enemy ships attack me, ok. But they attack my lead ship of ...

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