Search found 18 matches

by Nobody987
Mon Jun 25, 2018 11:33 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73202

RE: Bacon Mod

After 50+ year in game, it slogs at 4x speed for me with that settings and similar rig, although 1x is pretty playable. Do you struggle with running 4x speed or running game at all?
by Nobody987
Mon Jun 25, 2018 5:57 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73202

RE: Bacon Mod

<r> <QUOTE><s>[quote]</s>Hi. Unfortunately I don't think I can teach the AI to use roman numbers. Adding 1 to an existing number is easy when its 1,2,3. When you update your design you can just change the name at that time or do you use automated upgrades? <e>[/quote]</e></QUOTE> <br/> No, I meant o...
by Nobody987
Thu Jun 21, 2018 6:28 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73202

RE: Bacon Mod

<t> Hi Roger,<br/> <br/> would it be possible for you to implement feature where when player tries to upgrade design, instead of always getting "SHIP_NAME MKX" we can choose what suffix will be? It gets pretty annoying when you want to put your designs in roman numerics and you have to do it for eac...
by Nobody987
Wed Jan 24, 2018 5:30 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73202

RE: "Hyping" my forthcoming mod (pun intended)

Hi Das,

try maybe to turn off AV and then run the game.
by Nobody987
Mon Jan 01, 2018 4:07 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73202

RE: Bacon Mod

<r> Hi RogerBacon,<br/> <br/> Happy New Year!<br/> thank you for the update looking forward to checking it out. <br/> I have one plea that is mostly QoL change that would be great to have (at least for me <E>:)</E> ). My spies are 95% of time stealing research from other empires, but I always select...
by Nobody987
Sun Dec 24, 2017 7:00 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73202

RE: "Hyping" my forthcoming mod (pun intended)

<t> Thank you for including ability to change ship templates, but I have a question, how do you suppose to use it? <br/> I tried changing template file values in designTemplates folder and then in game ctrl + e with !loadtemplates command but nothing changes (i delete already existing designs and le...
by Nobody987
Sun Nov 12, 2017 6:24 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73202

RE: Bacon Mod

<t> Hello Mr. Bacon,<br/> <br/> one thing that bothers me is the thing that design templates for ships and bases are loaded only on game startup and there is no way to change designs mid game. <br/> So if I want to switch from missiles to better phasers during the game, AI will still auto design shi...
by Nobody987
Thu Oct 05, 2017 11:35 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 2 News?
Replies: 507
Views: 17494

RE: Distant Worlds 2 News?

ORIGINAL: Retreat1970

lol everybody calm down. He still hasn't said anything yet. No info, no screenshot, no nothing.
Unfortunately this. But at least some life forms are detected on DW2 planet [:)]
by Nobody987
Sat Sep 30, 2017 4:58 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 73202

RE: "Hyping" my forthcoming mod (pun intended)

<t> Hi Mr. Bacon, <br/> <br/> finally I managed to install mod, but on my first run I run into issue regarding gravity wells. They are blocking out jumps from the system, so that is fine. However, ships that are trying to go out of the system are actually plotting course straight to the target, mean...
by Nobody987
Mon Dec 19, 2016 11:08 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 2 News?
Replies: 507
Views: 17494

RE: Distant Worlds 2 News?

Tortuga, you have my "rabble rabble"!

On more serious note, some teaser would be really nice for holidays.
by Nobody987
Tue Sep 06, 2016 7:41 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 2 News?
Replies: 507
Views: 17494

RE: Distant Worlds 2 News?

I would be happy with few screenshots [:)]

(for now [;)])
by Nobody987
Fri Sep 02, 2016 8:21 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds or Stellaris
Replies: 45
Views: 2131

RE: Distant Worlds or Stellaris

In my opinion, its more inspired by MOO series. Almost no similarities with DW, except maybe one that game is set in space [;)]
by Nobody987
Mon Aug 29, 2016 6:23 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds or Stellaris
Replies: 45
Views: 2131

RE: Distant Worlds or Stellaris

<r> <QUOTE><s>[quote]</s>ORIGINAL: Kayoz<br/> <br/> I found Stellaris to be uninspired. Mediocre. Bland. If you're really, truly desperate for a 4X game then sure, buy it. Otherwise, there are plenty of better 4X games on the market.<br/> <br/> To be clear, it isn't BAD. It doesn't suck. It's just.....
by Nobody987
Thu Aug 25, 2016 6:31 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds or Stellaris
Replies: 45
Views: 2131

RE: Distant Worlds or Stellaris

Wrote a massive post just to find that I cannot post links before 10th post...

go to forum and search for thread '7.99 for plantoids??!!'. Post 12 and 97 from Johan.
by Nobody987
Thu Aug 25, 2016 10:41 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 2 News?
Replies: 507
Views: 17494

RE: Distant Worlds 2 News?

*tries again*
by Nobody987
Wed Aug 24, 2016 12:09 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 2 News?
Replies: 507
Views: 17494

RE: Distant Worlds 2 News?

Really, it would be nice to have some info about the progress, as Stellaris failed to keep my attention on it, I keep looking everyday here for some good news regarding DW2 [:D]
by Nobody987
Sun Feb 10, 2013 11:39 am
Forum: Distant Worlds 1 Series
Topic: Ground Combat A.I
Replies: 4
Views: 99

RE: Ground Combat A.I

<t> Yeah, generally there is no problem conquering minor systems, and even large ones in mid game, there is always enough transports and manpower, and as game progresses, i care less and less for losses (as all large factions doing [:)]) But i think that AI handle invasions poorly in early game, it ...
by Nobody987
Sun Feb 10, 2013 1:13 am
Forum: Distant Worlds 1 Series
Topic: Ground Combat A.I
Replies: 4
Views: 99

Ground Combat A.I

<t> Ok, i had to register to the forum to ask some question quys. I am new to this game, although i handle it pretty decent, this thing with ai is killing me. For instance, i had this game recently, i like to put my fleets on auto manage, and watch how they behave, and for most of time ai is doing o...

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