Search found 10 matches

by justmax
Sat Feb 23, 2013 5:54 am
Forum: Distant Worlds 1 Series
Topic: Finding Resources
Replies: 13
Views: 409

RE: Finding Resources

<r>
<QUOTE><s>[quote]</s>ORIGINAL: HectorOfTroy<br/>
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So I always make sure to build a mine or two in my new colony clusters even though I have heaps of strategic resources.
<e>[/quote]</e></QUOTE>
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This is especially true in the early game, and particularly if you're playing with a ...
by justmax
Sat Feb 23, 2013 5:31 am
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 8070

RE: Post your optimal base/ship design tips and why!?!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jpwrunyan<br/>
This is the last reply I am making to you regarding the "ethics" of using game exploits. <e>[/quote]</e></QUOTE>
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Whoah, time to chill there. I never said anything about "ethics". The only person who mentioned ethics is you. "Gamey" does ...
by justmax
Fri Feb 22, 2013 3:24 pm
Forum: Distant Worlds 1 Series
Topic: How do you make your games more difficult?
Replies: 25
Views: 798

RE: How do you make your games more difficult?

<t> As far as AI goes, the DW one is fairly decent, especially when compared to CIV, MOO, Endless Space, etc. I wouldn't say it's as good as GalCiv 2, but GalCiv 2 bored the ever-living crap out of me.<br/>
<br/>
Something to remember is that most players, especially when it comes to strategy ...
by justmax
Fri Feb 22, 2013 3:08 pm
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 8070

RE: Post your optimal base/ship design tips and why!?!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jpwrunyan<br/>
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The fact that this debate can even take place is because the game is woefully unchallenging at the moment.<br/>

<e>[/quote]</e></QUOTE>
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You actually nailed it on the head while missing the point in the process. The game isn't ...
by justmax
Thu Feb 21, 2013 11:19 pm
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 8070

RE: Post your optimal base/ship design tips and why!?!

<t> I think the issue is pretty straight-forward, regardless of a response in the tech forums: a) the standard designs include cargo bays in the space ports and a certain set number of plants per construction yards; it doesn't take a rocket scientist to figure out what that means, and b) the AI uses ...
by justmax
Thu Feb 21, 2013 11:08 pm
Forum: Distant Worlds 1 Series
Topic: How do you make your games more difficult?
Replies: 25
Views: 798

RE: How do you make your games more difficult?

<t> - only play in the huge universes to give the AI time to spread<br/>
- AI gets 'agreeable' home systems<br/>
- never, ever buy, sell, or trade tech. You want it, get off your lazy ass and research it yourself.<br/>
- expand to predefined borders and STOP. Let the AI expand all around those ...
by justmax
Thu Feb 21, 2013 5:32 pm
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 8070

RE: Post your optimal base/ship design tips and why!?!

<t> You're right; it's a bug, a mistake in the game. The manufacturing plants produce items far more quickly than they can be used by the construction yards. If you look at the default base designs (as you clearly did) then you'll see right off the bat there's an uncorrected error in the code ...
by justmax
Thu Feb 21, 2013 4:22 pm
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 8070

RE: Post your optimal base/ship design tips and why!?!

<t> Regardless of the validity or lack thereof of any of this, some of us also take into account the 'gaminess' of certain tactics. For example, not putting cargo bays on a space port is ludicrous; and one plant of each kind might be just fine for 20 construction yards? If so, these things aren't ...
by justmax
Tue Feb 19, 2013 5:13 pm
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 8070

RE: Post your optimal base/ship design tips and why!?!

<r> You have to take a lot of these suggestions with a very large grain of salt. It's obvious a lot of folks here play on smaller maps, with tactics that simply don't work well, or at all, on larger maps. If, for example, you play on the maximum size map (15x15) then, unless you haven't bothered to ...
by justmax
Sun Feb 17, 2013 12:53 am
Forum: Tech Support
Topic: Unhandled Exception
Replies: 1
Views: 178

RE: Unhandled Exception

<t> Hi there:<br/>
<br/>
I had the same problem. For me, it occurred because the game was looking for an image it couldn't find. I used to code for a living so I figured out fairly quickly that the object reference was image-related, a result of the programmers not anticipating a null reference ...

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