Search found 16 matches

by Limulus
Mon Jan 06, 2014 1:14 pm
Forum: Tech Support
Topic: Bug: no music is played
Replies: 6
Views: 223

RE: Bug: no music is played

Ticked opened. Let's see if they can help.
by Limulus
Mon Jan 06, 2014 6:37 am
Forum: Tech Support
Topic: Bug: no music is played
Replies: 6
Views: 223

RE: Bug: no music is played

<t> Made a quick check on this - didn't work. He recreates the folder and config files as expected, but no music is played afterwards.<br/>
<br/>
[Edit]<br/>
I just wanted to make sure there is nothing in the registry and searched for the DW entries. It seems that there is no information hidden ...
by Limulus
Sun Jan 05, 2014 3:40 pm
Forum: Tech Support
Topic: Bug: no music is played
Replies: 6
Views: 223

RE: Bug: no music is played

<r> Hi Buio,<br/>
<br/>
I checked both. Unfortunately the "defaultOptions" file is not in a very nice readable state - can't see from it what the part ".GameOptions�^@^@^@^S_SoundEffectsVolume^L_MusicVolume^T_MainViewScrollS" is telling me on the music settings now. =/<br/>
And it should have ...
by Limulus
Sat Jan 04, 2014 7:07 pm
Forum: Tech Support
Topic: Bug: no music is played
Replies: 6
Views: 223

Bug: no music is played

<r> Ok, I am stucked with this bug for a while now not paying attention to it, but the day has come where I finally want the music to be played.<br/>
<br/>
No matter how much I pester the volume setting of the music - there is no music played at all.<br/>
<br/>
To the history of this bug:<br ...
by Limulus
Fri Mar 08, 2013 7:14 pm
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 7322

RE: Post your optimal base/ship design tips and why!?!

<r> I just had a nice fight with some legendary pirates which nicely shows why I prefer close combat tactic settings for my ships:<br/>
<br/>
<LINK link="http://www.youtube.com/watch?v=9WK5AqUjMyk&feature=youtu.be"><s>[link=http://www.youtube.com/watch?v=9WK5AqUjMyk&feature=youtu.be]</s>http://www ...
by Limulus
Mon Mar 04, 2013 5:09 pm
Forum: Distant Worlds 1 Series
Topic: How do you beat the AI in ship design?
Replies: 20
Views: 1617

RE: How do you beat the AI in ship design?

<t> I'm not running at max tech. I am looking forward to it.<br/>
If of interest I can state how I handle things in mid game, too, or make a let's play of it. Just if I am looking at optimized designes you need somewhere to start and hence I was looking to the target and how to get there / what is ...
by Limulus
Mon Mar 04, 2013 3:28 pm
Forum: Distant Worlds 1 Series
Topic: How do you beat the AI in ship design?
Replies: 20
Views: 1617

RE: How do you beat the AI in ship design?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Haree78<br/>
Some questions for those who design the perfect ships.
<e>[/quote]</e></QUOTE>ORIGINAL: Haree78<br/>
Rule no. 1 - there is no perfect ship design. Maybe just optimized (& specialized) ones [:)]. Last but not least the fighting situation will need ...
by Limulus
Sat Mar 02, 2013 8:06 am
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 7322

RE: Post your optimal base/ship design tips and why!?!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bloodly<br/>
I am a newbie. I am also a fighter freak from following Star Wars and the Homeworld games. So I put Fighter Bays on everything possible save for Troop Transports(Which are semi-sacrificial; as long as they get the troops down, I don't care if they die ...
by Limulus
Mon Feb 25, 2013 2:37 pm
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 7322

RE: Post your optimal base/ship design tips and why!?!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
I don't design much, and spend my abusive power in micro management of combat (when needed). There are only so much effort you can spend before the game is lost to boredom, so I leave designs alone...
<e>[/quote]</e></QUOTE>
Heh, for me designing ...
by Limulus
Sun Feb 24, 2013 6:07 pm
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 7322

RE: Post your optimal base/ship design tips and why!?!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Kayoz
<QUOTE><s>[quote]</s>ORIGINAL: Limulus<br/>
Not 200-400 armor components, but armor rating (5-10 components + bots).<e>[/quote]</e></QUOTE>
You specify 5 repair components and mix it in with "armour rating" without bothering to specify the difference in ...
by Limulus
Sun Feb 24, 2013 5:28 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 64667

RE: Master Wishlist Thread

<t> Probably the most important thing first: I just have the "RotS" expasion right now. I apologize if something mentioned below is already in "Legends".<br/>
<br/>
1) Update AI of private freighters: they can tend to kind of "blockade" freshly invaded planets which not have directly a space port ...
by Limulus
Sun Feb 24, 2013 2:09 pm
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 7322

RE: Post your optimal base/ship design tips and why!?!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: feelotraveller<br/>
<br/>
Hm, they're interesting figures for the engines. The Starburners are better than I thought. You have partly convinced me but I still have a couple of reservations. [;)] Firstly, fuel, the Starburners need more which means more fuel ...
by Limulus
Sun Feb 24, 2013 10:32 am
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 7322

RE: Post your optimal base/ship design tips and why!?!

<r> <QUOTE><s>[quote]</s>ORIGINAL: feelotraveller<br/>
An example of an alternate philosophy which might be worth trying sometime is to have faster ships than your enemy, outrange them and then set your orders to stand off. (Try this out on early pirate bases which can be destroyed by missiles ...
by Limulus
Sun Feb 24, 2013 9:25 am
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 7322

RE: Post your optimal base/ship design tips and why!?!

<r> <QUOTE><s>[quote]</s>ORIGINAL: feelotraveller<br/>
<br/>
Nice post Limulus. Thanks for sharing your design ideas. [:)]<br/>
<br/>
A few, hopefully helpful, comments...<br/>
<br/>
Fast hyperdrives are nice and the ones I use most too. Quick jump hyperdrives are very good for fleets ...
by Limulus
Sat Feb 23, 2013 4:35 pm
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 7322

RE: Post your optimal base/ship design tips and why!?!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Kayoz
<QUOTE><s>[quote]</s>ORIGINAL: Limulus<br/>
Weapons:<br/>
Usually I am not too concerned about firepower.<e>[/quote]</e></QUOTE>
Absurd. More firepower == quicker kill. "<I><s>[i]</s>Not concerned<e>[/i]</e></I>" is quite possibly the most absurd position ...
by Limulus
Sat Feb 23, 2013 2:29 pm
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 7322

RE: Post your optimal base/ship design tips and why!?!

<r> It's interesting that there are so much tips for economic designs. I never bothered so much for economy, since I usually have no lack of ressources in my games. I just ensure that private ships are fast (hyper and sub light).<br/>
However, lot of things are worthy to consider and test in my ...

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