Search found 4 matches

by d1d2d3d4
Mon Apr 01, 2013 10:53 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Combat mechanics
Replies: 7
Views: 183

RE: Combat mechanics

<t> Hi Josant<br/>
Yeah, just sussed it out but the resulting output is a bit complex. I did 1 round of attacks using exact same squads with level playing field (terrain, 100% P,S & R) checked the readout and couldn't understand it. Pity there isn't a simple example of AP combat in the manual like ...
by d1d2d3d4
Sun Mar 31, 2013 9:59 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Combat mechanics
Replies: 7
Views: 183

RE: Combat mechanics

<t> Thanks for the responses guys..<br/>
<br/>
Oberst-thanks just realised I am using the TOAWIII editor I wondered why it was running so smoothly-last time I used the BIOED had all sorts of compatibility problems completely put me off using it.<br/>
<br/>
Ogar-Exactly what is a toawlog and how ...
by d1d2d3d4
Sun Mar 24, 2013 7:16 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Combat mechanics
Replies: 7
Views: 183

RE: Combat mechanics

<t> Hi GD<br/>
Thanks for the reply.<br/>
Just to confirm then for non-arty AP fire the system basically compares the attackers AP strength with the defense strength of the defender-then what? In the manual it says that any AP fire that hits is always lethal, so I assume there is some sort of ...
by d1d2d3d4
Sun Mar 24, 2013 12:31 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Combat mechanics
Replies: 7
Views: 183

Combat mechanics

<t> Hi guys<br/>
Despite years of playing this game I am still puzzled at the combat mechanism. I get the example of the T34 and Panther in the manual but I have some other questions:<br/>
<br/>
1. For what and how is the defense strength of a unit used where there is also an armour rating ...

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