Search found 14 matches

by clark_x_zhang
Mon Jan 16, 2017 4:22 am
Forum: Scenario Design
Topic: Simple question: Creating a new formation in the scenario editor
Replies: 1
Views: 745

Simple question: Creating a new formation in the scenario editor

<t> Hi,<br/>
I have simple question. How do you create a new formation in the scenario editor. The manual on p. 53 says something about left clicking a formation in the force editor to unassign a unit and then clicking again to reassign the unit. I can successfully unassign a unit but can't ...
by clark_x_zhang
Sun Mar 06, 2016 12:41 am
Forum: Tech Support
Topic: Simple problem: Can't expand the main form to full size
Replies: 2
Views: 205

RE: Simple problem: Can't expand the main form to full size

<r> Here's the picture of the main form I want<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/44636/28498288214E41E09A5A6E2B7E8773A5.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/44636/28498288214E41E09A5A6E2B7E8773A5.jpg"><LINK_TEXT text="https://www ...
by clark_x_zhang
Sun Mar 06, 2016 12:40 am
Forum: Tech Support
Topic: Simple problem: Can't expand the main form to full size
Replies: 2
Views: 205

Simple problem: Can't expand the main form to full size

<r> Hi guys,<br/>
I've a simple problem. I cant's expand the main form to full size. In particular, I can't drag down the bottom edge of the main form. The first picture is the main form that I have. The second picture (from the manual) is the view of the main form I want. Can you tell me how to ...
by clark_x_zhang
Sat Mar 05, 2016 6:48 pm
Forum: General Discussion
Topic: DOSBOX
Replies: 22
Views: 1616

RE: DOSBOX

Hi Craig, May I ask how you were able to get the sound to work for Steel Panthers in dosbox? Thanks for your help, C
by clark_x_zhang
Sat Jan 23, 2016 5:57 am
Forum: TOAW III Support
Topic: Question about parachute unit stopping in the middle of air movement
Replies: 2
Views: 776

Question about parachute unit stopping in the middle of air movement

<r> Hi everyone,<br/>
I've noticed that parachute units sometimes stop halfway in the middle of air movement. For example, in the screenshot below, the Italian parachute division has stopped halfway on its way to Newfoundland. Did it fail a morale check?<br/>
<br/>
<br/>
<br/>
Thanks for your ...
by clark_x_zhang
Mon Jan 11, 2016 6:33 am
Forum: TOAW III Support
Topic: Question about supply consumption by units not moving or engaged in combat
Replies: 1
Views: 322

Question about supply consumption by units not moving or engaged in combat

<t> Hi everyone,<br/>
Can someone tell me what governs supply consumption by units not moving or engaged in combat. I've noticed sometimes units that completely cut off seem to decrease in supply and readiness even if I don't attack them. I haven't noticed a similar effect with units that are just ...
by clark_x_zhang
Wed Jan 06, 2016 12:05 am
Forum: TOAW III Support
Topic: Question about entrenchment gain and remaining movement points
Replies: 3
Views: 257

Question about entrenchment gain and remaining movement points

<t> Hi everyone,<br/>
Can someone tell me if there's a relationship between the entrenchment gain and the remaining movement points that a unit can expend on entrenchment. I imagine that if a unit has more movement points left, it should be able to do a better job entrenching. Is this the case?<br ...
by clark_x_zhang
Thu Dec 24, 2015 10:42 pm
Forum: TOAW III Support
Topic: Question about assault ratio and flanking benefit
Replies: 1
Views: 311

Question about assault ratio and flanking benefit

<t> Hi guys,<br/>
Can someone tell me if there's a relationship between the assault ratio and flanking benefit? In other words, to get the flanking bonus from attacking from two hexes 120 degrees apart, does the attacking strength form each of those hexes have to be a certain percentage of the ...
by clark_x_zhang
Wed Jan 08, 2014 4:42 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Patch news (3.5)
Replies: 150
Views: 4066

RE: Patch news (3.5)

That's awesome that a v3.5 patch is in development. I look forward to it!
Clark
by clark_x_zhang
Tue Dec 24, 2013 5:01 am
Forum: Scenario Design
Topic: Eastern Front 1941-1945 Scenario. v4 11/2015
Replies: 119
Views: 8565

RE: Eastern Front 1941-1945 Scenario Notes: Calculating Replacement Rates

Hi Governato,
Can you by any chance explain what's the relationship between the rail repair percentage shown in "unit report" and the chance of success in rail repair?

Thanks for your help,
Clark
by clark_x_zhang
Tue Dec 24, 2013 4:55 am
Forum: The War Room
Topic: Rail repair chances
Replies: 2
Views: 888

Rail repair chances

Hi,
Can someone explain to me how rail repair chances? When you split up a rail repair unit, you get units with lower ability. How does the lower ability translate into chances of successfully repairing rail in a hex?

Thanks for your help,
Clark
by clark_x_zhang
Thu Nov 14, 2013 6:32 pm
Forum: Close Combat Series
Topic: Ability to save a gave while in battle
Replies: 1
Views: 308

Ability to save a gave while in battle

<t> Hi,<br/>
Can someone tell me whether any of the Matrix remakes of the Close Combat series have the ability to save a game in battle? I don't believe any of the original series had this function. It would make it easier for me to finish a game against the AI.<br/>
<br/>
Thanks for your help ...
by clark_x_zhang
Wed Jul 03, 2013 2:31 pm
Forum: The War Room
Topic: Historical accuracy of campaign game
Replies: 1
Views: 1133

Historical accuracy of campaign game

Hi,
Can I ask people what they think about the historical accuracy of the CC LSA campaign game?

Thanks for your help,
Clark
by clark_x_zhang
Thu May 09, 2013 2:13 pm
Forum: Battleground Series Support
Topic: Auto Movement
Replies: 1
Views: 686

Auto Movement

<t> Hi,<br/>
I have a question about John Tiller's Battleground Napoleonic Wars. I'm running the game in a Windows 7 virtual machine on a Mac OS 10.8 laptop, and I'm having trouble getting the auto movement command to work. This command is described in the game manual in the following way: "A third ...

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