Search found 4 matches

by crazyewok
Sun Jun 02, 2013 12:49 pm
Forum: Design and Modding
Topic: [REL Beta] [Shadows] Star Trek - The Picard Era
Replies: 898
Views: 32351

RE: [REL 0.9.2] Star Trek - The Picard Era

<t> Yeah been looking at the game and see what you mean how you cant really to a Ent through to DS9 Era mod......<br/>
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Thing is I dont think it would be too hard for the developer to tweak that.<br/>
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Dont know if this as been raised with the developer?<br/>
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It would make ...
by crazyewok
Wed May 15, 2013 5:54 pm
Forum: Design and Modding
Topic: [REL Beta] [Shadows] Star Trek - The Picard Era
Replies: 898
Views: 32351

RE: [REL 0.9.2] Star Trek - The Picard Era

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Igard<br/>
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No, I'm afraid there's no way to do that crazyewok.<br/>
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With this mod, you can create a new design and if you scroll down the ship image selection, you'll find a bunch of unused ship images. I put these here so that the player can ...
by crazyewok
Wed May 15, 2013 1:39 pm
Forum: Design and Modding
Topic: [REL Beta] [Shadows] Star Trek - The Picard Era
Replies: 898
Views: 32351

RE: [REL] TRSE Star Trek Mod v1.2

<t> Is there no way to Unlock new ships later on up the tec tree while locking currently built hulls?<br/>
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I have been looking for the perfect 4X game engine for a start trek mod for years.<br/>
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If not is a shame the distant world game designers not tweak the game engine.<br/>
<br ...
by crazyewok
Wed May 15, 2013 12:02 pm
Forum: Design and Modding
Topic: [REL Beta] [Shadows] Star Trek - The Picard Era
Replies: 898
Views: 32351

RE: [REL] TRSE Star Trek Mod v1.2

Its good work what you have done in all the eras but is there anyway to combibe all the eras?

New to this game so dont know the modding limitation but I would love to leaed the Federation or Klingons from there start to finnish.

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