Search found 30 matches

by hammer58
Mon Aug 14, 2023 2:11 pm
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 977
Views: 66140

Re: DW2 FAQ/QnA megathread - Ask your question here!

Another issue I have with automation.
The constructors will not recover salvage if I set the to auto recover salvage.
If I set them to full automation then they will auto recover salvage.
Why is this messed up?
by hammer58
Mon Aug 14, 2023 6:40 am
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 977
Views: 66140

Re: DW2 FAQ/QnA megathread - Ask your question here!

I have started playing DW2 after about 2 years. Fully updated. I am having a lot of issues. Even with the setup, I selected start in the center and it starts me way out on the edge. I retried it 3 times and always out on the edge. My automation seems way messed up. I select do not build a mining bas...
by hammer58
Sat Apr 30, 2016 4:39 pm
Forum: Distant Worlds 1 Series
Topic: Help with Penal colony
Replies: 2
Views: 338

RE: Help with Penal colony

<t> Thank you Shark7. I am playing as the Boskara race. I do have the box checked under empire policies to use penal colonies to enforce slavery. But when I created this game that box was not checked. I checked it after about year 2115 when I researched why I was not getting a penal colony. I am now...
by hammer58
Sat Apr 30, 2016 9:16 am
Forum: Distant Worlds 1 Series
Topic: Help with Penal colony
Replies: 2
Views: 338

Help with Penal colony

<t> Has anyone ever made a penal colony?<br/> If yes how did you do it?<br/> I have seen the AI build penal colonies for other races.<br/> But the race I am playing has never built a penal colony even with the box checked in the options for it.<br/> I understand that this is an automatic feature of ...
by hammer58
Fri Apr 08, 2016 10:44 am
Forum: Distant Worlds 1 Series
Topic: Very Interesting scenario!
Replies: 7
Views: 117

RE: Very Interesting scenario!

<t> Ok I figured out my problem. To bomb one has to hold down the shift key to enable the bombing mission. So once I figured that out then it was a simple matter bomb the planet till his troops are dead and invade. I did reduce the quality of the planet to 72% during the bombing but that is ok. Now ...
by hammer58
Thu Apr 07, 2016 3:29 pm
Forum: Distant Worlds 1 Series
Topic: Private sector not building ships
Replies: 4
Views: 375

RE: Private sector not building ships

<t> I tend to tax high enough to keep the planet happiness at around 30. But only on planets that have maxed out population. Growing planets I tend to keep at zero tax for max growth rates unless I need cash badly.<br/> My home world at 80% tax has happiness at 69 right now. At 100% tax it was 49 ha...
by hammer58
Thu Apr 07, 2016 3:24 pm
Forum: Distant Worlds 1 Series
Topic: Very Interesting scenario!
Replies: 7
Views: 117

RE: Very Interesting scenario!

<t> Ok guys my plan was to research bombardment build a few bombers also research troops transports build some of those. Grab some ground troops and go over to the enemy planet bomb his ground forces into oblivion then invade with my ground troops and conquer that planet. I do not yet have hyper dri...
by hammer58
Thu Apr 07, 2016 8:59 am
Forum: Distant Worlds 1 Series
Topic: Private sector not building ships
Replies: 4
Views: 375

RE: Private sector not building ships

<t> Thanks, Taxes too high was the right answer. I was at 100% tax on my home world. I dropped it to 80% and they started to build freighters. <br/> Some 150 mix of small medium and large freighters. Which earned me some 2 million in private sector kickback cash. <br/> Which promptly drained all of ...
by hammer58
Wed Apr 06, 2016 2:54 pm
Forum: Distant Worlds 1 Series
Topic: Very Interesting scenario!
Replies: 7
Views: 117

RE: Very Interesting scenario!

<t> I discovered a bug. The game designers never planned for my situation.<br/> My problem is each time the pirates show up in my system I have to renegotiate a protection pact with them.<br/> Because the other race does not have a protection agreement with the pirates.<br/> So every time they show ...
by hammer58
Wed Apr 06, 2016 4:55 am
Forum: Distant Worlds 1 Series
Topic: Very Interesting scenario!
Replies: 7
Views: 117

RE: Very Interesting scenario!

My race is Haakonish and the other guy is Naxxilian.
He was not able to pay the pirate demand and they destroyed his space port.
A lucky break for me at the moment.
by hammer58
Wed Apr 06, 2016 4:43 am
Forum: Distant Worlds 1 Series
Topic: Very Interesting scenario!
Replies: 7
Views: 117

Very Interesting scenario!

<t> I just started a new game. Universe edition.<br/> Now for the strategy of this start.<br/> I started pre-warp. <br/> And another empire also started in MY SYSTEM.<br/> I have 4 planets with relics on them.<br/> I have 2 abandoned ships and 2 repairable abandoned ships in my system.<br/> I can no...
by hammer58
Wed Apr 06, 2016 3:26 am
Forum: Distant Worlds 1 Series
Topic: Private sector not building ships
Replies: 4
Views: 375

Private sector not building ships

<t> I am playing the universe edition latest patch.<br/> My question is how many private sector ships, mainly freighters am I supposed to have for 16 colonies?<br/> In my game the private sector stopped building freighters after I settled my 7 colony. I now have 16 colonies and I am short materials ...
by hammer58
Tue Jan 20, 2015 3:18 pm
Forum: The War Room
Topic: Is This a Bug??
Replies: 4
Views: 226

RE: Is This a Bug??

<t> The way a three way battle works in Distant Worlds is the first empire to land troops if they win will always get the planet. So if you come along and see a ground battle already going and add your troops to the fight and your addition is enough to turn the tide and win the battle then the plane...
by hammer58
Sat Jan 17, 2015 12:50 am
Forum: Distant Worlds 1 Series
Topic: Resort Bases do not upgrade!
Replies: 7
Views: 195

RE: Resort Bases do not upgrade!

<t> Ok after testing I can report back that yes indeed not having a cargo bay on my resort bases was my problem. What happens without a cargo bay, they will not get fuel from the private sector nor will they upgrade when ordered. Not having fuel is a problem if you have weapons on the station and it...
by hammer58
Fri Jan 16, 2015 6:09 pm
Forum: Tech Support
Topic: Next Patch include this update please.
Replies: 1
Views: 120

Next Patch include this update please.

<t> The game design screen has a list of required items printed in red that must be met when making a new ship or base design. In yellow they have suggested items that do not have to be met but are suggested.<br/> <br/> Well when designing a Resort base the game does not prompt the user to add a car...
by hammer58
Fri Jan 16, 2015 1:43 am
Forum: Distant Worlds 1 Series
Topic: Resort Bases do not upgrade!
Replies: 7
Views: 195

RE: Resort Bases do not upgrade!

<t> I think I found the answer, I have not tried it out yet. But I do not have a cargo bay on it. The alert design message system does not promt me to include a cargo bay in the design. So I did not think to put a cargo bay on it. Now I will have to destroy it and replace it with a Resort base with ...
by hammer58
Fri Jan 16, 2015 1:09 am
Forum: Distant Worlds 1 Series
Topic: Resort Bases do not upgrade!
Replies: 7
Views: 195

Resort Bases do not upgrade!

<t> Help please,<br/> <br/> I must be doing something wrong. I have designed and built a Resort base alone at a planet. I noticed it does not get any fuel from the private sector. It will go all game long without any fuel. When I upgrade the design and retrofit the resort nothing happens it will sit...
by hammer58
Thu Jun 06, 2013 2:25 am
Forum: Distant Worlds 1 Series
Topic: Bases never finish building
Replies: 4
Views: 114

RE: Bases never finish building

<t> I figured out a trick to get the constructors to finish building a partially built structure. <br/> &nbsp;<br/> The problem stems from the fact that the constructor needs to have the correct stuff on board to finish the job.<br/> In order to do that the constructor has to go back to a planet...
by hammer58
Thu Jun 06, 2013 2:14 am
Forum: Distant Worlds 1 Series
Topic: AI ship design not working properly?
Replies: 13
Views: 165

RE: AI ship design not working properly?

<t> Most of your problems stem from not using the game mechanics that already exist properly.<br/> &nbsp;<br/> Example to board a ship use the capture command instead of the attack command.<br/> &nbsp;<br/> I think it is hold down the shift key while right clicking on the target. <br/> But l...
by hammer58
Wed Jun 05, 2013 8:45 pm
Forum: Distant Worlds 1 Series
Topic: Expansion planner sort by distance question?
Replies: 9
Views: 82

RE: Expansion planner sort by distance question?

Oh that would be so nice if it sorted by distance from a selected object! Lets make that a request for the next patch!

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