Search found 107 matches

by Kizucha
Sat Dec 19, 2015 4:34 pm
Forum: Distant Worlds 1 Series
Topic: Fuel cells on orbital stations needed?
Replies: 7
Views: 400

RE: Fuel cells on orbital stations needed?

Okay thank you guy's, so all sayd. Good in safe places and not so good in places that being attacked often.[:)]
by Kizucha
Sat Dec 19, 2015 7:26 am
Forum: Distant Worlds 1 Series
Topic: Fuel cells on orbital stations needed?
Replies: 7
Views: 400

Fuel cells on orbital stations needed?

<r> Hey there. <E>:)</E><br/>
<br/>
I wanted to ask, as the titel say, stations above planets, do they need as many fuel cells as everything in the game? Because i thought about, that the stations can get ressources direct from the planet, right? So i think they dont need freighter to be refillt ...
by Kizucha
Fri Dec 18, 2015 12:37 pm
Forum: Distant Worlds 1 Series
Topic: Play with less ruins?
Replies: 2
Views: 172

RE: Play with less ruins?

<t> Yes this round is so... unpleasant for me. xD I got 4 lost colonies, 1 colonieship, 1 map, 2 money and 2 capital ships.[:D] And only 1 pirat ambush, 1 kaltor swarm and 1 silver mist.<br/>
<br/>
I started a new game, i already feard the editor is the only way and... i really dont want to look ...
by Kizucha
Fri Dec 18, 2015 11:08 am
Forum: Distant Worlds 1 Series
Topic: Another diplomacy question
Replies: 2
Views: 151

RE: Another diplomacy question

<t> In the diplomacy menu with a race, i think in the bottom of this menu, there are the extraluxuaries that you can trade. If you talk about the normal ressources that trade is automated. Your civ. trader take them and deliver them to other empires or they come with their own traders. There is ...
by Kizucha
Fri Dec 18, 2015 7:51 am
Forum: Distant Worlds 1 Series
Topic: Play with less ruins?
Replies: 2
Views: 172

Play with less ruins?

<t> Hey everyone, i want to ask if someone can say me if its possible to play with less ruins or clearly said, i want only the important ruins. Like the ruins with warp-tech in pre-warp games.<br/>
<br/>
I somewhat dont like the ruins that throw capital ships and colonies at me.[:(] In my actual ...
by Kizucha
Sat Apr 11, 2015 5:18 am
Forum: Distant Worlds 1 Series
Topic: Problem with manual retrofit civil ships
Replies: 4
Views: 208

RE: Problem with manual retrofit civil ships

I tried this already but no chance.[:D] In the copy its still manual, i think maybe i found a little bug. I think the only way's are the way you said and manual upgrade but this dont work too.
by Kizucha
Fri Apr 10, 2015 5:16 pm
Forum: Distant Worlds 1 Series
Topic: Problem with manual retrofit civil ships
Replies: 4
Views: 208

RE: Problem with manual retrofit civil ships

<t> Yes i know, my problem in detail was, if you create a new ship and set it to manual retrofit stance before you select the freighter, the game dont touch this ship even its civil so no automatic retrofit.[:)] And after you end the design you cant change the retrofit back to automatic. And a civil ...
by Kizucha
Fri Apr 10, 2015 10:22 am
Forum: The War Room
Topic: Research Labs, why bother?
Replies: 11
Views: 639

RE: Research Labs, why bother?

@NephilimNexus: Its exactly the same way i place my research stations but it have a really bad problem. Aside that the little research outposts are really cheap they are easy targets for saboteurs and for clear... really really really easy targets.[:D]
by Kizucha
Fri Apr 10, 2015 10:17 am
Forum: The War Room
Topic: Spaceports and Trade
Replies: 4
Views: 280

RE: Spaceports and Trade

<t> Its a "bit" late for an answer but i have to say something to this. I dont know if its only on my side but i used the starbase without construction yards to give the bonus to the planet. The only "problem" that i have seen is with the trade bonus from commerce centers, i think the bonus only get ...
by Kizucha
Fri Apr 10, 2015 5:51 am
Forum: Distant Worlds 1 Series
Topic: Problem with manual retrofit civil ships
Replies: 4
Views: 208

Problem with manual retrofit civil ships

<t> Hey everyone.<br/>
<br/>
I have a little problem i designed my civil ships and the main problem is i alway's set the retrofit stance to only manual and in my actual game i forgot to change it to automatic on my gas harvest and miner ships, you know, now they really really dont want to retrofit ...
by Kizucha
Wed Apr 08, 2015 5:05 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds v1.9.5.12 Public Beta Update Available!
Replies: 34
Views: 1473

RE: Distant Worlds v1.9.5.11 Public Beta Update Available!

<t> Happy exterminating for our diktators and slaver.[;)]<br/>
<br/>
Dont know if its because of the update or the ai improvement mod or only a random bad luck. Startet a prewarp game and both of the ruins no warp tech... uhm good luck without warp.[:D]I think in this game... i need speedy ships ...
by Kizucha
Sun Feb 01, 2015 2:13 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19149

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

No news on my side.[:(] I hope we come back one day but... i will now use other mods. I feel like i cheat on him.[:D]
by Kizucha
Sun Jan 04, 2015 8:13 am
Forum: Distant Worlds 1 Series
Topic: Happy New Year
Replies: 3
Views: 182

RE: Happy New Year

<t> A bit late but i was not here over the new year. I wish you a happy new year too. <br/>
<br/>
^.^And of course the whole Distant Worlds community, for the new year i hope we get a lot of exicting things for distant worlds. <br/>
If its new shiny updates or the announcement of Distant Worlds 2 ...
by Kizucha
Fri Dec 26, 2014 1:19 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 54130

RE: AI Improvement Mod (1.04 Beta)

Now i have time to play yay. ^.^ But i think i'm not good enough to play on extreme. xD But good to see the ai is not to bad at extreme. ^^
by Kizucha
Thu Dec 25, 2014 7:31 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 54130

RE: AI Improvement Mod (1.04 Beta)

<t> Coming by to say thank you icemania. ^.^ I only hope that you stay with us, i dont want a third modder, who changed something in the research in the way i can have more fun with the game, to leave the game.[:D]I hope lurchi come's back but from week to week, my hope slowly fades away.[:(]<br ...
by Kizucha
Mon Nov 24, 2014 9:06 am
Forum: Distant Worlds 1 Series
Topic: Prevent stations on planets to work as space ports?
Replies: 3
Views: 213

RE: Prevent stations on planets to work as space ports?

Sadly it's not possible to build stations without docking bay's.[:)]
by Kizucha
Fri Nov 21, 2014 10:50 am
Forum: Distant Worlds 1 Series
Topic: Prevent stations on planets to work as space ports?
Replies: 3
Views: 213

Prevent stations on planets to work as space ports?

<t> I have think about my stations on planets, dont know why but for the first time i realised that ships take cargo not only from space ports, they use other stations on planets too. Dont matter if its a research station or defensiv stations. The little problem i have with that are our beloved ...
by Kizucha
Mon Oct 27, 2014 3:32 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19149

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r> He cant hear you guy's he was offline after his last posting. We can only pray he come back to us.<SM sm="innocent0001.gif">[sm=innocent0001.gif]</SM><br/>
<br/>
Maybe he had no time to work? Its a bit sad but give him time, we cant change or force it. Maybe he have problems on work and he ...
by Kizucha
Sat Oct 18, 2014 4:09 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19149

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

We will neeeeeeeeeeeeeeeveeeeeeeeeer get the mod nooooo~~~!![:D]

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