Search found 1780 matches

by Icemania
Thu Jan 28, 2021 9:18 am
Forum: Distant Worlds 2
Topic: Video Series: A Weaponized Nerd's look at DISTANT WORLDS 2
Replies: 21
Views: 1048

RE: A Weaponized Nerd's look at DISTANT WORLD 2's latest Game Setup video

<r>
<QUOTE><s>[quote]</s>ORIGINAL: DasTactic<br/>
<br/>
I've gotten hold of the raw footage Erik used in his excellent preview. Below are 6 videos where I painstakingly step through and pause the content to speculate as much as I can on what DW2 is going to bring. <E>:)</E><br/>
<br/>
The ...
by Icemania
Thu Jan 28, 2021 9:09 am
Forum: Distant Worlds 2
Topic: Major changes and improvements from DW: Universe to Distant Worlds 2
Replies: 48
Views: 9929

RE: Major changes and improvements from DW: Universe to Distant Worlds 2

<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
This is not an exhaustive, comprehensive list, but it's a good summary and starting point of some of the key changes. I'm sure we'll add more stuff as time goes on before release, partly as we remember it. [8D]
<e>[/quote]</e></QUOTE>
Terrific ...
by Icemania
Thu Jan 28, 2021 9:05 am
Forum: Distant Worlds 2
Topic: [Deleted]
Replies: 12
Views: 440

RE: I assume this uses text files for modability?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
Yes, there is a bit text file of game text and several XML files with various data.
<e>[/quote]</e></QUOTE>
When it comes to the AI will the text files have conditional modifiers? <br/>
<br/>
For example: if in pre-warp then build exploration ...
by Icemania
Tue Apr 10, 2018 11:37 am
Forum: Distant Worlds 1 Series
Topic: Regarding Difficulty and AI
Replies: 8
Views: 545

RE: Regarding Difficulty and AI

Also some house rules are recommended.
by Icemania
Tue Apr 10, 2018 11:31 am
Forum: Distant Worlds 1 Series
Topic: Regarding Difficulty and AI
Replies: 8
Views: 545

RE: Regarding Difficulty and AI

Nothing to do with the mod, trueaaginor, you've got a really lucky start. I trust you are playing on Extreme difficulty now that you've had a warm-up game.
by Icemania
Thu Dec 21, 2017 8:46 am
Forum: Distant Worlds 1 Series
Topic: Best Place For People To Download My Pending Mod
Replies: 6
Views: 358

RE: Best Place For People To Download My Pending Mod

Dropbox has been excellent ... both free and no ads for downloads.
by Icemania
Mon Dec 18, 2017 9:14 am
Forum: Design and Modding
Topic: Distant Worlds Universe - Mod List 2018 (41 mods)
Replies: 25
Views: 31650

RE: Distant Worlds Universe - Mod List 2018

Stickied, this is a really cool addition, thanks rjord1!


by Icemania
Fri Nov 03, 2017 10:16 am
Forum: Distant Worlds 1 Series
Topic: Opportunity for DW2 now that Stellaris just shot itself in the foot
Replies: 72
Views: 2875

RE: Opportunity for DW2 now that Stellaris just shot itself in the foot

<t> I'm pretty Indifferent to the change coming in Stellaris. To me it’s like the TBS v RTS debate, I don’t really care, so long as the game is fun. What I'd like to suggest, in the context of Distant Worlds 2, is that a lot of what has been described in the latest Stellaris Dev Diary as specific ...
by Icemania
Sat Oct 14, 2017 8:50 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds Universe on the 4X Gaming Podcast
Replies: 35
Views: 1656

RE: Distant Worlds Universe on the 4X Gaming Podcast

<r> The podcast certainly exceeded expectations with how well considered it was. <br/>
<br/>
Some specific suggestions I would add for Distant Worlds 2:<br/>
<br/>
1. A lot of the mechanics in Distant Worlds 1 aren't well explained to players in-game and you really have to get onto the forums ...
by Icemania
Mon Jun 12, 2017 10:54 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 2 News?
Replies: 507
Views: 22783

RE: Distant Worlds 2 News?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
We are working on it, believe me, just still can't say much more than that. [8D]
<e>[/quote]</e></QUOTE>
Stellaris had 32 developer diaries before the game was released. Between that and Twitter teasers, they were frequently sprayed all over the ...
by Icemania
Mon May 01, 2017 8:00 am
Forum: Distant Worlds 1 Series
Topic: Upping the difficulty, improving AI, mods?
Replies: 13
Views: 740

RE: Upping the difficulty, improving AI, mods?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/>

<QUOTE><s>[quote]</s>Is there any notable difference from 1.04 to 1.05, aside from the extra races (and their associated exclusive tech)? <e>[/quote]</e></QUOTE>
<br/>
Nope, but that being said I haven't put it under a microscope. There may be ...
by Icemania
Mon May 01, 2017 7:57 am
Forum: Distant Worlds 1 Series
Topic: Upping the difficulty, improving AI, mods?
Replies: 13
Views: 740

RE: Upping the difficulty, improving AI, mods?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: aster<br/>
<br/>
Hi all,<br/>
<br/>
I've had Distant Worlds for a while but just recently took the plunge, using Timotheus' awesome full-manual newbie guide. Was really fun to learn the ropes, but once I did (i.e. after my first game) it's become ridiculously ...
by Icemania
Mon Feb 06, 2017 8:12 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 43606

RE: AI Improvement Mod (1.01 Release)

ORIGINAL: Ghost73
Are ships idle enough for it to actually matter though?
Watch the AI and see how often ships are idle ... in short, yes!

by Icemania
Fri Feb 03, 2017 9:12 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 43606

RE: AI Improvement Mod (1.01 Release)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Tanaka<br/>
Yeah agree here the other problem is that all stations are set to fire only point blank range...
<e>[/quote]</e></QUOTE>
You guys are doing a great job of testing my distant memory ... this all seems worlds away now! I think the reason for that was ...
by Icemania
Fri Feb 03, 2017 8:57 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 43606

RE: AI Improvement Mod (1.01 Release)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Sithuk<br/>
Is there any way to prioritise ranged weapons in the base templates, even for a short range weapon race, and have them substitute shorter range weapons only if they are significantly higher tech level than the longer range weapons?
<e>[/quote]</e ...
by Icemania
Tue Jan 31, 2017 9:43 am
Forum: After Action Reports
Topic: Monte's Marauders - A new Pirate LP on YouTube
Replies: 5
Views: 806

RE: Monte's Marauders - A new Pirate LP on YouTube

Great to see another series Larry!
by Icemania
Thu Jul 07, 2016 12:31 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 43606

RE: AI Improvement Mod (1.01 Release)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Tanaka<br/>
I think they were talking about Pre-Warp starts and the freighters not showing up until you researched construction?
<e>[/quote]</e></QUOTE>
But they do show up before you've researched construction with this Mod. It was problematic during Beta ...
by Icemania
Wed Jul 06, 2016 8:56 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 43606

RE: AI Improvement Mod (1.01 Release)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/>
Just my two cents about freighter sizes: The AI has to have the ability to make freighters asap or you hurt their start game. One example is what if the AI homeworld is a moon? A fuel mine will be placed on the gas giant quickly, and with no ...
by Icemania
Tue Jul 05, 2016 10:50 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 43606

RE: AI Improvement Mod (1.01 Release)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Tanaka<br/>
Coming back to this amazing game and this great mod after it is still King over Stellaris and everything else. I saw in Research Unleashed and Unleashed Extended that there were discussions about all of the different size freighters in the AI Mod ...
by Icemania
Mon Jun 27, 2016 10:15 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 43606

RE: Possible AI Improvement Mod

<r> <QUOTE><s>[quote]</s>ORIGINAL: AVN<br/>
<br/>
I bought this game a few weeks ago and decided to give this mod a try.<br/>
When I checked the weapons tech tree I noticed that the expensive "Super Area Weapons" tech doesn't have any prerequisites and can be chosen as the initial tech in this ...

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