Search found 147 matches

by Starke
Tue Mar 01, 2016 5:51 pm
Forum: Design and Modding
Topic: Are there any tech mods based on balance yet?
Replies: 4
Views: 233

RE: Are there any tech mods based on balance yet?

<r> Hey man, I'm just getting back into Distant Worlds myself! (I blame the Stellaris dev logs!) The <URL url="http://www.matrixgames.com/forums/tm.asp?m=3807911"><s>[url=http://www.matrixgames.com/forums/tm.asp?m=3807911]</s>Research Unleashed mod<e>[/url]</e></URL> seems to be just what I was ...
by Starke
Tue Jun 17, 2014 9:06 pm
Forum: Distant Worlds 1 Series
Topic: How to upgrade to Universe - Get your discount!
Replies: 48
Views: 2148

RE: How to upgrade to Universe - Get your discount!

EDIT: disregard, I figured out the issue.
by Starke
Sat Sep 14, 2013 3:51 pm
Forum: Tech Support
Topic: 1.9.0.11 - Most Intercepted Intelligence Missions
Replies: 3
Views: 192

RE: 1.9.0.11 - Most Intercepted Intelligence Missions

<t> In past games it has always shown who has captured the most intelligence missions in the galaxy directly below my count in the victory condition comparison screen. That was also missing, leading me to think this is a bug. And more likely than over 200 spies already being captured, which would be ...
by Starke
Sat Sep 14, 2013 6:05 am
Forum: Tech Support
Topic: 1.9.0.11 - Most Intercepted Intelligence Missions
Replies: 3
Views: 192

1.9.0.11 - Most Intercepted Intelligence Missions

One of my victory conditions as the Haakonish is to intercept enemy intelligence missions. So far in my current game I've captured two enemy agents, but I still see 0% progress towards this victory condition.
by Starke
Sat Sep 14, 2013 6:03 am
Forum: Distant Worlds 1 Series
Topic: Spaceports and Resources
Replies: 9
Views: 286

RE: Spaceports and Resources

<t> Short version: if the spaceport is over a colony, then no,the colony will handle it. If you're building it anywhere else, as you will often do as a pirate, for example, you'll need mining equipment.<br/>
<br/>
Also it's worth noting that a colony's mining rate is actually a good deal less than ...
by Starke
Wed Sep 11, 2013 2:24 am
Forum: Distant Worlds 1 Series
Topic: Before I click purchase...
Replies: 6
Views: 260

RE: Before I click purchase...

Glad to hear it. There really isn't much else like it. Even though progress takes a long time, each little step forward is extremely rewarding because of all the control and care that went into it. =)
by Starke
Tue Sep 10, 2013 4:54 pm
Forum: Distant Worlds 1 Series
Topic: Before I click purchase...
Replies: 6
Views: 260

RE: Before I click purchase...

<t> Das is a great player and IIRC he plays without most of the automation off, so his videos should expose you to most parts of the game. The issue is that Let's Plays of DW are LOOOONG. =P If you need help the forums is always a great place, there is a thread called the "Guide to Guides" with ...
by Starke
Tue Sep 10, 2013 4:36 pm
Forum: Distant Worlds 1 Series
Topic: Zero Trade
Replies: 8
Views: 579

RE: Zero Trade

I think the trade number in the diplomacy screen is a rolling one year average, hence why it doesn't shrink to zero instantly.
by Starke
Tue Sep 10, 2013 3:57 am
Forum: Distant Worlds 1 Series
Topic: about independent race and colony
Replies: 3
Views: 165

RE: about independent race and colony

Yep. Not only that, but the independent colonies are almost always located near the empire of that race.
by Starke
Fri Sep 06, 2013 5:28 pm
Forum: Distant Worlds 1 Series
Topic: Manuvering thrusters
Replies: 9
Views: 270

RE: Manuvering thrusters

<r> Finding an optimum for a single situation isn't <I><s>[i]</s>too<e>[/i]</e></I> terribly difficult, the problem would more likely be that the large spread of different situations (maneuvering-wise) that arise. The way I see it:<br/>
<br/>
(WARNING: inconclusive rambling ahead!)<br/>
<br ...
by Starke
Wed Sep 04, 2013 2:55 pm
Forum: Distant Worlds 1 Series
Topic: Understanding Fleet stances
Replies: 8
Views: 157

RE: Understanding Fleet stances

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Chris H<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Starke<br/>
<br/>
I've read the linked guide on fleet stances, and while I find it illuminating, it's not helping me much in my current situation.<br/>
<br/>
Immediately, here's what I'd like to know: I'm ...
by Starke
Wed Sep 04, 2013 4:11 am
Forum: Distant Worlds 1 Series
Topic: Understanding Fleet stances
Replies: 8
Views: 157

RE: Understanding Fleet stances

<t> I've read the linked guide on fleet stances, and while I find it illuminating, it's not helping me much in my current situation.<br/>
<br/>
Immediately, here's what I'd like to know: I'm playing a pirate - with full manual control - who desperately needs his defense fleet to stay in orbit ...
by Starke
Wed Sep 04, 2013 1:41 am
Forum: Distant Worlds 1 Series
Topic: Manuvering thrusters
Replies: 9
Views: 270

RE: Manuvering thrusters

Whatever doesn't feel slow as heck. I usually add everything else first, and then jigger a little to squeeze 2-3 thrusters in. The resulting turn rate of 10-15deg/sec works fine for me.
by Starke
Tue Sep 03, 2013 4:43 am
Forum: Tech Support
Topic: Constructors do not return to finish building if scared off.
Replies: 6
Views: 397

RE: Constructors do not return to finish building if scared off.

<t> Agreed with above posters, if you don't mind checking out the situation yourself when a constructor is threatened, set to never run and make the call yourself, and 'flee when attacked' should allow your fleet to defend while allowing solo constructors to get away if you'd like to stay more hands ...
by Starke
Fri Aug 30, 2013 9:47 pm
Forum: Tech Support
Topic: Mining stations not creating resource demand
Replies: 10
Views: 343

RE: Mining stations not creating resource demand

<t> As a pirate, I have 10K Krypton gathering dust in my main starport, while a sector away one of my fleets is stuck in retrofit hell at a newer spaceport. It's been over a year now, and no supplies have come. Most of my freighters seem to be fulfilling various smuggling contracts at a rate of 35 ...
by Starke
Fri Aug 30, 2013 4:24 pm
Forum: Distant Worlds 1 Series
Topic: Regional Capitals
Replies: 4
Views: 117

RE: Regional Capitals

Yet another undocumented snippet of information I'm afraid. =(

Anyone done testing on planetary capitals?
by Starke
Thu Aug 29, 2013 5:36 am
Forum: Distant Worlds 1 Series
Topic: Succesful Pirate Raids Against Overwhelming Odds
Replies: 3
Views: 160

RE: Succesful Pirate Raids Against Overwhelming Odds

<t> A patch from a ways back (1.9.0.8?) significantly reduced the amount of loot pirates get from raiding in the face of resistance, so if you're playing an old patch that explains it. But mSterian is correct, pirates still have a decent chance of escaping with smaller amounts of loot even if they ...
by Starke
Thu Aug 29, 2013 4:37 am
Forum: Distant Worlds 1 Series
Topic: Invasion success chances
Replies: 7
Views: 92

RE: Invasion success chances

<t> I assume that you're taking into account the combat bonuses displayed across the top of the ground combat interface, which I believe are not calculated into the overall strength numbers.<br/>
<br/>
I'm not sure about troops healing in combat, I've never seen it, but I've never looked closely ...
by Starke
Wed Aug 28, 2013 9:31 pm
Forum: Distant Worlds 1 Series
Topic: matching spy traits with mission types
Replies: 13
Views: 868

RE: matching spy traits with mission types

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shark7<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Fenrisfil<br/>
<br/>
The AI is dumb. Always control your spies manually. It's not like it needs your constant attention.<br/>
<br/>
Anyway, from what I gather: Sabotage affects missions to sabotage ...
by Starke
Wed Aug 28, 2013 4:07 am
Forum: Distant Worlds 1 Series
Topic: Pirates and Research
Replies: 6
Views: 239

RE: Pirates and Research

<t> Hehe, my Haakonish empire spies started with an 80%-ish chance to steal untrained, and any that show aptitude rise quickly up to 90% or so - high level ones can steal tech with a 90% success rate in 3 months.<br/>
<br/>
And once again, after briefly opening up the option, the game has again ...

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