Search found 8 matches

by bigfootsf
Sun Dec 01, 2013 11:09 pm
Forum: Command: Modern Operations series
Topic: Article about China vs Japan and US, played out using Command
Replies: 6
Views: 385

RE: Article about China vs Japan and US, played out using Command

<r>
<QUOTE><s>[quote]</s>ORIGINAL: tocaff<br/>
<br/>
No reason for the Raptors to light up the Chinese. They would just fire based on the data link from the fleeing radar plane. The Chinese would probably realize something was out there when the missiles were fired.<br/>
<br/>
A very ...
by bigfootsf
Sun Oct 20, 2013 2:58 am
Forum: Tech Support
Topic: [NO ISSUE] Singapore F-5S carries AMRAAM
Replies: 11
Views: 1431

RE: Singapore F-5S carries AMRAAM

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jomni<br/>
<br/>
Yup. Until all the new F-15SG's are here, we only have a few on the island. We upgraded the F-5E to F-5S with BVR capabilities. Who knows when the F-35 will materialize. <E>:)</E>
<e>[/quote]</e></QUOTE>
<br/>
Ha, that's okay. Rumor has it ...
by bigfootsf
Wed Oct 16, 2013 4:55 am
Forum: Command: Modern Operations series
Topic: Saving overlays?
Replies: 1
Views: 151

Saving overlays?

<t> So I just tried making overlays with Gmap and importing them into a new Command scenario file. My head exploded with joy. Amazing. <br/>
<br/>
However, I was exporting the PGW and PNG files to the desktop, and then throwing them away when I was done. I began to suspect the game was not going ...
by bigfootsf
Wed Oct 09, 2013 3:31 am
Forum: Tech Support
Topic: [Q] Any way to delete waypoints?
Replies: 3
Views: 4551

RE: Any way to delete waypoints?

Thanks Mike!
by bigfootsf
Tue Oct 08, 2013 9:32 pm
Forum: Tech Support
Topic: [Q] Any way to delete waypoints?
Replies: 3
Views: 4551

[Q] Any way to delete waypoints?

<t> I've been working on overcoming the game's learning curve and one of the big problems I've been having is dealing with waypoints. I understand how they work, but I have two questions:<br/>
<br/>
1. Sometimes I'll click to move a waypoint and I'll end up "pulling taffy" -- that is, I'll try to ...
by bigfootsf
Sun Jun 16, 2013 5:07 pm
Forum: Flashpoint Germany Support
Topic: Invalid data type for 'Pattern'
Replies: 11
Views: 2602

RE: Invalid data type for 'Pattern'

Ah yes, ran the updater and it does look much better now.
by bigfootsf
Fri Jun 14, 2013 10:16 pm
Forum: Flashpoint Germany Support
Topic: Invalid data type for 'Pattern'
Replies: 11
Views: 2602

RE: Invalid data type for 'Pattern'

Sorry, had a house guest for a few days. Yeah, Windows 7 and assumed the installer would be the latest version. I'll update and check it out. Thanks.
by bigfootsf
Sat Jun 08, 2013 5:44 pm
Forum: Flashpoint Germany Support
Topic: Invalid data type for 'Pattern'
Replies: 11
Views: 2602

Invalid data type for 'Pattern'

Hi, just picked this game up in the weekly sale and I'm getting this message whenever I start up a scenario. I have no idea what is triggering it. Any help?

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