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by rjord2021
Sun May 07, 2023 9:01 pm
Forum: Design and Modding
Topic: Star Trek Development - Latest news : The races are now being added to the mod
Replies: 132
Views: 12867

First Appearance Of James T Kirk

Distant World 2 creates the name of the characters by using a random combination of the first and second names specified in that race. Of course, that means instead of having James T Kirk I would possibly have James McCoy.

So with the mod, this has been fixed as you can see in the screenshot below ...
by rjord2021
Sun May 07, 2023 7:35 pm
Forum: Design and Modding
Topic: Star Trek Development - Latest news : The races are now being added to the mod
Replies: 132
Views: 12867

Re: Mod In Progress - Star Trek DW2

When Adding new races to Distant Worlds 2 you need to know the race ID assigned to each existing race.

Race ID 0 - Human
Race ID 1 - Ackdarian
Race ID 2 - Teekan
Race ID 3 - Haakonish
Race ID 4 - Mortalen
Race ID 5 - Ikkuro
Race ID 6 - Boskara
Race ID 7 - Zenox
Race ID 16 - Quameno
Race ID 20 ...
by rjord2021
Sun May 07, 2023 6:49 pm
Forum: Design and Modding
Topic: Star Trek Development - Latest news : The races are now being added to the mod
Replies: 132
Views: 12867

Star Trek - First Contact Made With Vulcans

Distant Worlds 2 comes with the default races of the:

- Ackdarian
- Boskara
- Haakonish
- Human
- Mortalen
- Teekan
- Zenox

In the screenshot below you can see the Vulcans have been added as a new race along with the default races of DW2.

A little work is still needed on the description of the ...
by rjord2021
Sun May 07, 2023 6:31 pm
Forum: Design and Modding
Topic: Star Trek Development - Latest news : The races are now being added to the mod
Replies: 132
Views: 12867

Star Trek - First Contact Made With Vulcans

The 8th of May 2023...... this was the day that Earth made first contact with the Vulcans...

Back in March I added the different species from Star Trek such as the Romulans and Klingons by simply renaming the races that came with the game.....

Today I actually add the Vulcans as a new race ...
by rjord2021
Sun May 07, 2023 9:08 am
Forum: Design and Modding
Topic: Star Wars - Episode IV
Replies: 16
Views: 2197

Re: Star Wars - Episode IV

Going through the process of adding all the new races into the mod which involves adding the pictures as well as adding the files for race in formation, character names, policies, and design templates.

Also taking the opportunity to replace the existing race portraits with new pictures.

As well as ...
by rjord2021
Fri May 05, 2023 10:44 pm
Forum: Design and Modding
Topic: Star Trek Development - Latest news : The races are now being added to the mod
Replies: 132
Views: 12867

Re: Mod In Progress - Star Trek DW2

Tested the Star Trek system names were added correctly to the game.
Confirmed :D

Below is the Vulcan System though this needs correcting once I can do the mapping.

Vulcanis.png
Vulcanis.png (706.85 KiB) Viewed 3825 times
by rjord2021
Fri May 05, 2023 10:20 pm
Forum: Design and Modding
Topic: Star Trek Development - Latest news : The races are now being added to the mod
Replies: 132
Views: 12867

Re: Mod In Progress - Star Trek DW2

Have my list of systems for the alpha and beta quadrants and currently adding them to the SystemNames file.
Hopefully today I can test the system names work well in Distant Worlds 2.
by rjord2021
Fri May 05, 2023 8:54 pm
Forum: Design and Modding
Topic: Star Trek Development - Latest news : The races are now being added to the mod
Replies: 132
Views: 12867

Re: Mod In Progress - Star Trek DW2

Before getting into some serious modding with Distant Worlds 2, I wanted to test what I was able to do at the moment.

So I setup a test in the smallest map possible for the humans, put the game on pause, and then went into the editor and began deleting systems left, right, and center making sure to ...
by rjord2021
Fri May 05, 2023 5:32 pm
Forum: Design and Modding
Topic: Star Wars - Episode IV
Replies: 16
Views: 2197

Star Wars - Episode IV

Now 90 races with 40 of them playable.

The criteria of whether they are playable is whether I had the ability to create 100 different names for each race.
38 races fitted that requirement.
by rjord2021
Fri May 05, 2023 11:47 am
Forum: Design and Modding
Topic: Star Wars - Episode IV
Replies: 16
Views: 2197

Re: Star Wars - Episode IV

At this stage I now have at least 80 races that will appear in the mod and there are more I am considering.

The list of races so far are the following:

Anx,
Anzellen,
Aqualish,
Arcona,
Besalisk,
Bith,
Bothan,
Cerean,
Chadra-Fan,
Chagrian,
Chiss,
Clawdites,
Devaronian,
Dug,
Duros,
Falleen,
Galactic ...
by rjord2021
Fri May 05, 2023 10:55 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 34928

Re: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Link to version 2 is working...... on the first post click on the title

VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe in blue text


or click the Mediafire link..... both working.

Roy
by rjord2021
Fri May 05, 2023 6:45 am
Forum: Design and Modding
Topic: Star Wars - Episode IV
Replies: 16
Views: 2197

Star Wars - Episode IV

...and this is the gas giant I designed today.
Screen 07.png
Screen 07.png (386.83 KiB) Viewed 2145 times
by rjord2021
Fri May 05, 2023 6:44 am
Forum: Design and Modding
Topic: Star Wars - Episode IV
Replies: 16
Views: 2197

Star Wars - Episode IV

Gas giants in the mod are also getting a new facelift........

This was what I had in the mod in 2018
Screen 06.png
Screen 06.png (350.47 KiB) Viewed 2149 times
by rjord2021
Fri May 05, 2023 6:20 am
Forum: Design and Modding
Topic: Star Wars - Episode IV
Replies: 16
Views: 2197

Star Wars - Episode IV

And this is one of the planets that I have created for the mod today.....
Screen 05.png
Screen 05.png (231.76 KiB) Viewed 2173 times
by rjord2021
Fri May 05, 2023 6:19 am
Forum: Design and Modding
Topic: Star Wars - Episode IV
Replies: 16
Views: 2197

Star Wars - Episode IV

Today I have started adding new planets of better quality to the mod.

The picture below shows what I came up with in 2018 for a new planet design.
Screen 04.png
Screen 04.png (115.63 KiB) Viewed 2174 times
by rjord2021
Fri May 05, 2023 3:15 am
Forum: Design and Modding
Topic: Star Wars - Episode IV
Replies: 16
Views: 2197

Star Wars - Episode IV

A YT-1300 light freighter of the YT-1300f variety.
Screen 03.png
Screen 03.png (280.65 KiB) Viewed 2179 times
by rjord2021
Fri May 05, 2023 3:09 am
Forum: Design and Modding
Topic: Star Wars - Episode IV
Replies: 16
Views: 2197

Star Wars - Episode IV

In the above screenshots you can see Leia is in the system of Bendeluum.

Bendeluum was a planet in the Anoat sector's Bendeluum system which had a small Rebel Alliance cell during the Galactic Civil War. The city planet's underworld was controlled by the golden-skinned Nothoiins which were seen in ...
by rjord2021
Fri May 05, 2023 3:04 am
Forum: Design and Modding
Topic: Star Wars - Episode IV
Replies: 16
Views: 2197

Star Wars - Episode IV

Final test of the mod to refresh my memory where I was with it's development
Screen 02.png
Screen 02.png (178.27 KiB) Viewed 2181 times
by rjord2021
Fri May 05, 2023 3:03 am
Forum: Design and Modding
Topic: Star Wars - Episode IV
Replies: 16
Views: 2197

Star Wars - Episode IV

When I last worked on the mod the disney movies had come out so I had included a number of characters from these movies.

I am thinking of removing those characters only seen in the Disney movies and replacing them with charcaters seen in the Disney TV shows.

This means removing the following from ...
by rjord2021
Fri May 05, 2023 2:49 am
Forum: Design and Modding
Topic: Star Wars - Episode IV
Replies: 16
Views: 2197

Star Wars - Episode IV

These are the 52 races or factions I currently have in the mod.

Aqualish,
Arcona,
Bith,
Bothan,
Chagrian,
Clawdites,
Crolute,
Devaronian,
Disciples of the Whills,
Drabatan,
Dug,
Duros,
Galactic Empire,
Gamorrean,
Gand,
Geonosian,
Gran,
Guardians of the Whills,
Gungan,
Iakaru,
Ishi Tib,
Ithorian ...

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