Search found 10 matches

by SpeedyGonzales
Sat Dec 14, 2013 8:02 pm
Forum: Distant Worlds 1 Series
Topic: DW Shadows Public Beta 1.9.0.12
Replies: 35
Views: 1372

RE: DW Shadows Public Beta 1.9.0.12

New patch? Great!
Let me see... RESOURCES AND FREIGHTERS... huh... Developers, can you answer me: WHY YOU CAN'T DO OPTIONAL RESOURCE DEPLETION!?!?!? Tell me one good reason! Space Empires V had this option, why you can't do the same?
by SpeedyGonzales
Wed Oct 23, 2013 5:34 pm
Forum: Design and Modding
Topic: Modding Capability?
Replies: 6
Views: 147

RE: Modding Capability?

glumbumazn, I agree with you. In such type of games there need a LOT of modding options. This sh** continues from release date of original Distant Worlds and no one wants to fix it[:(]. We need to do something, not just sit and wait for another expansion!
by SpeedyGonzales
Tue Oct 15, 2013 11:14 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 44442

RE: Master Wishlist Thread

<r> <B><s>[b]</s>Economic<e>[/b]</e></B>: 1. Unlimited resources ON\OFF option (Please. Please! I BEG YOU!). 2. Economic facilities (Farms, mines, gas extractors, ship components factories etc.). 3. Nationalization\Privatization of ships, stations (even military), economic facilities and military ...
by SpeedyGonzales
Fri Jun 28, 2013 10:12 am
Forum: The War Room
Topic: Wishlist Compilation
Replies: 96
Views: 4706

RE: Wishlist Compilation

Hey, WTH! Why 25th wish for general gameplay and design will newer entries? I think this is a damn good idea.
by SpeedyGonzales
Thu Jun 27, 2013 6:19 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 44442

RE: Master Wishlist Thread

<t> I have some wishes: 1. Ability to take control over the private sector (State freighters, mining stations, passenger ships etc.). 2. Unlimited resource deposits and resource deposits for EACH planet and moon. 3. Unique names for ships of each class (Not Valiant (escort) 004 or Vindicator ...
by SpeedyGonzales
Mon Jun 24, 2013 3:50 pm
Forum: Design and Modding
Topic: MASS EFFECT MOD [Released 1.00]
Replies: 217
Views: 5545

RE: MASS EFFECT MOD [wip]

<t> It's actually good mod. I recommend it for every Mass Effect fan. Great job! But, as for me, this mod will be better if you will make 3 versions of this mod: 1. Original races and ships+Mass Effect races and ships+Reapers. 2. Mass Effect races and ships+Reapers. 3. Original races and ships ...
by SpeedyGonzales
Wed Jun 19, 2013 3:16 pm
Forum: Design and Modding
Topic: MASS EFFECT MOD [Released 1.00]
Replies: 217
Views: 5545

RE: MASS EFFECT MOD [wip]

This mod will work with latest patch (1.9.0.6)?
by SpeedyGonzales
Wed Jun 19, 2013 3:05 pm
Forum: Design and Modding
Topic: Some modding questions
Replies: 2
Views: 157

RE: Some modding questions

Well... OK. Thanks.[:(]
P.S. This is not a bug. In latest (7th) tech level Infantry trains as Veterans, Armored forces - as Experienced and Planetary defense - as Greens.
by SpeedyGonzales
Wed Jun 19, 2013 9:26 am
Forum: Design and Modding
Topic: MASS EFFECT MOD [Released 1.00]
Replies: 217
Views: 5545

RE: MASS EFFECT MOD [wip]

Can I play in this mod with original Distant Worlds races?
by SpeedyGonzales
Wed Jun 19, 2013 9:19 am
Forum: Design and Modding
Topic: Some modding questions
Replies: 2
Views: 157

Some modding questions

<t> Hello guys. Recently I decide to mod Distant Worlds: Shadows and I have some questions: 1. What maximum experience level of troops and how I can train them? Because in maximum tech level and with Troop Academy I can train only Veterans, but Planetary Defense Units are still green. 2. Where I can ...

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