DW Shadows Public Beta 1.9.0.12

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

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Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

DW Shadows Public Beta 1.9.0.12

Post by Andrew Loveridge »

Hello All,

We have a new version of DW Shadows available in the Members Club. It has a numbers of fixes and improvements.

Version 1.9.0.12 – December 9th. 2013
Change History:
    CRASH FIXES[/b] [ul]
  • Reduced chance of thread abort exceptions occurring
  • Fixed rare crash with freighters
  • Fixed crash when lock computer (Ctrl-Alt-Del) while playing DW (graphics device lost)
BUG FIXES
  • Fixed bug where some failed intercepted intelligence missions were not counting towards victory conditions
  • Fixed bug where characters were not being properly transferred to troop transports from Troops tab of Colonies screen
  • Fixed bug where pirate facilities would sometimes not be removed from colonies when pirate faction wiped out
  • Fixed bug where hyperdeny components not being used on bases defending against attack
  • Fixed bug where captured and gifted ships would sometimes be attacked when not an enemy
  • Fixed bug where invading troops disappear when planet bombarded to extinction
  • Fixed bug where defending troops dropped at rebelling colonies would sometimes join invaders if they were victorious (i.e. rebels or invaders conquered colony)
  • Fixed bug where troop generals participating in successful clearance attacks against pirate facilities at your colonies would get event history message indicating that the battle was lost, when it was actually won
  • Fixed bug where displayed cashflow was not including facility maintenance
  • Fixed bug where freighters would sometimes attempt to dock at mining stations that did not yet have docking bays
RESOURCES AND FREIGHTERS
  • Improved freighter resource transport network, especially for construction resource shortages
  • Added option to disable construction resource shortage messages
  • The random allotment of startup luxury resources at your colonies now exclude super-luxury resources (Loros Fruit, Zentabia Fluid, Korabbian Spice) (alleviates cashflow swings when these run out)
TROOPS AND INVASIONS
  • Fixed problems where troops were sometimes being recruited incorrectly (e.g. clone troops)
  • Improved garrison levels of troops at colonies, especially when empire is in low- or negative-cashflow situations
  • Colony populations now defend better against invasions - their defend strength has been doubled
FLEETS AND SHIPS
  • Improved fleet response to enemy threats in other systems (i.e. non-automated fleets follow their posture settings to engage enemies in other systems)
  • Fleets in battle now tolerate lower fuel levels (i.e will wait longer before refuelling)
  • Ensure that automated fleets load troops when space available
  • Changed ship behavior so that if already hyperjumping away (for whatever reason) then they will not reassign an Escape mission (i.e. they are already 'escaping')
  • Further improved boarding and capture so that ships and fighters no longer fire at a target once you already have overwhelming boarding parties onboard the target
  • Exploration ships now check for uninvestigated ruins or galaxy locations once they have explored the entire galaxy
DIFFICULTY LEVELS
  • Game difficulty has been increased on higher levels in the following ways:
  • More defending troops at colonies, especially larger colonies
  • Buying tech from other empires is more expensive for the player
  • Selling tech to other empires is less lucrative for the player
  • Relationship thresholds for buying tech from other empires is higher for player (i.e. other empire has to like you more)
  • Non-player empires build more exploration and construction ships when they are able
  • Overall difficulty factors have been increased (i.e. each difficulty setting above normal is now harder)
RESEARCH AND SHIP DESIGN
  • Ship Design editor now warns when Resort Base designs are missing passenger components or are too big to build
  • AI-designed spaceports and defensive bases now properly use area weapons when specified in design templates
  • Lessened chance of critical research success or failure for larger/longer research projects
GAME PERFORMANCE AND DISPLAY
  • Improved game performance, especially in late-game with large galaxies
  • Improved rendering performance, especially when zoomed out to sector- or galaxy-level
  • Improved appearance of stars in mainview
OTHER
  • Pirates now more careful about honoring protection arrangements
  • Improved willingness of passenger ships to perform tourism missions
  • Retrofit button in Ships and Bases screen now enabled for bases not at colonies
[/ul]
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Larsenex
Posts: 477
Joined: Fri Dec 31, 2010 1:14 pm

RE: DW Shadows Public Beta 1.9.0.12

Post by Larsenex »

WoW, great stuff in there!
Go for the Eyes Boo!

Intel 8700K Oc'd to 4.8ghz
32 gigs ram
GTX 1070 w/ 6gigs ram.
Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.
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OzoneGrif_slith
Posts: 528
Joined: Thu Dec 02, 2010 5:05 pm

RE: DW Shadows Public Beta 1.9.0.12

Post by OzoneGrif_slith »

Amazing patch, thank you !

Something strange happened just after my first construction ship was build, the Fully automated AI decided to cancel it's protection agreement with the pirates. Without defences ? The pirates started to shot my construction ship and the starport. Obviously I had to remove the auto-diplomacy.

It was gameover from here because, the pirates being angry at me, I couldn't afford their new protection deal.
tombo
Posts: 362
Joined: Fri Aug 03, 2007 10:34 pm

RE: DW Shadows Public Beta 1.9.0.12

Post by tombo »

[:D]
thanks much
cheers
solops
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Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: DW Shadows Public Beta 1.9.0.12

Post by solops »

Nice fixes, but my AV (Zone Alarm Extreme Security) program says the patch has a virus in it.

HEUR:Trojan.Win32.Generic

It claims it was high risk (?) and that it was treated. That has never happened before with a patch.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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Erik Rutins
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RE: DW Shadows Public Beta 1.9.0.12

Post by Erik Rutins »

That's a false positive, the update is virus free.
Erik Rutins
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ricanuck
Posts: 162
Joined: Fri May 24, 2013 5:05 am

RE: DW Shadows Public Beta 1.9.0.12

Post by ricanuck »

Notice the symbol HEUR before the description of the "virus"...

HEUR --> Heuristics, a.k.a. a probabilistic method to find patterns of behaviour. Your AV found one of those, and is programmed to report it as suspicious, but in reality did not find anything specific. Many times the code is just too sensitive and picks much more than it should.
ORIGINAL: solops

Nice fixes, but my AV (Zone Alarm Extreme Security) program says the patch has a virus in it.

HEUR:Trojan.Win32.Generic

It claims it was high risk (?) and that it was treated. That has never happened before with a patch.
solops
Posts: 1060
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: DW Shadows Public Beta 1.9.0.12

Post by solops »

ORIGINAL: Erik Rutins

That's a false positive, the update is virus free.
I rather thought as much, but it would have been irresponsible not to report it.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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Icemania
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Location: Australia

RE: DW Shadows Public Beta 1.9.0.12

Post by Icemania »

Really looking forward to this patch.

Does the Members Club add any value beyond Beta? Yes I've read the Members Club description but what happens in reality specific to Distant Worlds?
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Lecivius
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Location: Denver

RE: DW Shadows Public Beta 1.9.0.12

Post by Lecivius »

Can this be played over an existing game, or is a new one required? I suspect the later, but it never hurts to ask.
If it ain't broke, don't fix it!
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Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

RE: DW Shadows Public Beta 1.9.0.12

Post by Andrew Loveridge »

Should be able to continue after updating, but not all changes may be in effect.
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sventhebold
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Location: From MN now AZ Prescott Valley

RE: DW Shadows Public Beta 1.9.0.12

Post by sventhebold »

Now what. The PC says it cannot access the file
Fixed
My anti virus was blocking it.
Even after shutting off the Anti virus it still keeps coming up and saying there is a problem.
Annoying.
ssgt usaf 84-91 f-15a/c ops puke 525 tfs & 7th tfs
hewwo
Posts: 276
Joined: Thu Apr 22, 2010 7:34 pm

RE: DW Shadows Public Beta 1.9.0.12

Post by hewwo »

Some good fixes! I hope the fleet behaviour is a bit more like I want it to be now :)

Too bad there's no revision of the resupply ship mechanics. But I'm still hopeful it gets looked at... eventually!
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HectorOfTroy
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RE: DW Shadows Public Beta 1.9.0.12

Post by HectorOfTroy »

ORIGINAL: sventhebold

Now what. The PC says it cannot access the file

Did you apply the update and you can't access your save game now?
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PsyKoSnake
Posts: 119
Joined: Wed Jan 25, 2012 8:20 pm

RE: DW Shadows Public Beta 1.9.0.12

Post by PsyKoSnake »

To instal the update and to play the game, I need to restore the file Quarantine by Kaspersky. Close Kaspersky, and remove my internet conection to avoid getting a real virus on the net.

When I stop playing, and acitvate Kaspersky, the Distant world.exe is then Quarantined, until I need to restore it and play the game again.

It's really anoying.

But thanks for the update.

PS: I really hope it's not a virus.
Algon
Posts: 35
Joined: Tue Aug 21, 2012 8:46 am

RE: DW Shadows Public Beta 1.9.0.12

Post by Algon »

There should be a way to tell your antivirus program to ignore that file. I'm not familiar with Kaspersky, so I can't tell you where to find it, but it shouldn't be too hard to find if you open up the antivirus main console. If all else fails, or you're not feeling adventurous, read whatever instructions you have for it! [:D]
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PsyKoSnake
Posts: 119
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RE: DW Shadows Public Beta 1.9.0.12

Post by PsyKoSnake »

ORIGINAL: Algon

There should be a way to tell your antivirus program to ignore that file. I'm not familiar with Kaspersky, so I can't tell you where to find it, but it shouldn't be too hard to find if you open up the antivirus main console. If all else fails, or you're not feeling adventurous, read whatever instructions you have for it! [:D]

I manage to find how to make an exclusion in Kaspersky. Thanks. It will save a lot of trouble
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Elrohir525
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Location: Canada

RE: DW Shadows Public Beta 1.9.0.12

Post by Elrohir525 »

I've noticed in my current game with the beta patch that hyperdeny components onboard my ships never activate.

Edit: Hyperdeny on bases seems to work very well.
drmario89
Posts: 55
Joined: Tue Apr 30, 2013 1:40 am

RE: DW Shadows Public Beta 1.9.0.12

Post by drmario89 »

ORIGINAL: Elrohir525

I've noticed in my current game with the beta patch that hyperdeny components onboard my ships never activate. I haven't seen whether hyperdeny on a base works or not.

I've noticed this too. I've also noticed that I sometimes tell myself to remove my military ships from my own systems. There's really no downside to it, besides it being ridiculous.
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ASHBERY76
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Location: England

RE: DW Shadows Public Beta 1.9.0.12

Post by ASHBERY76 »

ORIGINAL: Elrohir525

I've noticed in my current game with the beta patch that hyperdeny components onboard my ships never activate.

Edit: Hyperdeny on bases seems to work very well.


Are you sure you have enough power.
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