Search found 12 matches

by Bosk
Sat Jul 20, 2013 11:34 pm
Forum: Distant Worlds 1 Series
Topic: Research stations and energy collectors and space ports
Replies: 17
Views: 681

Research stations and energy collectors and space ports

<t> Ok, Couple more questions and I see they have been discussed a bit in the past but not apparently in the way I need. So I offer these three questions up. (playing shadows as empire. This game am about to get warp, have played others where I had warp and captured some independents)<br/>
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1 ...
by Bosk
Tue Jul 16, 2013 12:48 am
Forum: Distant Worlds 1 Series
Topic: A few more questions
Replies: 7
Views: 110

A few more questions

<t> Here we go...<br/>
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1. Whats the difference between telling the scout ship to "explore system" vs "move to system"? Does the first actually mean that when it moves to that new star system that it will explore the entire thing automatically even checking up on resources present on planets ...
by Bosk
Sun Jul 14, 2013 6:36 pm
Forum: Distant Worlds 1 Series
Topic: 3 Questions
Replies: 17
Views: 376

RE: 3 Questions

Great information. This has totally helped me fine tune my game. Thanks. And the tips on the asteroid field paid off. It did seem mostly not worth my time but then I found that one rock with 94% steel. Gotta like that!
by Bosk
Sun Jul 14, 2013 11:11 am
Forum: Distant Worlds 1 Series
Topic: 3 Questions
Replies: 17
Views: 376

RE: 3 Questions

Wow this has been very enlightening and super helpful thank you all.
by Bosk
Sun Jul 14, 2013 2:36 am
Forum: Distant Worlds 1 Series
Topic: 3 Questions
Replies: 17
Views: 376

RE: 3 Questions

Thank you very helpful information.
by Bosk
Sun Jul 14, 2013 1:40 am
Forum: Distant Worlds 1 Series
Topic: 3 Questions
Replies: 17
Views: 376

3 Questions

<t> Two quick questions.<br/>
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1. What am I to do with asteroid fields in my solar system? Can I build in them? Are they only scenary? This field seems to have a 'hidden rock' in it. <br/>
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2. There is a planet in my solar system and it indicates 'scenery +59% from Great Canyon' I am a ...
by Bosk
Sat Jul 13, 2013 6:34 pm
Forum: Distant Worlds 1 Series
Topic: Please change pirates
Replies: 18
Views: 358

RE: Please change pirates

<t> I am still fairly new do Distant Worlds Shadows and the pirates are certainly creating lots of problems for me, but I have to say, that its been a very very long time since I had my butt handed to me by the computer so from my perspective I am thankful they are so dang strong. So far its just ...
by Bosk
Sat Jul 13, 2013 12:12 pm
Forum: Distant Worlds 1 Series
Topic: High Tech Plant
Replies: 18
Views: 256

High Tech Plant

<t> I have been trying to figure this one out now for a while.<br/>
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On my construction ships are 3 similar items. One of them is called "High Tech Plant" does energy 2, capacity 20,000<br/>
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Can someone tell me what this thing does? I am trying to optimize my ships and I can figure ...
by Bosk
Sat Jul 13, 2013 11:50 am
Forum: Distant Worlds 1 Series
Topic: Commerce Center
Replies: 10
Views: 1357

RE: Commerce Center

Thanks that helps a lot.
by Bosk
Sat Jul 13, 2013 11:16 am
Forum: Distant Worlds 1 Series
Topic: Commerce Center
Replies: 10
Views: 1357

RE: Commerce Center

<t> Thanks for the answers..so here is annother one<br/>
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I began a new game. And rather than build that standard research bases which I normally do, I instead changed their plans before I built any. What I did was increase the number of labs on them to 9. I thought this was smart as it makes ...
by Bosk
Sat Jul 13, 2013 9:56 am
Forum: Distant Worlds 1 Series
Topic: Commerce Center
Replies: 10
Views: 1357

RE: Commerce Center

Ack, I am sorry I am new to forums and I think I didnt post correctly. I chose new thread. Someone tell me what I should have done.
Thanks
by Bosk
Sat Jul 13, 2013 9:55 am
Forum: Distant Worlds 1 Series
Topic: Commerce Center
Replies: 10
Views: 1357

Commerce Center

<t> I am very new to Distant Worlds Shadows...<br/>
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I noticed that bases seem to often have a commerce center (trade bonus 5%). Is it wise, or smart or common practice to create bases that have many commerce centers, thus creating a base that not only mines but also has a huge boost to ...

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