Search found 14 matches

by brian heard
Sun Feb 22, 2015 5:15 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: How to start the Heroes of the Gap Mod?
Replies: 1
Views: 323

How to start the Heroes of the Gap Mod?

<t> I've installed the Heroes of the Gap mod and for the life of me can't figure out how to start it.<br/>
I searched all the scenarios and campaigns but did not see anything to load.<br/>
<br/>
Dying to try it out, but not sure how. I've also searched the forum and found the install instructions ...
by brian heard
Tue Jan 13, 2015 6:31 pm
Forum: Command: Modern Operations series
Topic: Effects of EW
Replies: 39
Views: 1302

RE: Effects of EW

I just tried adding a Russian Paint Bin Jammer, but it did not help. the 1 Spark Vark Jammed everything within a 100 mile radius.
I think there needs to be an inverse square rule to limit the jamming effectiveness.
by brian heard
Tue Jan 13, 2015 11:07 am
Forum: Command: Modern Operations series
Topic: Effects of EW
Replies: 39
Views: 1302

RE: Effects of EW

<t> In game terms, I believe we need to lower the power of the OCEM or implement HOJ as OCEM is too powerful as it currently is. Case in point : I setup a Scenario with a full SA-23 battalion and supporting radars, along with an SA-11, SA-15 and SA-19. This was against 1 x EF-111 Raven with OECM on ...
by brian heard
Fri Jan 09, 2015 6:25 pm
Forum: Command: Modern Operations series
Topic: Is there a way to add a sensor or ECM to a missile?
Replies: 0
Views: 49

Is there a way to add a sensor or ECM to a missile?

<t> Is it possible to add a OECM system (say a SPS Offense Jammer) to a missile?<br/>
The P-700 Granit (SSN-19) had a version where the warhead on one of the missiles was replaced by an OECM Jammer to provide coverage. Normal load out on a RKR (Kirov Class) was 1 per 10 missiles to provide stand ...
by brian heard
Mon Jan 05, 2015 11:02 pm
Forum: Command: Modern Operations series
Topic: [V1.06] Kirov BCGN do not have SA-N-9 (TOR)
Replies: 2
Views: 51

RE: [V1.06] Kirov BCGN do not have SA-N-9 (TOR)

thanks for the fast response. will add them. I'm pretty sure that from the 2nd unit on they all had the SA-N-9's with multiple cross-swords for the FCR.

I'll add them and see.
thanks!
B
by brian heard
Mon Jan 05, 2015 9:29 pm
Forum: Command: Modern Operations series
Topic: [V1.06] Kirov BCGN do not have SA-N-9 (TOR)
Replies: 2
Views: 51

[V1.06] Kirov BCGN do not have SA-N-9 (TOR)

I'm running the 1.06 version and I noticed that none of the Kirov class BC's have the TOR (SA-N-9) system.
I thought that from the 2nd ship of the class on, they all had SA-N-9 systems. (128 missiles).

Is this something we can modify on the DB?
thanks!
B
by brian heard
Fri Oct 18, 2013 7:08 pm
Forum: Mods and Scenarios
Topic: Nice game (also data file editing-Dev)
Replies: 8
Views: 399

RE: OOB excel load --- was .. Nice game

thanks that did the trick!!

So can we make a copy of the Soviet file (call it East German for example) and mod it and load it in the 2nd slot, while using the modified american RDF in slot 1?
by brian heard
Fri Oct 18, 2013 6:06 pm
Forum: Mods and Scenarios
Topic: Nice game (also data file editing-Dev)
Replies: 8
Views: 399

OOB excel load --- was .. Nice game

<t> thanks for quick response. not not loading an existing scenario just trying to start a new one from scratch (with existing maps etc..) All I did was copy a row in the excel spreadsheet and change the name of the unit to test tank 14 and changed tank*5 to tank*14.<br/>
<br/>
I load but it seems ...
by brian heard
Fri Oct 18, 2013 5:32 pm
Forum: Mods and Scenarios
Topic: Nice game (also data file editing-Dev)
Replies: 8
Views: 399

RE: Nice game

k, will post in the mods forum.. but the changes do not work in the OOB. I just tried making an M-1 unit with 14 tanks and it did not show up. not sure if there is re-cache or something.
by brian heard
Fri Oct 18, 2013 3:42 pm
Forum: Mods and Scenarios
Topic: Nice game (also data file editing-Dev)
Replies: 8
Views: 399

Nice game (also data file editing-Dev)

<t> I took the plunge and bought the game and it is very professional and well done.<br/>
I still wish there was a way we could give direct fire units specific targets (like you can with artillery)... I know it's not realistic but it is fun.<br/>
<br/>
One question I was trying to modify the OOB ...
by brian heard
Fri Oct 11, 2013 10:14 pm
Forum: Flashpoint Campaigns Classic
Topic: Ability to target a specific enemy unit?
Replies: 38
Views: 1035

RE: Ability to target a specific enemy unit?

for maximum unit elements.. can you have a single counter that has 10 x M-1 Abrams and 20 M-2 Bradleys for example.
by brian heard
Fri Oct 11, 2013 9:48 pm
Forum: Flashpoint Campaigns Classic
Topic: Ability to target a specific enemy unit?
Replies: 38
Views: 1035

RE: Ability to target a specific enemy unit?

lol jglazier, that is what I was thinking.. I just like to Micro-Manage and think this would be a good feature to have even with the pulsed WEGO turns.
by brian heard
Fri Oct 11, 2013 9:35 pm
Forum: Flashpoint Campaigns Classic
Topic: Ability to target a specific enemy unit?
Replies: 38
Views: 1035

RE: Ability to target a specific enemy unit?

<r> thanks for the fast response so two other quick questions <E>:)</E><br/>
(1) can you ever target an enemy unit for direct fire and then start the WEGO turn or will the unit always pick it target on it's own?<br/>
<br/>
(2) Maximum unit elements is 35? (does that mean I can task force with 10 ...
by brian heard
Fri Oct 11, 2013 9:19 pm
Forum: Flashpoint Campaigns Classic
Topic: Ability to target a specific enemy unit?
Replies: 38
Views: 1035

Ability to target a specific enemy unit?

Guys, this game looks awesome, excellent job.
one question and it appears to be a no since it's WEGO, but is their anyway you can pause the execution turn and target a specific enemy unit?
thanks

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