Search found 40 matches

by Cmiller
Wed Feb 08, 2017 5:19 pm
Forum: Design and Modding
Topic: A New Mod Idea
Replies: 3
Views: 250

A New Mod Idea

<t> Hello everyone. I've been playing distance worlds for quite a while now. And I think I've decided to make my own mod. I'm thinking of using Icemania's AI mod as a base for the mod. But here's the real idea for my mod.<br/>
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I want to delete the whole tech tree and recreate it from scratch ...
by Cmiller
Sun Sep 21, 2014 12:39 am
Forum: After Action Reports
Topic: One Planet Challenge (OPC)
Replies: 11
Views: 550

RE: One Planet Challenge (OPC)

<r> <QUOTE><s>[quote]</s>ORIGINAL: CaptainBipto1<br/>
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Interesting challenge. I played civ master of mana mod often with occ:)<br/>
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Real downside will be the "planet" size . So Aurora lets you build orbital has modules :p....<br/>
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I'd be curious about a one system challenge ...
by Cmiller
Sun Sep 21, 2014 12:33 am
Forum: After Action Reports
Topic: One Planet Challenge (OPC)
Replies: 11
Views: 550

RE: One Planet Challenge (OPC)

<r> Hi everyone! I'm back with another update, sorry it took me so long, been busy with exams.<br/>
<br/>
So the abandoned frigate finally comes home to be scrapped, and I get a tiny boost of improved logistics research. I also decided to retrofit my space port up to a medium effectively ...
by Cmiller
Thu Sep 18, 2014 12:21 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 17328

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r>
<QUOTE><s>[quote]</s>ORIGINAL: joproulx99 <br/>
Also damage loss per 100 is a CAN OF WORM and should not exist IMHO for the good of balance.
<e>[/quote]</e></QUOTE>
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I +1 this along with joproulx99. Damage loss should be removed entirely. What does anybody else think?<br/>
<br ...
by Cmiller
Wed Sep 17, 2014 1:36 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 17328

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r> Okay, here are some resource ideas (Beware: My Galactipedia entries suck, so you may need to adjust accordingly): <br/>
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Adamantium:<br/>
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Harder than steel and theorized to be the very metal that made up the claws of Wolverine in Marvel's X-man comics, this is considered a much ...
by Cmiller
Sat Sep 13, 2014 9:23 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 17328

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r> <QUOTE><s>[quote]</s>ORIGINAL: lurchi<br/>
Second to somewhat counteract setting research costs lower due to there being way more projects to research.
<e>[/quote]</e></QUOTE>
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So you don't want people setting their research costs lower? Also, how feasible will it actually be to ...
by Cmiller
Thu Sep 11, 2014 3:13 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 17328

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<t> I would love to test out your mod lurchi. At first I was turned off because I was concerned the tech tree may be too big for me. But now I believe bigger is better, and since we're getting Icemania's AI mod in, it'll be even sweeter. I'm really looking forward to that beta release. So sign me up ...
by Cmiller
Wed Sep 10, 2014 12:39 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 17328

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Have you thought about removing some components. Maybe you just have too much, you know. Perhaps you could remove some of those that are not just important right now. You can of course re-add them once Erik releases a bug fix for your problem.
by Cmiller
Tue Sep 09, 2014 3:47 pm
Forum: After Action Reports
Topic: One Planet Challenge (OPC)
Replies: 11
Views: 550

RE: One Planet Challenge (OPC)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/>
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Keep it rolling Cmiller, interested in seeing what happens ...
<e>[/quote]</e></QUOTE>
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I'm trying [:)]. College has kept me quite busy as of late, but I'll try to make it a goal to have at least 2 updates a week. Speaking of which ...
by Cmiller
Sun Sep 07, 2014 12:29 pm
Forum: After Action Reports
Topic: One Planet Challenge (OPC)
Replies: 11
Views: 550

RE: One Planet Challenge (OPC)

<r> So, after a bit of exploration of the ruins nearby, I manage to find Entertainment centers. And the planet has a nice stash of Aculon in it as well. Well, it wasn't too long until I came across Tuderom Exports. I end up paying for their "protection" to avoid any problems. This ultimately puts me ...
by Cmiller
Sun Sep 07, 2014 12:24 pm
Forum: After Action Reports
Topic: One Planet Challenge (OPC)
Replies: 11
Views: 550

RE: One Planet Challenge (OPC)

<r> And this my position in the local galaxy. The nearest stars are a bit farther away, so I should be "moderately" safe from pirates, maybe. I'm not expecting that to cover me for long though.<br/>
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<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/45775 ...
by Cmiller
Sun Sep 07, 2014 12:21 pm
Forum: After Action Reports
Topic: One Planet Challenge (OPC)
Replies: 11
Views: 550

RE: One Planet Challenge (OPC)

<r> Also, I was lucky enough to start out with an abandoned small space port in an icy asteroid field as well. Something I can take advantage of in the future:<br/>
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<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/45775/07290E917D6A472884366D7741113C4A.jpg"><s>[img]</s><URL ...
by Cmiller
Sun Sep 07, 2014 12:19 pm
Forum: After Action Reports
Topic: One Planet Challenge (OPC)
Replies: 11
Views: 550

RE: One Planet Challenge (OPC)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/>
<br/>
Wow that will be interesting, great idea! You may want to check the Gizurean victory conditions allow you to win (this scenario might better suit a different race) and if not then see how long you can survive ...<br/>

<e>[/quote]</e></QUOTE ...
by Cmiller
Fri Sep 05, 2014 1:47 pm
Forum: After Action Reports
Topic: One Planet Challenge (OPC)
Replies: 11
Views: 550

One Planet Challenge (OPC)

<t> Okay, for any of you people who have played Civilization series I'm sure you have heard of the the One City Challenge. Well today, I am going to attempt something that, I personally, have never attempted before in Distant Worlds, and that is the One Planet Challenge. I'm only allowed One Planet ...
by Cmiller
Thu Sep 04, 2014 5:15 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 17328

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r> I like NephilimNexus's idea. It lengthens the Pre-warp era, and makes it more interesting at the same time. +1 for Nexus's idea [:)]. Its a real shame we can't have ion bombers, oh well. Maybe Eric can implement that into modding one day. But not having them isn't too big a deal.<br/>
<br ...
by Cmiller
Wed Sep 03, 2014 2:14 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 49402

RE: AI Improvement Mod (1.01 Release)

Icemania, when you fully release your mod for Haree's extended mod, will you still keep the vanilla version available too?
by Cmiller
Wed Sep 03, 2014 1:12 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 17328

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<t> Wow, I cant believe its almost done! Great job lurchi, I too would like to test your mod out, its so...huge. Btw, will you still consider my idea of fighters with ion weapons?<br/>
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Edit: Or maybe fighters with rail guns and beams too. And any other special weapons you might've added to ...
by Cmiller
Wed Aug 06, 2014 7:07 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 49402

RE: AI Improvement Mod (1.0 Vanilla and Extended Alpha Release)

<r> Hi Icemania. I've finally gotten around to starting a game with your mod on Extreme difficulty. I loaded up a small map with 400 stars and few pirates. I've never played Extreme difficulty before, and so far it been well... quite a challenge. I already lost 2 mining stations to pirates because I ...
by Cmiller
Wed Aug 06, 2014 5:59 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 17328

RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

<r> I've had a look at your mods Blackstork, and I'm very impressed. Man, once when we get yours, lurchi's, and Icemania's AI improvement mod, along with a bunch of graphical improvements there's gonna be one heck of a party here in these forums<SM sm="00000613.gif">[sm=00000613.gif]</SM>. I know ...
by Cmiller
Wed Aug 06, 2014 3:24 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 17328

RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

<t> That's awesome, Icemania's already doing that. And more governments is definitely welcomed as well [:)]. Because your working on the research side of things, may I suggest allowing certain governments to be researched. Or we could have something like with Civilization where everyone starts with ...

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