Search found 152 matches

by icym
Sun Sep 16, 2018 11:52 pm
Forum: Mods and Scenarios
Topic: How to make an LT buildable?
Replies: 2
Views: 360

RE: How to make an LT buildable?

Try changing the setting in the bottom right (UpgradeFrom) to -1.

As currently set, the supply depot requires location 0 (major city) to be present in the hex and it would then "upgrade" the major city to a supply base.
by icym
Sat Jul 28, 2018 7:55 am
Forum: After Action Reports
Topic: 4de Triumph game
Replies: 80
Views: 4234

RE: 4de Triumph game

Yes, indeed you did.

Totally my fault, no excuses.

Sorry to those caught out.
by icym
Sat Jul 28, 2018 2:58 am
Forum: After Action Reports
Topic: 4de Triumph game
Replies: 80
Views: 4234

RE: 4de Triumph game

<t> The intention was that only Axis subs can enter the SW area (and only Allied destroyers can enter the ASW area). This is mentioned in the rules. I may make it so this is enforced by an event. <br/>
<br/>
Items 2 and 3 I will have to investigate to find out what’s happening.<br/>
<br/>
Item 4 ...
by icym
Fri Apr 13, 2018 4:59 am
Forum: Advanced Tactics Support
Topic: Navy Supply Blocks Question
Replies: 1
Views: 114

Navy Supply Blocks Question

<t> I have noticed that navy supply blocks may not be functioning as intended.<br/>
<br/>
Playing a game of Triumph as the Germans, I can click on London and then Cairo and see the supply path that is taken for British supply and reinforcements going to the Mediterranean. The supply path shown is ...
by icym
Fri Mar 16, 2018 8:05 pm
Forum: Opponents Wanted
Topic: game?
Replies: 48
Views: 2224

RE: game?

<t> I assume you are referring to subs in the SW hex and not subs out at sea?<br/>
<br/>
Others have raised the same question, so I will try to clarify.<br/>
<br/>
The way SW/ASW works is that subs/destroyers assigned to this duty are sort of "off the grid". They are restricted in their ability ...
by icym
Wed Mar 14, 2018 9:21 pm
Forum: Opponents Wanted
Topic: game?
Replies: 48
Views: 2224

RE: game?

<r> <QUOTE><s>[quote]</s>ORIGINAL: ironduke1955<br/>
<br/>
Sounds great pencil me in with the relevant powers and invite to dropbox and I am good to go. Couple of must do tips for the powers I am playing, would be nice just so I don't ruin the game with a huge error due to a gap in my knowledge of ...
by icym
Mon Mar 12, 2018 7:14 pm
Forum: After Action Reports
Topic: ThirdTruimp Game.
Replies: 65
Views: 2264

RE: ThirdTruimp Game.

<r> Provided your fleet has sufficient movement, and loaded its invading ground units the turn before, it is <I><s>[i]</s>not<e>[/i]</e></I> necessary to play the amphibious assault card to do an invasion.<br/>
<br/>
Some terrain types cannot be invaded - snow is one of them - that is likely why ...
by icym
Mon Mar 12, 2018 8:31 am
Forum: Opponents Wanted
Topic: game?
Replies: 48
Views: 2224

RE: game?

<r> I can grant access, this is the link:<br/>
<br/>
<URL url="https://www.dropbox.com/sh/42x59vxru8i1wo0/AADMYjeui_wi3mozOLTIII6Za?dl=0"><LINK_TEXT text="https://www.dropbox.com/sh/42x59vxru8i1 ... II6Za?dl=0">https://www.dropbox.com/sh/42x59vxru8i1wo0/AADMYjeui_wi3mozOLTIII6Za?dl=0</LINK_TEXT ...
by icym
Sun Mar 11, 2018 10:51 pm
Forum: Opponents Wanted
Topic: game?
Replies: 48
Views: 2224

RE: game?

<t> An atzip file for Triumph version 2a has been uploaded to Dropbox.<br/>
<br/>
It is in the 'Triumph Game and Manual v2 27 December 2017 folder'. (I didn't change the folder name, unsure if changing it would lose the members who already have access.)<br/>
<br/>
There is also a pdf file 'Read ...
by icym
Thu Mar 08, 2018 3:04 pm
Forum: Opponents Wanted
Topic: game?
Replies: 48
Views: 2224

RE: game?

Confirming that oversight is corrected in the new version.
by icym
Thu Mar 08, 2018 4:31 am
Forum: Opponents Wanted
Topic: game?
Replies: 48
Views: 2224

RE: game?

<t> A new version is in progress. <br/>
<br/>
The base game is much the same but many tweaks, minor fixes and game balance changes have been made.<br/>
<br/>
I will endeavour to get the new version uploaded to the scenario bank by around Sunday. I will advise if there is any delay.<br/>
<br ...
by icym
Tue Feb 27, 2018 6:08 pm
Forum: After Action Reports
Topic: ThirdTruimp Game.
Replies: 65
Views: 2264

RE: ThirdTruimp Game.

<t> The intercept chances have remained at the default game values. Currently they are 10% chance of failure at nearby hexes and 50% at the edge of the intercept range.<br/>
<br/>
I will probably leave a small chance of not intercepting, but the 80-90% you suggested feels about right to me. <br ...
by icym
Fri Feb 23, 2018 3:39 am
Forum: After Action Reports
Topic: ThirdTruimp Game.
Replies: 65
Views: 2264

RE: ThirdTruimp Game.

<t> There are no date restrictions on when you can move a scientist onto a German Synth oil plant. If you receive a scientist early in the game, he can be used straight away. The chance of the oil upgrade happening in a given turn is about 10%, so you may have to wait a while for the upgrade to ...
by icym
Fri Feb 16, 2018 12:11 am
Forum: After Action Reports
Topic: ThirdTruimp Game.
Replies: 65
Views: 2264

RE: ThirdTruimp Game.

<r> 1. The correct way to do it is to move a scientist from a university. Once the scientist is on a synthetic oil plant (you only need to put one scientist on one German Syth. oil plant), at the start of each German turn there is a random chance the upgrade will occur. The upgrade will then be ...
by icym
Sat Feb 10, 2018 5:39 am
Forum: After Action Reports
Topic: 4de Triumph game
Replies: 80
Views: 4234

RE: 4de Triumph game

<r>
<QUOTE><s>[quote]</s>ORIGINAL: DRommel<br/>
<br/>
First of all<br/>
@ Icym specially <br/>
I think a discovered a bug in this scenario<br/>
The SS produced an AA tracked unit but instead that it moves as tracked it moves as a gun<br/>
so way to slow
<e>[/quote]</e></QUOTE>
<br/>
My ...
by icym
Thu Jan 18, 2018 2:47 pm
Forum: Opponents Wanted
Topic: Triumph(2)
Replies: 52
Views: 1309

RE: Triumph(2)

<t> They work correctly as far as I am aware.<br/>
<br/>
Provided each scientist is in a research centre hex their political point contribution is shown as the white number at the top right of the screen in the SC PP box.<br/>
<br/>
The green PP number at the top centre of the screen shows your ...
by icym
Wed Jan 17, 2018 6:17 pm
Forum: Opponents Wanted
Topic: Triumph(2)
Replies: 52
Views: 1309

RE: Triumph(2)

<t> Scout Cars and Armoured Cars are functionally identical. The Allies build armoured cards, everyone else gets scout cards. Everyone can build their Regime's appropriate unit right from the start. There are no level II or higher versions of these units so no research is needed. However in the TOE ...
by icym
Fri Jan 05, 2018 5:16 pm
Forum: Opponents Wanted
Topic: Triumph(2)
Replies: 52
Views: 1309

RE: Triumph(2)

<t> Bug alert: In Triumph v2 the Canadians have a research centre south of Toronto. This produces the normal 150PP per turn, but if you play a scientist card on the Canadian research centre it will not add a scientist to the map.<br/>
<br/>
Workaround is to play all Commonwealth scientist cards on ...
by icym
Wed Dec 27, 2017 4:37 pm
Forum: Opponents Wanted
Topic: Triumph(2)
Replies: 52
Views: 1309

RE: Triumph(2)

Version 2 has been uploaded to Dropbox. falco and LJBurstyn should have access.

My computer is ailing, should I fail to reply promptly to any queries that is likely the reason.
by icym
Sat Dec 23, 2017 9:44 am
Forum: Opponents Wanted
Topic: Triumph(2)
Replies: 52
Views: 1309

RE: Triumph(2)

<t> Version 2 of this scenario is close to completion. It includes several of the ideas suggested on the forums including a slightly slower US gear up which now costs the US political points. Factory repair rate is now faster. Oil used when attacking is a bit less which should help Germany maintain ...

Go to advanced search